So, I love the idea of physical multi-crew, it's great fun the few times I've managed to get it working, and it's a great concept.
However, it's just too risky to use. Not because of any actual risk though, because of the infamous "Braben Tunnel."
Right now if someone ends up getting disconnected during an instance change they are teleported back to wherever they last were, regardless of if they log right back in. But this happens easily at least once out of every 10 instance changes it seems and it's so highly inconvenient when it does that we don't even bother using this wonderful feature due to the likelihood of this.
Maybe you're lucky and you picked someone up at a base or station and just jumped to supercruise and they disconnect. Now you have to fly back and pick them up again. Annoying, minor issue. But perhaps you've picked them up and jumped 4 or 5 systems away and then they disconnect. Well now they're 5 or 6 systems back, so you go back pick them up and try again, and then they disconnect again before the destination so you just throw in the towel after having wasted a good 15 or more minutes just trying to fly them somewhere.
Proposed solution: If someone got disconnected while riding in a multi-crew seat, upon relogin have the game check if the player they were riding with is still online and then ask them if they would like to reconnect (basically like already happens with the remote multi-crew)
Then another big issue that crops up with this too is shared missions. I've lost count of the number of times I've had a mission shared with someone, we go, we murder everyone at the base, mission is complete and ready to turn in. So we start heading back to the mission giver to turn it in, and somewhere along the way one of us disconnects... They log back in and we get the team back together but, mission can't be shared anymore because it's in a marked complete state.
Proposed Solution: If someone was in the team when it became "complete" then they should be marked as fine to have it shared again with them even after that point.
So please FDev can you implement some fixes for this (and maybe something to make connections way more stable?) because right now the physical multi-crew, one of the selling points supposedly for Odyssey is broken and effectively unusable because of how disconnects are treated making it simply far too inconvenient to bother.
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P.S. - Also a revive function where a teammate can wait to be revived by a nearby teammate if they die when a teammate is in the same instance rather than being teleported away?
However, it's just too risky to use. Not because of any actual risk though, because of the infamous "Braben Tunnel."
Right now if someone ends up getting disconnected during an instance change they are teleported back to wherever they last were, regardless of if they log right back in. But this happens easily at least once out of every 10 instance changes it seems and it's so highly inconvenient when it does that we don't even bother using this wonderful feature due to the likelihood of this.
Maybe you're lucky and you picked someone up at a base or station and just jumped to supercruise and they disconnect. Now you have to fly back and pick them up again. Annoying, minor issue. But perhaps you've picked them up and jumped 4 or 5 systems away and then they disconnect. Well now they're 5 or 6 systems back, so you go back pick them up and try again, and then they disconnect again before the destination so you just throw in the towel after having wasted a good 15 or more minutes just trying to fly them somewhere.
Proposed solution: If someone got disconnected while riding in a multi-crew seat, upon relogin have the game check if the player they were riding with is still online and then ask them if they would like to reconnect (basically like already happens with the remote multi-crew)
Then another big issue that crops up with this too is shared missions. I've lost count of the number of times I've had a mission shared with someone, we go, we murder everyone at the base, mission is complete and ready to turn in. So we start heading back to the mission giver to turn it in, and somewhere along the way one of us disconnects... They log back in and we get the team back together but, mission can't be shared anymore because it's in a marked complete state.
Proposed Solution: If someone was in the team when it became "complete" then they should be marked as fine to have it shared again with them even after that point.
So please FDev can you implement some fixes for this (and maybe something to make connections way more stable?) because right now the physical multi-crew, one of the selling points supposedly for Odyssey is broken and effectively unusable because of how disconnects are treated making it simply far too inconvenient to bother.
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P.S. - Also a revive function where a teammate can wait to be revived by a nearby teammate if they die when a teammate is in the same instance rather than being teleported away?