Piracy not encouraged but in the game?

griefing is doing anything the bears don't want you to do, just like having a different opinion on a forum makes you a troll to these pathetic sheep.

Ahhhh there you go. As soon as you resort to ad hominem you loose I'm afraid. Nice try though, do come back and try again. It's been a pleasure playing with you. Give him a round of applause ladies and gentlemen, he tried his best.
 
What seems to be really lacking at the moment is the ability to tell a NPC to hand over their lolly. At the moment we have to either give them a stern look or blow the 'ship' out of them.
 
What seems to be really lacking at the moment is the ability to tell a NPC to hand over their lolly. At the moment we have to either give them a stern look or blow the 'ship' out of them.

You can target the cargo hatch or use this cargo hatch breaking tool I forgot the name from.

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No one forces you to play PvP, you agree to PvP when you play open. Don't play open if you don't want PvP. Or join a non-PvP group.

Wow. So easy.

Maybe I want to play open and group up with people to bang some NPC with them? I know it's far beyond imagination but not every person does think the hostile way you do: "HAVE TO KILL OTHER PEOPLE!! ALL OF THEM".
 
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You can target the cargo hatch or use this cargo hatch breaking tool I forgot the name from.

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Maybe I want to play open and group up with people to bang some NPC with them? I know it's far beyond imagination but not every person does think the hostile way you do: "HAVE TO KILL OTHER PEOPLE!! ALL OF THEM".
You can group up with people though. But when you select open instead of grouping with a private group, you're putting yourself in danger. If you don't want to be hurt, then don't put yourself in the position to be hurt. You're basically saying you like to play with fire but don't like it when the fire burns you. Don't play with fire then because it's only your fault when you get hurt. No one else.
 
No. You are trying to dictate the mindset people should have when playing open. YOUR mindset. And you fail to unterstand that some/it seems many people won't accept it, throughout the whole thread. You seem not to be able to even imagine this game being a peaceful game where people play in harmony together without killing each other. You just want to bang other humans out of space. Why? What is the satisfaction in taking away the other ones' fun and time he invested? I just don't get it. It is not a competitive game, yet you act like you have to set the others back to get forward. And don't care how the receiving end feels.

Don't get me wrong: I play open, I'm in for PvP, I mostly play competitive games (DotA, Battlefield, CS. And I know their hostile effed up communities). I just don't understand the mindset of whining about not having enough players as victims which do not possess a bigger threat than NPC most times. A Lakon-6 is a victim. Player or NPC does not matter. But NPC do not care about being destroyed, while humans do. And many seem to get satisfied with their pain.
 
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Beld

Banned
Ahhhh there you go. As soon as you resort to ad hominem you loose I'm afraid. Nice try though, do come back and try again. It's been a pleasure playing with you. Give him a round of applause ladies and gentlemen, he tried his best.

hah, great defense say i'm attacking the man and not the subject while the entire subject is about attacking every man that engages in pvp, some people going as far as to refer to pvpers as no better than RL rapists and murderers... you people clearly got the game you deserve, a bloated and bland universe full of self righteous old farts on a nostalgia trip, I intend to get every last dollar i wasted on this game back, out of your hides.
 
You can target the cargo hatch or use this cargo hatch breaking tool I forgot the name from.

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Yes you can, but it doesn't always work and is really completely aside from the ability to communicate with NPCs at all and ask them kindly to drop their drawers for you.
 
You play PVE so it's irrelevent if you quit. If you play open and I'm pirating you and you close down quit then I would consider that bad form and rather pathetic.

Also it can often cause problems for the servers if you close the task.
 
When wings are added they can hire some backup and protect themselves from player piracy attempts in open play.

^This. I'm no pirate but I love the fact some people will be. Having actual player pirates plundering throughout the galaxy makes this game more alive and dynamic for everyone, and once wings come in there will be an entirely new level of tactics to the game. Traders travelling with an escort of fighters will be an entirely different prospect for pirates to consider, and even should they travel in numbers themselves the escort vessels would only need to give their trader time to escape.

In the long run - Get smart; find friends; protect each other; hire support vessels (I'd gladly do it for a reasonable fee and so would many others, I'm sure). If you don't like PvP combat make friends with people who do. I'm no good at fighting in real life, but I always made sure I knew people who could handle themselves. The same principle should apply here. Rather than trying to find ways to findamentally limit the game experience for one group or another because it isn't your focus, why not try to find ways to inculsively enrich the experience for everyone? The best thing that could happen for this game is for everybody to engage with the game in all it's possibilities - and if safety is what they want, actively make it safer to play for themselves and those they ally with. The worst thing that could happen would be for people to drift off into sequestered groups where only polarised forms of gameplay exist.

And if that's not something people would be willing to try, sorry to say it but there really are plenty of other options in Solo and Private group for players who don't want unsolicited player interaction.

Finally. Griefers. A lot of players need to stop labelling players who shoot them down one time as 'griefers'. They're not. This is applying a label meant for an entirely more aggressive and unpleasant player attitude than someone who simply likes to play a role which sometimes involves a scrap, and may involve in game death. There will always be those wanting to play murderous psychopaths in game, who see piracy as blowing people up and picking up the remains. Even those guys aren't necessarily griefers, although they can certainly make your day less than pleasant if you fall foul to them. That said, I'm willing to bet those players will eventually learn that the bounty system is particularly punishing when they do finally die for some reason and have to fork up. There's only so many times a player will enjoy being reduced to a basic sidewinder before they start to look at either moving on or considering a different focus, perhaps toning it down to plunder rather than murder. If they don't, eventually all those traders running about in Anacondas will be largely unconcerned with that psychotic loon in a sidewinder who is about as threatening as a gnat.
 
How about this....

If you get attacked by a player, then roleplay as though they are just an NPC. That way we can play PvP and PvE at the same time and all be happy huh huh :)
 
No. You are trying to dictate the mindset people should have when playing open. YOUR mindset. And you fail to unterstand that some/it seems many people won't accept it, throughout the whole thread. You seem not to be able to even imagine this game being a peaceful game where people play in harmony together without killing each other. You just want to bang other humans out of space. Why? What is the satisfaction in taking away the other ones' fun and time he invested? I just don't get it. It is not a competitive game, yet you act like you have to set the others back to get forward. And don't care how the receiving end feels.

Don't get me wrong: I play open, I'm in for PvP, I mostly play competitive games (DotA, Battlefield, CS. And I know their hostile effed up communities). I just don't understand the mindset of whining about not having enough players as victims which do not possess a bigger threat than NPC most times. A Lakon-6 is a victim. Player or NPC does not matter. But NPC do not care about being destroyed, while humans do. And many seem to get satisfied with their pain.
You're playing a game with PvP. I shouldn't have to care about you. You are actively logging on and playing the game. You gave me your consent to bang your ship hard out of space by hopping on. I'm not going to play a game in 'harmony' with others if the developers purposely made it in such a way where if you CHOOSE to play open, you are ALLOWING yourself to become a 'victim'. You're basically saying people should be nice when the tools are there to be the opposite. It's called Elite: DANGEROUS, not Elite: Rubber Rounded Corners.

Told my coworker everything you said and had him read this thread even though he has nothing to do with this game nor any interest, but even he knows that you when logged on you gave your consent. In his words "There are weapons, weapons aren't made for peace. Fly faster."
 
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No, actually. They'll also screw the game for those of us that enjoy open play, enjoy being attacked occasionally by genuine player pirates, and who don't feel the desire to attack everything in sight. I dislike the potential fragmentation that private groups are causing.

Dear noodle,

It was quite amusing to me that you would feel the need to dig up a post I had made two weeks previously in order to retaliate for the negrep I had given you for this post. Are you feeling quite alright?

Yours faithfully,
DGAF.
 
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