Guide / Tutorial Piracy Guide - Crime pays (up to 170 mil per hour)

Haven't had much time in game recently, but I've tried 3 industrial systems with pristine rings: the one with only rocky rings had a miner with rocky stuff in the hold, so yeah, made sense at least. In the two systems with icy rings no miners found in about 40 minutes searching. They were all in boom state. I'll try a few more in the coming days.
 
Haven't had much time in game recently, but I've tried 3 industrial systems with pristine rings: the one with only rocky rings had a miner with rocky stuff in the hold, so yeah, made sense at least. In the two systems with icy rings no miners found in about 40 minutes searching. They were all in boom state. I'll try a few more in the coming days.
However, please keep in mind that Pugwash is cursed. We are still investigating who may be at cause for his piracy curse, but no suspects have been identified.
 
However, please keep in mind that Pugwash is cursed. We are still investigating who may be at cause for his piracy curse, but no suspects have been identified.
I actually got a nice haul not too long ago, but to be sure I'll bring Ender's sidewinder as an offering to the LTD gods, if I can ever hit the damn thing ..
 
I actually got a nice haul not too long ago, but to be sure I'll bring Ender's sidewinder as an offering to the LTD gods, if I can ever hit the damn thing ..
I've been quite busy myself over the last week or so. I should get back into the Sidewinder more... It's a fun little ship!
 
Greetings ye curs and scallywags! Perhaps 'tis the time to revisit this? According ye olde patch notes:
NPC mining ships will now have a more appropriate cargo based on contents of the rings in their system, including Low Temperature Diamonds.

Imperial Corsair Captain Commander Prince Tharik Otoli is no miner! By Randomus even if it dost take more time, I'd rather pirate my diamonds, preferably from players, but to be honest, NPCs are more reliable.

That said, anyone cracked this nut?
 
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I've looked into it and found some interesting things. Firstly and most importantly LTDs are no longer either 100% in the hold or not, but it seems to depend on the rings available. I had some good experiences by simply searching for high population systems (imperial of course, my favourite victims) which have rings. A manifest scanner is now needed to find out if the victim carries something of value which seemed to consist of what one can mine at the rings. Of 8 ships interdicted 3 carried high amounts of LTDs and one carried tritium (which as I just heard from @Screemonster can't be used in a Carrier. If that isn't a bug it clearly is the most idiotic "feature" of carriers.)
 
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I don't have the black market facility installed on my carrier, which might make the difference. I wouldn't buy one just for that ability though, since I can store stolen goods without one. Still seems silly that I can't launder the goods directly through the main engines, it's not like stolen limpets can't be used just as well as any other.

I was in a 4-million population anarchy system, hanging around the low-res to knock off miners as the supercruise spawns were pretty poor. The miners seemed to spawn into the rings with small amounts of goods already in their holds, but I didn't see anything better than tritium. Still, for low-population the spawns were better in the low-res than they were in supercruise. Trying to find some higher-population anarchy systems that have decent rings, but EDDB's body search is down right now.
 
I've looked into it and found some interesting things. Firstly and most importantly LTDs are no longer either 100% in the hold or not, but it seems to depend on the rings available. I had some good experiences by simply searching for high population systems (imperial of course, my favourite victims) which have rings. A manifest scanner is now needed to find out if the victim carries something of value which seemed to consist of what one can mine at the rings. Of 8 ships interdicted 3 carried high amounts of LTDs and one carried tritium (which as I just heard from @Screemonster can't be used in a Carrier. If that isn't a bug it clearly is the most idiotic "feature" of carriers.)
Thanks for that research Melanthes ..
This should only be half the story, as we still need to understand how miners spawn at the main star i.e. entering into a system. If that is 'realistic' it would be at systems that have high demand, but before the patch it didn't appear to be the case.
The last thing worth checking is miner spawns in a Haz RES: i tried this before the patch and miners had minerals that were consistent with the type of rings but very few (around 1 in 10) had LTDs. This is worth checking again, as I was able to disable a miner NPC in a Haz RES, let it drift to approx 20-30km from the RES center, then hatch break without being disturbed. It should work also in a high sec system.
 
I've looked into it and found some interesting things. Firstly and most importantly LTDs are no longer either 100% in the hold or not, but it seems to depend on the rings available. I had some good experiences by simply searching for high population systems (imperial of course, my favourite victims) which have rings. A manifest scanner is now needed to find out if the victim carries something of value which seemed to consist of what one can mine at the rings. Of 8 ships interdicted 3 carried high amounts of LTDs and one carried tritium (which as I just heard from @Screemonster can't be used in a Carrier. If that isn't a bug it clearly is the most idiotic "feature" of carriers.)

Well, I am having serious difficulties locating targets. It would seem that the spawn mechanics have changed in a way I have not been able to decode. I have (since fleet carriers patch 1) been unable to find any ship with anything mined of value. Lots of knick knacks and agri-medicines etc - but hardly anything mined. And nothing of any value.

Seems like completely RNG to me. However, I dont have the playtime available to do any serious research, so I guess its just mechanic changes at play.
 
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