PUUUSSSHH,
this is one important thread !! dev's plz !!
hatchbraker ammo inside the module : class 1 = 2 limpets, now yeah finally a class 2 = 4 limpets, class 3 = 8 limpets.. since they taking away a cargo slot ^^
Rating E = 50% chance, D = 60%, C = 70%, B = 80%, A = 90%..
highering the chance with dmg on cargo rack, as so the time to crack it, as it is already ;-)
and plz no hull nor ship integrity dmg for fsd interdictions, since some mechanics are broken, like cheating NPC that directly warping away again... this "sad feature" makes pirating senceless, since every interdiction even with cobra has to pay out in gold or palladium to drop, otherwhise because of blackmarket prices ( somewhere 50-60% what the heck ) its always a loose.. also when it comes to fly around in combat.. the containers are spread out everywhere and your contact list is sortet like stupidity.. sort it by range and mark the range directly insteady of locking each just to see oooh its 5km away and if you locked all 30 you see there is the 400m away yes.. uuuups container intergrity at 2% darn i wont reach it anymore.. 5k gone..
so one interdiction you get out with : cobra, because of maneuv .. roughly 15-20 looted containers, ASP, only 10-15 since every scoop is unreal tricky 40ms and the ASP is a darn TON until it slows down that much.. so increase the Integrity time and the speed to scoop, at least 80ms !!!
Ah and btw.. make the limpets faster and more like a rocket !!! my limpets are crashing in my own ship sometimes, when the alignment with the opponent is not "PERFECT".. the ASP somehow has problems in launching limpets at a target in front of you.. it will crash into your shields before it can leave the ships surrounding.. so what i have to do, is showing my lower glaces to the opponent when launching a Limpet.. thats just redicolous !!!