I've spent a lot of time over the last few weeks hunting mats. Data and raw acquisition is straightforward (either get MEFs or visit shard sites and trade down) and, for the most part, finding manufactured mats is easy enough, via trading down grade 5 mats from high grade emissions.
I do prefer how USS are created now, compared to how they were years ago. There's a logical process to it that, barring a few issues I've noticed, works well. Those issues do detract from the enjoyment somewhat, such as the game telling you "new signal source discovered" when that's an outright lie (nothing new shows on the nav panel) and the game can frequently be ultra reticent with spawning new USS over time, leading to the necessity of fudging by jumping away and back again.
But, mostly, when I want a specific material then I know where to go to get it. The rules have always been the same and they're well documented here and elsewhere.
So, pharmaceutical Isolators should appear in high population systems in a state of outbreak. They should exist in high grade emissions. Except, every single outbreak system I've visited since I started hunting mats this way has had a sum total of zero HGEs. Not one. Nada. Don't get me started on attempting to find these by only using in game tools, either. Eddb is almost essential here and that's what I used to find the highest population systems in outbreak States. But still, on arrival, not one of them had HGEs. It's just not very fun.
It's fine. I'll just burn up other grade 5s to get what I need (either by other USS, missions and/or ship salvage) but I just think fdev could revisit this process so that logically locating certain types of manufactured mats wasn't so demotivating.
I'd prefer it if HGEs were much more common for starters. Secondly, allowing us to use multiple filters in the map would help. Third, allow USS to be a bit more reliable; as soon as you visit one, spawn another in its place consistently. Finally, add way more USS types that are specific to these grade 5 mats.
So, in any outbreak system, have a USS type called "Emergency Medical Beacon", in which you can always find a bunch of Pharmaceutical Isolators. At least then if a system has conflicting states, you can quickly and easily locate what you need.
Take away the ambiguity of the existing system. Make it less random. Make finding systems of a certain state less arduous.
I do prefer how USS are created now, compared to how they were years ago. There's a logical process to it that, barring a few issues I've noticed, works well. Those issues do detract from the enjoyment somewhat, such as the game telling you "new signal source discovered" when that's an outright lie (nothing new shows on the nav panel) and the game can frequently be ultra reticent with spawning new USS over time, leading to the necessity of fudging by jumping away and back again.
But, mostly, when I want a specific material then I know where to go to get it. The rules have always been the same and they're well documented here and elsewhere.
So, pharmaceutical Isolators should appear in high population systems in a state of outbreak. They should exist in high grade emissions. Except, every single outbreak system I've visited since I started hunting mats this way has had a sum total of zero HGEs. Not one. Nada. Don't get me started on attempting to find these by only using in game tools, either. Eddb is almost essential here and that's what I used to find the highest population systems in outbreak States. But still, on arrival, not one of them had HGEs. It's just not very fun.
It's fine. I'll just burn up other grade 5s to get what I need (either by other USS, missions and/or ship salvage) but I just think fdev could revisit this process so that logically locating certain types of manufactured mats wasn't so demotivating.
I'd prefer it if HGEs were much more common for starters. Secondly, allowing us to use multiple filters in the map would help. Third, allow USS to be a bit more reliable; as soon as you visit one, spawn another in its place consistently. Finally, add way more USS types that are specific to these grade 5 mats.
So, in any outbreak system, have a USS type called "Emergency Medical Beacon", in which you can always find a bunch of Pharmaceutical Isolators. At least then if a system has conflicting states, you can quickly and easily locate what you need.
Take away the ambiguity of the existing system. Make it less random. Make finding systems of a certain state less arduous.