Guide / Tutorial Piracy Guide - Crime pays (up to 170 mil per hour)

I tried a number of refinery systems over the last couple of days, but even the high pop ones had very few spawns of anything, let alone transport ships with high value goods. Fdev have stated that refinery systems should have high demand in their last patch notes, but no dice ...
 
From what I've seen, the profitable hunting grounds are now high tech and industrial systems. No idea how states relate to that at the moment though.

Also interesting is another change: Cooperatively robbing a ship works better since the January update. NPCs can still bug out and restart their drives (while still showing 0%), but another shot at those will stop them for good and they can be stopped working together. Make sure to bring a ship with good silent running characteristics as that's the best way to avoid the cops when they come in.
 
Last edited:
I think that's only relevant for players, if NPC spawns where controlled by demand it would be even more difficult to find them.
 
Hey Melanthes, thanks for the guide! I finally have enough ducats to purchase the Chieftain you linked as your basic pirate starter ship. It looks like I will soon join the ranks of outlaws. Since I've seen some posters talking about not finding certain ships with LTD's and such, how much can I realistically make at this point? Either way im still very excited to try this playstyle.

BTW Melanthes is there an equivalent build for a federal assault ship? I cant get a chieftain right now because I cant purchase Horizons due to an error im receiving on Frontiers website.
 
Last edited:
There are still systems which spawn LTD miners, and those are generally industrial and high tech, but that's only part of the equation and I don't know the rest yet. They are rarer than before, that's for sure. All systems which I've found with LTD miners where also high security, so you will need a brute force approach to crack the shield, kill the drives and then go silent when the cops arrive.
I'm not sure if high security is now part of the rule for spawns, but right now it looks to be. Regarding the ships, just make sure to have collectors, hatchbreakers, seekers and something to crack the shields quickly.
 
There are still systems which spawn LTD miners, and those are generally industrial and high tech, but that's only part of the equation and I don't know the rest yet. They are rarer than before, that's for sure. All systems which I've found with LTD miners where also high security, so you will need a brute force approach to crack the shield, kill the drives and then go silent when the cops arrive.
I'm not sure if high security is now part of the rule for spawns, but right now it looks to be. Regarding the ships, just make sure to have collectors, hatchbreakers, seekers and something to crack the shields quickly.
When you say brute force, is there a specific tool you are referring to? Im planning to get the Chieftain build you posted in this thread now. Can I do it with that?
 
Brute force as in the ability to crack shields and kill the drives in less than 30 seconds, so ideally high alpha damage weapons like plasmas or frags for the shields and perhaps 3 X small seekers for the drives. The whole thing has to be very fast in high security systems, if you want to avoid the cops.
 
Brute force as in the ability to crack shields and kill the drives in less than 30 seconds, so ideally high alpha damage weapons like plasmas or frags for the shields and perhaps 3 X small seekers for the drives. The whole thing has to be very fast in high security systems, if you want to avoid the cops.
Hey Melanthes could you recommend me a good pirate ship build for under 300mil? I have 260 mil right now but getting another 50 mil would just be one more mining run
 
I would go for a variation of the chieftain I posted, because it otherwise works well as a allrounder for getting started and can also be used for PvP(as a basic build, this has to be upgraded and reinforced for PvP combat, but the core internals and shields as well as the plasmas are useful) or PvP piracy.

 
I would go for a variation of the chieftain I posted, because it otherwise works well as a allrounder for getting started and can also be used for PvP(as a basic build, this has to be upgraded and reinforced for PvP combat, but the core internals and shields as well as the plasmas are useful) or PvP piracy.

i got this chieftain https://coriolis.io/outfit/alliance_chieftain?code=A4pktkFflndpsif42b2b0r2e2e2e04040b0gB104036bC52b2bm76q.Iw18RQ==.EwBhEZkllv9CAzImQ===.H4sIAAAAAAAAA42RMUsDQRCFhyR3MYl3l1uiORVBzSliIWkFi1SSykbttbETRCxS2AiWKUTEQiwCWlhYWFr6E1L4A/wBsRERkWTGN8KtQYlki8dj37czO7vELhH10pDuGaTQThF5TywSXsOZzVeRuJMhkhSPW/IQEhx1RUrPkLHFPFE0g6TSCkCmedKSjYQ07SxR6c4DeYJEHF6x0DEkpz3zTVSaVTenbl7dgjpxeSfBzX6ZaLn6ITJxHiIa4Q1baQri1DCSu/ouErUgldqLiOT6IGcQlO+DmoOgAm8lEJ1i0IyK0cGje7zT9G0P0OgwkPcDdbP/kj7XLXmpv/T9QSrxDa4oAa/Z/MrmGsXqpMi7SR7U3/Bw8adItdFBFP7eMLxua+3pgYcCUVjFNeKij15lXrL5hfY6gPUfDSB1ZjuHruokGpoU+rO+ADMkDw2ZAgAA.EweloBhBGA2EAcICmBDA5gG2SGF8hRFA

but the numbers are totally different. Only 16 ly jump and 266m/s top speed with 388 boost and im going past max power while deployed
 
There are still systems that spawn them where every miner carries them. The cobra is a good starter ship for piracy, can't go wrong there.
 
I came back to this last night after one thing and another seemed to have interrupted things. Did some testing on three systems based on economy and here's what I found (all systems were in boom state).

System 1: Canonnia. High tech, pop- 50,000, medium security.

Found plenty of ships with refineries. No joy here as all cargo was Gallite or Rutile

System 2: Ogmar. High tech, pop- 133,000, medium security.

Tried a similar system to Canonnia, but with higher population (at least for Colonia standards). No difference, same rubbish in the cargo holds as before.

System 3: Valac. Industrial, pop- 50,000, medium security.

Success! Similar numbers of ships with refineries as I used to see in agricultural systems. All of these were carrying LTDs and nothing else.

Best sell prices I saw we're at tourism economies with one at around 950,000 per ton, although 25% markdown and possible other factors will impact this. All of mine went to Carcosa of course (support your local anarchists!). There's likely other stuff I'm not aware of but boom industrial systems seem like a good place to start hunting.
 
I had some reliable findings in high populace industrial systems even without boom. I also had a few high tech systems where it worked, but those might have been high tech/industrial systems.
 
Feels like it's safe to assume that heading to any system with an industrial station works here. Colonia makes this 'cleaner' to run tests on thanks there generally only being one economy type per system. I'm not going to bother looking at investment or expansion states since these are on the same positive side of the economy slider as boom but I'll see if I can find any systems in neutral or negative economy states to compare (probably not going to happen due to so many player factions running positive effects on economies up here, but I'll take a look).
 
I'm pretty sure that boom isn't required anymore at least in high populace systems, but those are mostly rich systems.
 
Back
Top Bottom