piracy and not killing traders

I've noticed NPC pirates have started using hatch-breakers for the first time ever (in my experience).
Completely took me by surprise when some of my cargo jumped ship on me while on a trade run and interdicted by a 'rat.
I actually quite enjoyed the change - it made me smile regardless of the loss, since it was nice to see an NPC actually acting like a proper pirate rather than just pinging away at you.
 
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Regarding your 'Stand and Delivery' bit, yes in RL 99.999% of the time the target will hand over his cash since he is up against someone who is armed. But in the ED Universe, everyone is armed, or at least has the ability to be armed. And it seems SJA is trying to get her minions to adopt real player characteristics (and I think she is doing a damn fine job of it too), so if a real Commander would run and if he can't run, fight, so to will the NPCs.
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I have no problems with Pirating, as long as they understand there is no obligation for their targets to obey. They aren't obeying the laws of the Verse are they? Yet it seems when things don't go their way, even with NPCs, we see a rash of posts in the forum complaining that everyone is mean to the poor pirates.

The thing is, NPCs behaving the way they do severely strains suspension of disbelief. Commanders act the way they do because, ultimately, the consequences of 'death' are just a monetary loss. If the consequence was actual death (ie, a save-wipe), the behaviour would be a lot different and they'd be a lot more risk averse. That'd be the way they'd behave if they were actually spaceship captains in a position where they couldn't run. NPCs should behave in ways that a person actually in that position would, not the way somebody playing a game where death has no permanent consequences does.

Secondly, there's a big difference between pirating, say, a trade loadout Anaconda, or even something like a Cobra, and a Type 9. In the former case, it's totally believable that if they can't run, they'll try to fight, because there's a fair chance they have the ability to make the attempt with a reasonable expectation of success, depending on what the pirate is flying. If you're in a shieldless Type 9? There's no way you can run, and there's no way you can successfully fight. Yet the AI will still die rather than surrender any cargo much (not all) of the time.

The criticism I see from pirates is not 'everyone is mean to pirates'. It's that the AI doesn't behave in a sane way for somebody in a position where they can't run and almost certainly can't win a fight. In that situation, they should almost always be willing to drop their cargo to escape, but currently they often don't. It's not a question of there being an 'obligation' to obey the pirate, it's a case of the NPC reaction to the situation being totally at odds with the way people actually behave when being robbed (ie, most people give the robber what they want), and it therefore harming suspension of disbelief and immersion. It also makes attempting to pirate NPC traders something of a waste of time, because there's no benefit from it.
 
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Regarding your 'Stand and Delivery' bit, yes in RL 99.999% of the time the target will hand over his cash since he is up against someone who is armed. But in the ED Universe, everyone is armed, or at least has the ability to be armed. And it seems SJA is trying to get her minions to adopt real player characteristics (and I think she is doing a damn fine job of it too), so if a real Commander would run and if he can't run, fight, so to will the NPCs.
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I have no problems with Pirating, as long as they understand there is no obligation for their targets to obey. They aren't obeying the laws of the Verse are they? Yet it seems when things don't go their way, even with NPCs, we see a rash of posts in the forum complaining that everyone is mean to the poor pirates.

Can you post an example of pirates complaining about people being mean?
 
wow a lot of answers and agreements and hatefilled comments in this post. I do agree pirates shouldn't pitch a fit if things don't go their way with a an actual player that's understandable but npc ships do need an upgrade in AI. Obviously since most people on this thread agree with me on that then maybe that means it's actually a good idea. I mean common if you damage the hell out of him he should just surrender at that point. But oh well, shooting drives isn't so bad and yes i do have cargo limpets and collector limpets. I also think that if a pirate is blown in a system he is wanted in then he should have to pay half of the bounty he acquried in that system because if a pirate player had to be all the bounties he had when destroyed then he would go bankrupt really quickly.
 
Piracy is practically dead now. Nobody seems to play in open anymore. 12,000 players online playing in Steam today and after two hours I only ran into five players total after I jumped through something like fifty to a hundred systems.

PvP pirates are halting piracy's progression, I think. FD needs to focus solely on NPC piracy and make that legitimate, and then apply it to PvP, not the other way around.

Here's my guide to NPC piracy: https://forums.frontier.co.uk/showthread.php?t=165372&page=3&p=2524811#post2524811
 
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how about we start with your thread, the one were you were requesting 'love for the pirate': https://forums.frontier.co.uk/showthread.php?t=165544

I'm not sure you actually read it. It says nothing about traders "being mean." You're just pulling that out of your @$$.

The "love" I refer to is from the devs. Like when BH was so bad, bounties didn't even cover ammo/repair. BH's asked for better bounties and the devs responded.
 
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wow a lot of answers and agreements and hatefilled comments in this post. I do agree pirates shouldn't pitch a fit if things don't go their way with a an actual player that's understandable but npc ships do need an upgrade in AI. Obviously since most people on this thread agree with me on that then maybe that means it's actually a good idea. I mean common if you damage the hell out of him he should just surrender at that point. But oh well, shooting drives isn't so bad and yes i do have cargo limpets and collector limpets. I also think that if a pirate is blown in a system he is wanted in then he should have to pay half of the bounty he acquried in that system because if a pirate player had to be all the bounties he had when destroyed then he would go bankrupt really quickly.

I don't understand the point of having pirates pay for bounties. Back before this change, I had no problem getting huge bounties. And some player BHs got quite the paycheck from me.

Now with the current system, once my bounty gets too high, I get into a sidewinder and let someone in system kill me. Bounty gone.

And to your point about the AI, I agree. The AI should run if they are being close to killed.
 
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but that's what I mean. It's too easy to get away with piracy. It would be cool to be forced to pay some of your bounty it would up the stakes a bit.
 
but that's what I mean. It's too easy to get away with piracy. It would be cool to be forced to pay some of your bounty it would up the stakes a bit.

Before paying for my bounties, I would fight to the death with bounty hunters. If I lost, they just got an awesome paycheck. After I had to pay for bounties, I just fully upgraded my cobra for speed. I could get away from any BH before they could kill me. In that time I've only had one player kill me.
 
wow nice. I don't know what the I'm doing as far as upgrades. I think I've pretty much just upgraded everything on my cobra at this point and it serves it's purpose pretty well.
 
wow nice. I don't know what the I'm doing as far as upgrades. I think I've pretty much just upgraded everything on my cobra at this point and it serves it's purpose pretty well.
That approach works for more ships. A few, such as a Vulture, need very careful management of upgrades due to a weak Power Plant. Or, if you have a specific purpose for your kit, you might find even in the Cobra that less is more. As the amazing CMDR Isinona showed in this video:

[video=youtube;vGPwYPp2aAY]https://www.youtube.com/watch?v=vGPwYPp2aAY[/video]
 
They made piracy almost imposible out of fear that it would be too profitable. This has not changed for over 6 months I have been playing. For some reason the devs are afraid to make piracy profitable.Wich is kind of idiotic since piracy is the major idea most people have about games like these.

Npcs almost destroyed should drop all cargo and beg for mercy. Traders dont fight to the death in heroic imposible battles, they calculate the profit/loss and surrender if there is no other option.
 
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