So I know it's been take d about over and over again, but I really do think personal equipment modifications needs a major overhaul. I don't have a problem with the upgrade structure that is in place, and that upgrades opens more module slots. What I have a problem with is modules being permanently installed and unable to be removed. Essentially this means that if you take all the time needed to upgrade a weapon or suit to grade 5 and then you mod it with something you end up not liking, the only way to fix "the error" is to completely start over. Not super cool. If engineered components were permanently affixed to a ship once installed and the only way to remove it was to buy a new ship, people would lose their ' minds. And this analogy is completely valid, because personal equipment costs AS MUCH as a ship.
We need the ability to slot and unslot weapon and suit modifications as we see fit. Having multiple weapons and suits that serve different purposes should be a choice if one chooses to save the trouble of modifying their loadouts, but it shouldn't be mandatory. The Executioner makes for a great example. If I'm using it to provide outdoor cover support for a group on a mission, I'm going to want Audio Masking. But if I'm doing so in a combat zone, I definitely don't need to be quiet, and a different modification would be much better suited for it. Why should I need to have two completely different weapons for this? The answer is, I shouldn't. Or how about suit nightvision? If I'm doing a mission on the light side of a planet, nightvision is absolutely unnecessary. Do I really need to have two different nearly identical suits with this feature and one with something else? NO! Though honestly, nightvision feels like a bad example as it should just be part of the suits in the first place, and we should have something better like thermal vision or some sort of advanced targeting HUD as a mod option.
I also would add that I DON'T think modifications should be universal. Instead, the modifications should be weapon and suit specific, and purchased through expense of materials on a case by case basis. So for instance, I purchase 1 x Scope for a P-15. I should then have a single scope that can only be fitted on a P-15. If I have 2 P-15s, then I can only have the scope slotted on one of them. Heck, I'd even be fine if the modification was bound to the specific suit/weapon and couldn't be transferred. Just as long as I have the option to customize what mods were actively installed.
As an added QoL improvement, it would be nice to have a loadout option for suits and weapons in which you could specify types of configurations for the suits and weapons. Instead of having loadouts be Suit > Weapons, we'd have individual suit and weapon configurations, then loadouts specifying the individual suit and weapon configurations.
Truth told, I really just want to see this change for one reason. Sure, I can push myself through the tediousness of upgrading a buttload of suits and weapons so i can have all the different configurations I want, but i really just don't want to have 85 different suits and 247 weapons to manage. Not when I could have 3-5 different suits and 12-15 weapons.
We need the ability to slot and unslot weapon and suit modifications as we see fit. Having multiple weapons and suits that serve different purposes should be a choice if one chooses to save the trouble of modifying their loadouts, but it shouldn't be mandatory. The Executioner makes for a great example. If I'm using it to provide outdoor cover support for a group on a mission, I'm going to want Audio Masking. But if I'm doing so in a combat zone, I definitely don't need to be quiet, and a different modification would be much better suited for it. Why should I need to have two completely different weapons for this? The answer is, I shouldn't. Or how about suit nightvision? If I'm doing a mission on the light side of a planet, nightvision is absolutely unnecessary. Do I really need to have two different nearly identical suits with this feature and one with something else? NO! Though honestly, nightvision feels like a bad example as it should just be part of the suits in the first place, and we should have something better like thermal vision or some sort of advanced targeting HUD as a mod option.
I also would add that I DON'T think modifications should be universal. Instead, the modifications should be weapon and suit specific, and purchased through expense of materials on a case by case basis. So for instance, I purchase 1 x Scope for a P-15. I should then have a single scope that can only be fitted on a P-15. If I have 2 P-15s, then I can only have the scope slotted on one of them. Heck, I'd even be fine if the modification was bound to the specific suit/weapon and couldn't be transferred. Just as long as I have the option to customize what mods were actively installed.
As an added QoL improvement, it would be nice to have a loadout option for suits and weapons in which you could specify types of configurations for the suits and weapons. Instead of having loadouts be Suit > Weapons, we'd have individual suit and weapon configurations, then loadouts specifying the individual suit and weapon configurations.
Truth told, I really just want to see this change for one reason. Sure, I can push myself through the tediousness of upgrading a buttload of suits and weapons so i can have all the different configurations I want, but i really just don't want to have 85 different suits and 247 weapons to manage. Not when I could have 3-5 different suits and 12-15 weapons.