Pilot Ejection Table - For those who want some risk in their game!

ED D&D? Oh god no! :p

Well, this wouldn't be for everyone. No one would say you had to do a wipe, but some want the added risk. Keeps them from making rash (stupid?) choices. And when it's finished, a dialog will pop up telling you the result. It won't be a yes/no dialog, just an OK button. You'd have to do the wipe manually; if you really wanted to play in that mode. And there will be a warning saying if you wipe you can't get the character back.
 


Well, this wouldn't be for everyone. No one would say you had to do a wipe, but some want the added risk. Keeps them from making rash (stupid?) choices.


Exactly. For some of us it's the level of challenge we've been looking for :) Death is just too inconsequential as it is (unless you're one of those pilots who own an Asp or higher and fly without enough for insurance ;) )

And when it's finished, a dialog will pop up telling you the result. It won't be a yes/no dialog, just an OK button. You'd have to do the wipe manually; if you really wanted to play in that mode. And there will be a warning saying if you wipe you can't get the character back.

Good idea, cover your butt in that regard ;)
 
Roll a 1 and your ejector seat, upon launch, had a fracture in it's built in fuel cell and caused a self immolation upon activation. No amount of rescue is going to help if your seat torches itself while it's strapped onto you.
 
Roll a 1 and your ejector seat, upon launch, had a fracture in it's built in fuel cell and caused a self immolation upon activation. No amount of rescue is going to help if your seat torches itself while it's strapped onto you.

That's one possibility (especially with the E or D class life support ;) ). I think part of the fun (those who are either picturing their stories unfolding or actively writing them) will be to come up with something bizarre that fits their narrative. Like rolling a 1 in side the space station has the thrusters fail to turn off or redirect and has you bouncing off all the walls like a pinball ;)
 
Exactly. For some of us it's the level of challenge we've been looking for :) Death is just too inconsequential as it is (unless you're one of those pilots who own an Asp or higher and fly without enough for insurance ;) )



Good idea, cover your butt in that regard ;)

Yeah, I've got several different dialogs, but an example is below. The scenario where you died from a black hole or neutron star.

Your character has died. There was no chance to retrieve your RemLok life pod from the strong gravitation of the object that destroyed your ship. If you really wish to play in conditional Ironman mode, you will need to manually wipe your save. Warning: If you do wipe your save, you will not be able to retrieve it. Neither Frontier Developments nor the author of this program is in any way responsible if you do choose to wipe the save.

And there will then be an Ok button that will take you back to the main interface. The program will only write 1 tiny file to disk. And that's just to save the interface's screen position.

There are other dialogs for catastrophe, death with the insurance corp finding a loophole, etc.
 
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Yeah, I've got several different dialogs, but an example is below. The scenario where you died from a black hole or neutron star.


And there will then be an Ok button that will take you back to the main interface. The program will only write 1 tiny file to disk. And that's just to save the interface's screen position.

There are other dialogs for catastrophe, death with the insurance corp finding a loophole, etc.


I like your added touches, especially since they're specific to the scenario. Very nice :)
 
Thanks. 1.0 is just about ready for release. But there's a lot of greying out. For example if you're inside a station or within visual range of one, or in visual range of an inhabited planet, you wouldn't want the 25, 100, 1000 Ly's outside of inhabited space. Nor would you want destroyed by a star, black hole, neutron star, etc.

But the main work is already done. Now it's just beautifying it and eliminating the incompatible scenarios.
 
Just an update. Work is proceeding on the application, but it is proving more complex than I realized. There are a lot of permutations with what should be greyed out and what should be active given which option is checked. I'm shooting for a release date no later than March 4th. No guarantees, however.
 
Just an update. Work is proceeding on the application, but it is proving more complex than I realized. There are a lot of permutations with what should be greyed out and what should be active given which option is checked. I'm shooting for a release date no later than March 4th. No guarantees, however.

What? Next thing you'll be telling me it'll have no offline mode. Your business model is doomed to failure. Where are all my other ships? How come there isn't more content? Mile wide inch deep!

...sorry, all the other ranting on development delays must be rubbing off on me ;) Don't worry about holding yourself to a timetable, it's just great that you're doing this. I hope some people make use of it and find their game experience more exciting for it (and not rip out too much hair if they have to be honest with themselves and wipe their save ;) )
 
Ok. It's done; sort of. I have the Beta done and it is ready for downloading. You can download it by Clicking here.

Please leave any feedback in this thread or follow the instructions about bugs included in the readme file. Just unzip it and run it. You don't even have to have the .Net framework. No muss, no fuss, none of this installation crap.

It may tell you that this file may harm your computer, it did on mine (after downloading from the link above to test) saying Smart Screen has prevented an unrecognized application from running. I just clicked on More Info and then told it to run it anyway. But just to ease everyone's mind, I've ran it through 2 online virus/malware scanners and they detect nothing. You can click on the links below to take you to the results.

https://www.virustotal.com/en/file/...f586bc309bdec92684599308/analysis/1425412843/

https://www.metascan-online.com/en/scanresult/file/164985cee3f24289aa651928529f6b57

Edit by KellyR: Bug found and fixed. Click here link now points to the new version
 
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I was playing and died in combat. None of the circumstances in Destruction Circumstances applied so I didn't check anything in there. Clicked generate and immediately got an error :eek:. Upon investigating, I realized I hadn't put in checking to handle things if nothing in that section was checked. Issue has been fixed and new version is up.

The original post has been updated, but so you won't have to go back to it, you can download the new one by clicking here.

Sorry about that. That's why this is called a Beta.
 
Okay, I got the program to work but had to turn off my Panda anti-virus to do it (it automatically deleted it when I tried to run it :p )

It works fine, but noticed one glitch of sorts - when you're entering data if you enter in the Scanner type, it will automatically change your In-System Location to Unpopulated and untrafficed system, and Location of System 25+LY from populated space.

I figure the best way to rejigger this is to have it so the Scanner type can be filled in regardless of circumstances but only actually applies to the roll if it meets those categories - OR that it only becomes clickable when those minimum requirements are met

I'll add this to the main page as a work in progress :D
 
Actually, that was the way I set it. To change the in-system location and set the system location to +25 light years. But I can change it. No problem. Hey, that's why this is in the Beta stage. I also found something else that's not an actual bug, but is contrary to your table. I got to looking at the table again and thought, DoHHH!!! How could I have mis-read that. The Crash into another ship (they explode) is a checkbox that is greyed out when Crash into another ship is un-ticked. Just a goof on my part for not reading the table closely enough. That will be fixed in the next release to change it to a radio button instead of a check box.

Thanks for putting it up on the main post. One question, right now there is a Debug option, which will, after the results are shown, show you your raw dice roll and the modifier total. It's not active by default, but it can be enabled. It's on the File menu. Should I leave that in calling it something like 'Show roll and modifiers after result'? I got to thinking that some might want to actually see what they rolled and what modifiers their choices produced.

 
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Okay, I got the program to work but had to turn off my Panda anti-virus to do it (it automatically deleted it when I tried to run it :p )

It works fine, but noticed one glitch of sorts - when you're entering data if you enter in the Scanner type, it will automatically change your In-System Location to Unpopulated and untrafficed system, and Location of System 25+LY from populated space.

I figure the best way to rejigger this is to have it so the Scanner type can be filled in regardless of circumstances but only actually applies to the roll if it meets those categories - OR that it only becomes clickable when those minimum requirements are met

I'll add this to the main page as a work in progress :D

Someone ask's me to do something on the internet but admits he has the plague, do i...

1) Aw' crap great Idea but download nothing (at least he's honest) ;)

2) Read 'The Dice Man' by Luke Rhinehart (george Cockroft) :D

4) Do whatever I like in game if it comes to it? :cool:

5) Save up for a tax free home in Monaco :rolleyes:

6) Buy a Lakon!!! :eek:

3) Pretend it's a '5' :eek:
 
Actually, that was the way I set it. To change the in-system location and set the system location to +25 light years. But I can change it. No problem. Hey, that's why this is in the Beta stage. I also found something else that's not an actual bug, but is contrary to your table. I got to looking at the table again and thought, DoHHH!!! How could I have mis-read that. The Crash into another ship (they explode) is a checkbox that is greyed out when Crash into another ship is un-ticked. Just a goof on my part for not reading the table closely enough. That will be fixed in the next release to change it to a radio button instead of a check box.

Thanks for putting it up on the main post. One question, right now there is a Debug option, which will, after the results are shown, show you your raw dice roll and the modifier total. It's not active by default, but it can be enabled. It's on the File menu. Should I leave that in calling it something like 'Show roll and modifiers after result'? I got to thinking that some might want to actually see what they rolled and what modifiers their choices produced.


Personally i think showing the the modifiers and result would be great as standard, have it has an option to click on when you see the text result
 
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