picking system for new pmf

You're starting to think they arent actually a player faction? a pmf is clearly identified as such, you dont need to think about it, just to check it (use inara or eddb or whatever and check it)
also 👇
there is no reliable way to know if a pmf (which is only **clearly marked outside elite dangerous... apparently there is no way to extract that info from game tho, so inara's system can be manipulated to giving false info) is player controlled or not.
please read the rest of the thread to address your other comment.
 
Aye that rings a bell here 😎 as some one else above said... for exploited systems choosing a favorable govt type saves a lot of time and effort.
yes, you where one of the squads halting the progress of one of my examples.
was fun watching that unfold, but also the reason i struck out on my own. those guys are jokers anyway, they dont really know what they are doing lol.... but im sure your aware of that by now.
ofc, this is also the reason im not being public with the locations i have in mind either lol.
there is no powerplay in any of the systems i would choose tho. yet.
when i bring it, it will be kumo. all hail the pirate king!
 
When I started my squadron, this was a complete and utter pain in the brebus. Aside from having it rejected repeatedly for the faction description not being up to snuff (it's too descriptive, make it less descriptive.... its not descriptive enough... it doesn't say anything about where you came from... you talked about where you came from and you can't mention lore... and on and on) the starter system was difficult. You need (ideally) a system that has a large orbital, so players without carriers can get their big ships in and out, and finding one of those that meets the main criteria - a free faction slot available (so six or fewer factions present) and without aPMF already present - was rough going. Took me a week of bubble bouncing until I finally found three, and they stuck us in our third choice (where we had the wrong government type for the surrounding power, so couldn't really expand)

In hindsight were I to do it again, I'd just adopt a "pet" faction that's already in the game, in a system on the edge of the bubble. That way if you start grief with another squadron for whatever reason, you don't have a PMF in the game with your name on it for others to target.
 
In hindsight were I to do it again, I'd just adopt a "pet" faction that's already in the game, in a system on the edge of the bubble. That way if you start grief with another squadron for whatever reason, you don't have a PMF in the game with your name on it for others to target.

That is a wise advice. (y)
 
When I started my squadron, this was a complete and utter pain in the brebus. Aside from having it rejected repeatedly for the faction description not being up to snuff (it's too descriptive, make it less descriptive.... its not descriptive enough... it doesn't say anything about where you came from... you talked about where you came from and you can't mention lore... and on and on) the starter system was difficult. You need (ideally) a system that has a large orbital, so players without carriers can get their big ships in and out, and finding one of those that meets the main criteria - a free faction slot available (so six or fewer factions present) and without aPMF already present - was rough going. Took me a week of bubble bouncing until I finally found three, and they stuck us in our third choice (where we had the wrong government type for the surrounding power, so couldn't really expand)

In hindsight were I to do it again, I'd just adopt a "pet" faction that's already in the game, in a system on the edge of the bubble. That way if you start grief with another squadron for whatever reason, you don't have a PMF in the game with your name on it for others to target.
yeah i looked all over at the edge of powerplay.
i decided i did not want to be in that bubble, so ive only been looking at systems that are not within it.
there isnt much desirable in that area, so ive decided to groom a system for a pmf.
i think this is a good barometer to what kind of local resistance i can expect... there doesnt seem to be much going on here, but that can be deceptive i know.
it will require moving a faction out of the system for there to be space, but once that is done the system qualifies for a pmf by all other qualities listed by fdev.

ive heard stories of squads having their applications rejected numerous times before, and im kind of prepared for that...
at this point im not even prepared to apply either though so i will be using an adopted faction to perform the work that needs to be done in my chosen system... and even once qualified we are going to watch the results of our actions for some time before applying to better ensure we are working in a reasonably untended area... so i have kind of applied your advice already, to test the waters.
ive seen a couple squads make some major missteps selecting their systems, and i dont want to make that mistake so a lot of consideration and effort will go there before i commit my squad to a location.
mostly what i was wondering with this thread was how fdev picked from the three that players submit as choices tho... ive heard its somewhat random, since it will only allow us to pick qualifying systems they just take a random from the three and ive hear its a priority thing when you pick them, first choice being first for them to try as well...
i do greatly appreciate all the advice commnders have give here tho o7
 
It has been mentioned already the problems when finding a suitable system (apart from the neighbour issue).

The bubble seems so crowded and much of the real estate controlled by existing PMFs. When a new PMF is dropped into the mix, they may have a home system, but if they want to expand, then they are going to face challenges. They are going to have to do a lot of negotiating with the PMFs around them about moving into a system and not trying to take control of the system and then expanding again from their home system in the hope of getting a system that they can take control of. This may take some time.

Of course, the new PMF may think that they are entitled to take control of systems closer to them than the home system of the current PMF is to the system in question. That can lead to conflict. And what are wars good for?

Absolutely nothing.

They waste player time and energy. Better to talk and adapt to the situation.

Steve
 
I will tell you from first hand experience, many will not communicate at all.

only 1 of my many invaders had the right stuff, even though it went wrong and we had a long war, we did talk.
the rest are a waste of space, and they get stomped every day. even though fdev was kind enough to put groups of hundreds and thousands into the center of my 1 cmdr bubble.
meaning, they are far too big for me to take on, thanks fdev.


I can't tell you how sad that is.
and that 1 group has actually become my ally.
pretty sure fdev was hoping for more prolonged wars. 1 was enough.

I will tell you I tried from the start to remain hidden and quiet so as to not draw the wrath of bigger groups.
fdev threw me into it by forcing a cg in my largest system.
that became my nightmare for the next 2 years.

AND every cg in that system afterwards, brought NEW INVADERS. thanks again fdev.
and there were quite a few.
the greed of other cmdrs is disgusting.
to want what others have built just so you can destroy it is and always has been a big thing in this game.
and every one of my invaders did just that.
mot one of them had a single BGS clue.
and only one of them does now, the rest just destroy.
I think fdev should have much stricter rules.
if you can't answer any BGS questions correctly, no pmf for you.


if your goal is simply to invade in order to destroy a friends enemy, no pmf for you.
^^^^^ this one!!!!! why fdev, do you allow this to happen?
do you not spend any time checking their history???

If I had the option to do it all over, I would not touch the BGS, you could not pay me enough to ever do the BGS.
it is the best thing about this split of universes, 2 BGS's now means, no-one cares any more.
it is 100% irrelevant.
it makes zero difference in the game
it is nothing but a clock to make you move faster, which is stupid.

if anything like base building ever(NOT) becomes a thing, it will not matter who controls what.
and they will never create a stock market for any of it
nor will they ever allow taxation, there will never be a profit in any way due to BGS or pmf manipulation.

just like with Odyssey, it was actually devastating to a faction, giving them lots of brand new settlements to lose inf from...
again another cause for many retreats....

good luck.

all this, is partly why I push npc factions as well as my pmf..
I have more fun with the npc ones that when looked up, says nothing, just npc's

owning a pmf got me exactly the opposite of what I was hoping for.
I would have had far more fun NOT touching the BGS, ever
and, play the house, the house always wins.
this means any time fdev wants your systems, they are there.
years of wasted time is all it ever was.(BGS,PMF)

the good thing for me, I did everything I wanted to, still do.
I ignore the BGS more than I play it nowadays.
 
PVP is two cmdrs fighting each other or others

BGS is NOT pve or pvp, it is a chess game that is more often played in solo than open.
and most of them do everything they can, HIDDEN.

PVP, I have zero problem with.
cmdrs hiding in solo and tipping over systems is NOT pvp.

there is zero relation other than bgs is often a trigger for pvp actions.

in my case as an example, thoe pmf's that refuse to talk, but just roll over every system, are not worth wasting effort on.
they can have any system they want.
if they do not ever communicate, they are no more than any npc faction, mindless and personless. if there is no face to them, they do not exist.
it is not game play, it is of no value if there is never any communications.
easy to consider a bad wind just that, a bad wind. and move away from it.
there is nothing to lose in the BGS because you never own anything besides your ships.
time was spent, things change, they would anyway, if you did or if you did not play the bgs.

my area is over 200LY tall and wide
its simply an area I play in, I don't own it., no one does.

it was pvp that made the only invasion I ever had with real people any fun.
the others were simply not even interesting. as such I waste no time on them.
I have walked away from many systems, no system is worth effort of fighting for if the enemy won't communicate.
my time is worth more than that.
and I don't fight for property I don't own, even if I control it. when the invader won't talk.
the other diff is one is game, the other is just sad boring, little boys taking toys that aren't theirs. and hiding the whole time.
I don't mind being content, but not for mindless players that really are not into the game for the sake of playing the game.
to put your name on as many systems as possible by 2,000 cmdrs beating a path, is not game, it is just destroying everything in your path because of reasons that no one cares about. destroying what others built because you can't, or because you don't understand. better to ignore and walk away.

the obvious difference in interesting or boring waste of time is communications.
countless pmf's won't.
play chess by yourself and talk to no one...sounds fun....
 
Just remember that some PMF have built a safe zone around their home systems using NPC factions and then there are the bigger PMF's will bully anyone who have the gall to be in or close to their "area" Hence a lot of abandoned PMF's in certain areas...
 
^^^^^ this one!!!!! why fdev, do you allow this to happen?
do you not spend any time checking their history???
So let me get this straight... you're complaining about the problems caused by trying to run a PMF single-handedly, when the requirements for applying for one state that you need a squad/group of at least 10 players?

No sympathy for you or your gatekeeper opinions.
 
So let me get this straight... you're complaining about the problems caused by trying to run a PMF single-handedly, when the requirements for applying for one state that you need a squad/group of at least 10 players?

No sympathy for you or your gatekeeper opinions.
In the early days, players could officially adopt a NPC faction. Later, this was changed so that players had to create their own PMFs. Then came the day when groups had to be of ten players or more; up to that point player groups could be of any size from one up.

But these conditions are - and always have been - somehow irrelevant: a PMF is absolutely no different from a NPC faction - any player or group of players can get behind a faction and try to run it as their own. If the OP did adopt a NPC faction, or adopted a "dead" PMF, they would save themself the agonies of rejection outlined by cmdr milesred.

And it is possible to run a faction of whatever stripe by yourself - if you pick the right location, appreciate the limitations and are prepared to accept the consequences of any failures.
 
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and fyi, I'm a kickstarter

so, yes I started in 2014 me and my alt. long before many rules existed
and there were already many defunct, wiped out , defeated ones even back then.
which was the reason I was trying to be stealthy.

and I pushed quite a few npc factions into good setups for a bit over a year before I asked for a pmf.
and fyi the first invasion into my nice little bubble was fdev
inserting a new faction into one of my largest systems
forcing me into a fight to try to keep what I spent a very long time building.
this is a part of the lore
and many cmdrs were involved.
and 3 player groups.

probably some decent entertainment for fdev at that time.
ancient history and rules became from that and more from everything that followed.

and these are only some of the many reasons why it is harder now.
some of the rules were put in place because of things that happened to very many of us.
when we complained fdev actually listened and acted.


creating alts and getting pmfs for them inserted into an enemies system, is what I am talking about.
its not cheating but its a pretty low move and it affects a system permanently.
imo all such systems should have said pmf's removed and their owners need a smack.
cowardice is the form of solo against BGS
and so is buying accounts so you can win...actually the worst IMO. and pretty sure against the eula
to attempt to make it difficult in this way is harassment.
do sane calm people do that?
wish I bought 30 accounts and made them all pmf's
wouldn't that be nice.
I would never have even considered such a move. it never occurred to me to try to pay for a defeat of an enemy, even after seeing people do it, I couldn't.
that is not game play.
but then I enjoy the game
other just want to break every record and destroy what they can't have, ruin things for others

if you think ship to ship is the only form of ganking, you would be very wrong
it has been going on in BGS from day 1.
some cmdrs are so inept at BGS and/or math that they become the schoolyard bully in ed as it is the only thing they are any good at.
or think 1 cmdr can't do anything except kick at stuff.





boy, did the point get missed.
sympathy or anything else was not what I was typing for.

there is a lot of very old history to very many pmf's player groups.
some are a part of the lore.
 
boy, did the point get missed.
sympathy or anything else was not what I was typing for.

there is a lot of very old history to very many pmf's player groups.
some are a part of the lore.
i feel much the same about the whole thread lol.
all i wanted was some insight in to fdevs selection process, if there was any available.
while i have gained some insight in to bgs workings, its all standard reader stuff... and ive read all of it before...
and come no closer to understanding the selection process where my three choices are involved....
but i suspected this would be the case, so i will chalk it up to another aspect that the players dont understand.
i hope i get my first choice, perhaps when i do ill share the location... you would appreciate it, i think.
 
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i feel much the same about the whole thread lol.
all i wanted was some insight in to fdevs selection process, if there was any available.
while i have gained some insight in to bgs workings, its all standard reader stuff... and ive read all of it before...
and come no closer to understanding the selection process where my three choices are involved....
but i suspected this would be the case, so i will chalk it up to another aspect that the players dont understand.
i hope i get my first choice, perhaps when i do ill share the location... you would appreciate it, i think.
Good luck 🤞

Whatever printed, published, secret (or otherwise) rules exist, at the end of the day there's an actual person at FDev, who's almost certainly doing this as a part-time task on top of their day-job, who decides how/if/when they implement those rules. Hope they're having a good day when they review your application 😃
 
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