Added beta stage ejection chart. Feedback welcome, as always. Any modifiers I missed? How do he survivability odds feel? I figure the SRV needs to have overall much better odds of survival than a ship, because your own ship is there nearby to rescue you. Under nominal conditions it should be a sure thing, but the modifiers against it can stack heavy depending on how much trouble you got yourself into.
SRV Pilot Retrieval Table (roll 1d20) - BETA STAGE
The lore here will be in flux for a while as things develop, but here's how I see it right now: Your SRV's pilot seat can, if necessary, shoot clear of the rubble to somewhere safe until retrieved by your ship, which is automatically notified and summoned upon SRV destruction. Just how likely that is depends on how you lost your SRV in the first place.
Under
nominal circumstances you are very likely to be retrieved by your ship. Those flying without a co-pilot can still have their ship home in on your signal and land nearby, close enough to escape the seat and reach your ship via your Remlok's limited life support.
Natural 1 -
DISASTER! (Nat 1 always results in death, regardless of modifiers. Invent an incredible reason for it.)
1-3 -
Dead! (Wipe save. Restart. New Character. Anything modified under 1 still counts as 1)
4-20 -
Alive! (On board your ship alive and well. Anything modified over 20 still counts as 20)
Natural 20 -
MIRACLE! (Nat 20 always results in rescue, regardless of modifiers. Invent an incredible coincidence to explain it.)
Modifiers:
Location of Destruction
Whether or not you can be retrieved depends on whether your ship can reach you, so where your SRV was destroyed matters.
Reasonably flat surface +2
Very rough terrain +0
Canyon or otherwise inaccessible terrain -2
Means of Destruction
Out of Fuel/Self Destruct +2
Crash -2
Combat -3
Proximity to Starport/Station
Having a Starport on the planet or moon or a station in orbit is much like having air traffic control assisting you. They may have some information on your last known location, or any distress signals that might come through, and that can aid your ship in retrieval operations.
Within No Fire Zone of Starport +2
Visual distance of Starport +1
Starport on same planet +0
Space station in orbit +0
No starport or station -1
Wingmen
Wingmen can help coordinate your rescue and feed information to your ship to help retrieve you.
Flying Solo -1 (relying on ship computer only for retrieval)
Wing of Two +0
Wing of Three + 1
Wing of Four + 2
Ship Co-pilot +3 (future implementation, does not stack with size of wing)
EXAMPLE
In your SRV all on your lonesome (-1), you decide to hot dog a bit and boost across a canyon...only it turns out to be much further away than you thought and you plummet to the bottom. Your SRV explodes on impact (-2) but your seat shoots clear. Unfortunately you're still in that canyon (-2), but fortunately there is a space station in orbit that hopefully picked up your signal, or at least your explosion, so at least that doesn't make things worse (+0). The situation is bad, but not insurmountable (final modifier -5). Your ship will be able to retrieve you on a 9 or better. That'll teach you to be a showoff.