Not sure about player-issued bounties (or contracts), there would have to be pretty stringent conditions such as;
On top of that, we definitely need ways to track wanted players, I suggest;
I also agree with Majinvash, something has to be done to reign-in the 'submit, high-wake' issue too otherwise all this is moot. I'm not suggesting it be completely removed from the game, but it shouldn't be usable at all times - maybe it should require an internal module that has ammo, like a SCB?
- The player has attacked you while your criminal status was 'clean' in the last week (if you are wanted you cannot issue a contract on them)
- The contract only lasts up to one week
- You can only issue one contract for each time you were attacked by a player while you were clean
- You cannot issue contracts on players who are on your friends list or have been in the last 2 weeks
- The contract money comes from your own credits (when the contract is setup, the credits are ring-fenced for the duration of the contract's active period)
On top of that, we definitely need ways to track wanted players, I suggest;
- Player bounty data available from systems similar to trade data - you get it automatically from a system you visit if you have a kill-warrant scanner installed
- Every system needs a complete list of bounties available based on this bounty data, rather than a top 5 that doesn't work
- Tracker limpets that work for a set amount of time then expire - allowing the player to see the tracked-target on the galaxy map for the duration of the tracker-life
- Major faction bounties for the most notorious & prolific criminals - devs talked about including this back in the spring dev updates and haven't mentioned it since
- Each major factions 10 most wanted players on Galnet based on their total major faction bounty
- The 1million cr claimable bounty limit needs to be removed (there must be a cleverer way to stop exploiters surely?)
I also agree with Majinvash, something has to be done to reign-in the 'submit, high-wake' issue too otherwise all this is moot. I'm not suggesting it be completely removed from the game, but it shouldn't be usable at all times - maybe it should require an internal module that has ammo, like a SCB?
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