That doesn't work well either. It just artificially caps the piracy limit like we have now. It's not bad if it was something high like 25%.
You'd also need to work out the percentage so you don't keep over charging. Still it's better than the craptastic system we have now.
Imo the better way would be to just limit it around stations and CZs, the only places blanketing cargo actually effects something. Let pirates set their own percentage. FD setting a limit seems very un-"play your own way".
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My clipper can fit 128 tons of cargo...... I can carry 20% of a type 9s cargo. Any multirole pirate ship after an adder, can hold more than 20 tons of cargo.
Yes. 20-25% was what I had in mind. And if it's a game mechanic [shield drops over the cargo door, sealing it intil the trader pays for a repair at a station, the drop could be handled automatically by the PC of the trader. Just hit a button to jettison 25% [ button on the display in the cockpit, not button on player's keyboard] the cargo drop would be automatic, so no quiblles over "You owe me 1T more".
The only thing I have about pirates setting their own percentage is that therer are too many that are using piracy as an excuse to demand money with menaces. It's the poor roleplayers, the ones that demand you drop everything without thinking how much that can prey on people - especially as it can make people think you want them to drop everything so you can kill them anyway and take your time collecting it, and the ones that open fire without so much of a word or a scan, or do scan you, find ou're not carrying anything 'worth their trouble' and destroy you for your impertinence of being small fry, that are ruining it for those that do care.
FD NEED to be seen to be listening to the majority of their players, and there are too many horror stories on the forums to make me believe they can just sweep it under the rug.
I have suggested that the player pirates get together and become self-policing. Reacting to reports of bad behaviour and acting as bounty hunters if it is apparent that a member has stepped out of line. This will feed back into trader confidence and more traders will be willing to surrender a reasonable proprotion of cargo when asked. When player pirates act like NPC pirates, there is no reason for a trader to think that they are going to live through the encounter anyway, so why add to the pirate's pleasure by dropping cargo and allowing them to profit by it.
The problem with this talk of destroying traders out of frustration at a rule FD have put in, is that you are targetting the wrong group. Put it into practice and the easiest answer from the trader's point of view is "Play in Solo". In this instance, and based on my experience it is the WRONG answer. I have been stopped more times in solo by NPC pirates than I have in open by NPCs and players COMBINED! But the benefit for the trader in solo is that the NPCs are so much easier to outrun. [The same NPC had me 3 times tonight, each time I escaped with shields down and increased hull damage, but he ended up following me into the NFZ of a friendly station and the arms of station security (Who were green on my radar)] All it takes for a player pirate to be successful is marginally more brains than that. To be propserous as a pirate it seems takes more brains than the majority of player pirates have, unfortunately.
But pirates are blaming traders for problems caused by other pirates.. Traders can't do anything about whatever limits FD put in the game, but it's pirates that cause traders to whinge about being pirated.
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Go too far down the "Destroy all traders" route and you cut off your nose to spite your face. No traders, means no ships to be pirated, means no pirates. No matter what the ingame justification for pirating, you are interacting with another person when you pirate them. Make it a pleasant experience and you increase your odds of compliance no end. Make it unpleasant and you increase the chance the trader is going to complain. Enough complaints - especially from traders ticketing player 'pirates' that don't ask for cargo, just destroy them - and pirates are only going to force FD into taking out more drastic measures.
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It's the old 80:20 rule. In this case, 80% of the problems come from 20% of the players. And FD will need to keep the 80% of the playerbase happy, or the game dies. I hope that keeping the 80% happy does not involve outlawing playing as a Pirate, but that is what the imbecile pirates are pushing toward.
After all, if some sort of safe 'corridor' along trade routes was introduced where there was no pirating at all, but the profits were lower, I bet most of the traders would go for that. I just don't see the difference between playing safe and knowing you were getting less Cr/Hr because you were safe, and getting the better profits and expecting to lose a proportion to other players. I don't see the point. I have a capacity at the moment of 212T. I'd happily drop the 12T EVERY SINGLE TRIP, or bank it up and pay something like 20T of gold every round trip for some decent company and help with NPC pirates. [and I currently have to make over 20MCr for the fuel scoop I want, plus extra to make sure I have insurance, etc.