I dont see why not, the pirate would have to be able to slow the enermy while fighting off police if theres a line tension mechanic where the line could snap/break then it would be pretty much impossible underfire or the target having active engines. For boardings theres no reason you carnt have crew boarding the ship sabotaging the ship from the inside. imagine that would have to function like a hatch breaker limpet though.If we had ship interior, you could affter grappling it board it. And ofc steal it if the player doesnt activate the self destruct system fast enough. But i think if we had that that no one would dare to play in open play
Or the other way around - the victim with more powerful FSD drive would drag small pirate ship into supercruise/hyperjump and then drop right to the detention centerI dont see why not, the pirate would have to be able to slow the enermy while fighting off police if theres a line tension mechanic where the line could snap/break then it would be pretty much impossible underfire or the target having active engines. For boardings theres no reason you carnt have crew boarding the ship sabotaging the ship from the inside. imagine that would have to function like a hatch breaker limpet though.
Or the other way around - the victim with more powerful FSD drive would drag small pirate ship into supercruise/hyperjump and then drop right to the detention center
They only effect thrust, not inertia. If you shoot out the thrusters on a ship it keeps scooting along. If it is doing faster than the max limpet speed, your poor limpets are going to have a hard time pillaging it. You literally have to get in front of the ships path and bump it to try and slow it down. The whole time hoping your bumping does not destroy your victim, or they don't just self destruct, log out on you, or reboot repair and try to jump away. Piracy is a fairly hard game loop. Maybe difficult is not the right word. Frustrating would likely be a better choice of words. If they don't capitulate and drop their wares, and you have to shoot out their thrusters, chances are pretty high that you are going to get nothing for your efforts.Isn't that what drag munitions do?
in some other games we had a Disruptor Missile. get in close hit their engines and they die. its a EMP burst weapon and it fries their electrical system temporarily. makes the ships computer stop dead dragging the ship with it. sort of like the computer stopping the ship for an emergency because the crew all died or something.
makes as much sense as the ships having a top speed while thrusters are running. some space magic is stopping you from accelerating may as well have space magic that stops a ship with no engines.Sorry that's just babble, seriously it is, makes no sense even in the fantasy world of space travel we employ.
Black hole generator from MOO2 would stop... and scoop the target ship.in some other games we had a Disruptor Missile. get in close hit their engines and they die. its a EMP burst weapon and it fries their electrical system temporarily. makes the ships computer stop dead dragging the ship with it. sort of like the computer stopping the ship for an emergency because the crew all died or something.
I like the idea. There is even space for engineering - like max speed for limpets etc.grapple limpet, hooks on and thrusts to slow it down.
No need for new assets or animations. more limpets on faster it slows.
Good idea but limpets arnt fast enough to catch a speedy drifting target.grapple limpet, hooks on and thrusts to slow it down.
No need for new assets or animations. more limpets on faster it slows.
Both disable hardpoints but doesmt slow a disabled ship drifting.How good is scrambler spectrum tho?
Or the Pulse Disruptor?
Instead of adding yet another limpet, the hatch breaker should have some of this effect. Piracy is when you usually need to stop a drifting ship, after all.grapple limpet, hooks on and thrusts to slow it down.
No need for new assets or animations. more limpets on faster it slows.