Pilot Ejection Table - For those who want some risk in their game!

Shot down for the first time in ages... I was mining and distracted in my Clipper. Had a 50/50 shot at death this time. Rolled a 17.

I live! I die! I live again! :D
 
Added a new optional "more" IronMan rule: The Pilot Ejection Table only determines if you live, but never covers your old ship. If you do survive, you ALWAYS take the free sidewinder. For experienced players with several ships in their hanger, this will hardly be like starting over, but it will provide a significant and painful loss to them ;)

KellyR, if you decide to update the program, Maybe make that an "Ultra Ironman" tick box option, where all Alive results (including Loophole) change to reflect that you've lived but insurance will only pay for a starting Sidewinder which you are forced to pick up at LHS 3447 (that's what I see on the insurance screen anyway, I assume the same is true for everyone?)

For the record, this is the IronMan mode I'll be using from now on ;)
 
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Ok. Thanks. That will be added at the next update. However the next update will not be released until after Horizon beta goes live. Unless you, mossfoot, don't have Horizon Beta access. This is to allow for any changes or additions you want to make when being killed on a planet.
 
Ok. Thanks. That will be added at the next update. However the next update will not be released until after Horizon beta goes live. Unless you, mossfoot, don't have Horizon Beta access. This is to allow for any changes or additions you want to make when being killed on a planet.

Hmmm... good point. I do have the beta. I'll have to wait and see how the mechanics play out before deciding what to do regarding getting your SRV destroyed.

Off the top of my head:

-Bonuses for having actual crew on the ship to retrieve you vs your shipboard computer doing it (though that will be later in the season once MP is used).
-Whether your ship has taken off or is still on the ground (presumably if on the ground it's in easy comm range and easier for it to come retrieve you)
-negatives for being in a ravine, perhaps (difficulty of retrieval)
-enemies in area (live or automated)
-Whether or not your ship was destroyed before taking off (a distinct possibility)

Thing is, due to RemLok and life preserving tech, I suspect the odds of getting killed might not be too bad, so long as your ship is intact. Odds will probably end up being much higher than getting your ship blown up in space.

But this is all guesswork right now.
 
Actually it's done all except the routine for the config file to save the position of the Insurance ticker, but I haven't done any testing on it. Been too busy playing:D Anyhoo, below is a screenshot. The title bar is the way it is because I now have windows 10.

IMRanGen%20Update%201.jpg~original


The Insurance section is what would control the Ultra Vs Normal insurance option. Minimal being Ultra mode. And while it isn't shown, it will come with Standard insurance selected when you first run it. Like I say, it's not quite done yet.
 
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Looks good. It does make me wonder how to handle SRV situations, though... should that be a separate table, or simply use the same table?

You could argue that many of the ship related modifiers could apply to SRVs, but at the same time, not necessarily. It doesn't matter if you are 1000 light years away from Sol, after all, it matters if your ship can pick you back up. I think a secondary chart will be probably be needed.

Regarding the Standard vs Minimal insurance--good thinking, though you might want to find a way for that to be explained on-screen before someone selects it.
 
Looks good. It does make me wonder how to handle SRV situations, though... should that be a separate table, or simply use the same table?

You could argue that many of the ship related modifiers could apply to SRVs, but at the same time, not necessarily. It doesn't matter if you are 1000 light years away from Sol, after all, it matters if your ship can pick you back up. I think a secondary chart will be probably be needed.

Regarding the Standard vs Minimal insurance--good thinking, though you might want to find a way for that to be explained on-screen before someone selects it.

SRV's will probably require a separate table. As for the explanation, there are tool tips that appear when hovering the mouse over each of those options just as there are tool tips on the other options when you hover the mouse over them.
 
SRV's will probably require a separate table. As for the explanation, there are tool tips that appear when hovering the mouse over each of those options just as there are tool tips on the other options when you hover the mouse over them.

Perfect :)
 
Added beta stage ejection chart. Feedback welcome, as always. Any modifiers I missed? How do he survivability odds feel? I figure the SRV needs to have overall much better odds of survival than a ship, because your own ship is there nearby to rescue you. Under nominal conditions it should be a sure thing, but the modifiers against it can stack heavy depending on how much trouble you got yourself into.


SRV Pilot Retrieval Table (roll 1d20) - BETA STAGE

The lore here will be in flux for a while as things develop, but here's how I see it right now: Your SRV's pilot seat can, if necessary, shoot clear of the rubble to somewhere safe until retrieved by your ship, which is automatically notified and summoned upon SRV destruction. Just how likely that is depends on how you lost your SRV in the first place.

Under nominal circumstances you are very likely to be retrieved by your ship. Those flying without a co-pilot can still have their ship home in on your signal and land nearby, close enough to escape the seat and reach your ship via your Remlok's limited life support.


Natural 1 - DISASTER! (Nat 1 always results in death, regardless of modifiers. Invent an incredible reason for it.)
1-3 - Dead! (Wipe save. Restart. New Character. Anything modified under 1 still counts as 1)
4-20 - Alive! (On board your ship alive and well. Anything modified over 20 still counts as 20)
Natural 20 - MIRACLE! (Nat 20 always results in rescue, regardless of modifiers. Invent an incredible coincidence to explain it.)

Modifiers:

Location of Destruction
Whether or not you can be retrieved depends on whether your ship can reach you, so where your SRV was destroyed matters.
Reasonably flat surface +2
Very rough terrain +0
Canyon or otherwise inaccessible terrain -2

Means of Destruction
Out of Fuel/Self Destruct +2
Crash -2
Combat -3

Proximity to Starport/Station

Having a Starport on the planet or moon or a station in orbit is much like having air traffic control assisting you. They may have some information on your last known location, or any distress signals that might come through, and that can aid your ship in retrieval operations.
Within No Fire Zone of Starport +2
Visual distance of Starport +1
Starport on same planet +0
Space station in orbit +0
No starport or station -1

Wingmen
Wingmen can help coordinate your rescue and feed information to your ship to help retrieve you.
Flying Solo -1 (relying on ship computer only for retrieval)
Wing of Two +0
Wing of Three + 1
Wing of Four + 2
Ship Co-pilot +3 (future implementation, does not stack with size of wing)


EXAMPLE

In your SRV all on your lonesome (-1), you decide to hot dog a bit and boost across a canyon...only it turns out to be much further away than you thought and you plummet to the bottom. Your SRV explodes on impact (-2) but your seat shoots clear. Unfortunately you're still in that canyon (-2), but fortunately there is a space station in orbit that hopefully picked up your signal, or at least your explosion, so at least that doesn't make things worse (+0). The situation is bad, but not insurmountable (final modifier -5). Your ship will be able to retrieve you on a 9 or better. That'll teach you to be a showoff.
 
That sounds very good to me. You know I could probably knock up a web form to ask all the questions, roll a dice and give you the outcome. I'll have a think about that. DO you think it might help?
 
This will be in IMRanGen on a separate screen if you choose SRV destruction. I'm estimating the new version will be out by January 30, 2016. No guarantees, though.

Survival odds and modifiers look just about right to me.
 
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That sounds great KellyR. Was not sure if you were going to update your excellent tool. It probably is not worth me doing a web site if you are going to update your program. Cheers for the continued development.
 
That sounds great KellyR. Was not sure if you were going to update your excellent tool. It probably is not worth me doing a web site if you are going to update your program. Cheers for the continued development.

Oh yeah. I plan to upgrade it. But a website wouldn't hurt for mac players as the tool only works on Windows.
 
Still working on it. Here's an image to whet your curiosity.

imrangen%202.2.jpg~original


Still not quite ready. Just some finishing touches, such as the name of the pop up window. The name up there now is the internal name.
 
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