Just a little. Here are some things that could use some attention. I was making ok money before wear and tear was introduced. Now I'm making bad money. Sometimes, I just break even and have to support myself with doing some smuggling.
This thread is not intended to discuss piracy vs griefing. Take that to the countless threads about that subject.
1: Hatch breaker limpets need to be loaded in the module like ammo. Not taking up precious cargo space. When a ship loses booty, I have to jettison my limpets to make room for the booty in my cargo hold. Then buy more limpets when I get back to station.
2: NPCs now barrel across a system, to another station, at incredible speeds and disappear. They used to slowly circle their destination as they bled speed to drop SC. Their meandering gave a pirate (or bounty hunter) time to interdict them. It wasn't a guaranteed interdiction, it took skill to get behind them without overshooting, all before they dropped out of SC. Now it's not even possible. They go zooming in head first and disappear out of SC.
3: Destroying the cargo hatch should cause all cargo to be dropped. Not just some of it. Also, if a hatch breaker limpet is successful, it should free all of the cargo.
4: I don't know if this is possible, but NPCs should drop better stuff more often. Right now, NPC drops are usually junk. This makes CMDRs the #1 target becuase they're usually carrying good stuff. Buffing the NPC drops would make piracy more profitable.
5: Right now, if I interdict a CMDR and they submit with zero throttle, they only have a very short FSD cool down. They can quickly jump away instead of waiting 40 seconds.
Let me know if I missed anything, guys. I'm not asking for pirates to make as much money as bounty hunters or traders. If it was too lucrative, we would have way too many pirates. But right now we need some love.
This thread is not intended to discuss piracy vs griefing. Take that to the countless threads about that subject.
1: Hatch breaker limpets need to be loaded in the module like ammo. Not taking up precious cargo space. When a ship loses booty, I have to jettison my limpets to make room for the booty in my cargo hold. Then buy more limpets when I get back to station.
2: NPCs now barrel across a system, to another station, at incredible speeds and disappear. They used to slowly circle their destination as they bled speed to drop SC. Their meandering gave a pirate (or bounty hunter) time to interdict them. It wasn't a guaranteed interdiction, it took skill to get behind them without overshooting, all before they dropped out of SC. Now it's not even possible. They go zooming in head first and disappear out of SC.
3: Destroying the cargo hatch should cause all cargo to be dropped. Not just some of it. Also, if a hatch breaker limpet is successful, it should free all of the cargo.
4: I don't know if this is possible, but NPCs should drop better stuff more often. Right now, NPC drops are usually junk. This makes CMDRs the #1 target becuase they're usually carrying good stuff. Buffing the NPC drops would make piracy more profitable.
5: Right now, if I interdict a CMDR and they submit with zero throttle, they only have a very short FSD cool down. They can quickly jump away instead of waiting 40 seconds.
Let me know if I missed anything, guys. I'm not asking for pirates to make as much money as bounty hunters or traders. If it was too lucrative, we would have way too many pirates. But right now we need some love.
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