Pirate Attack ?

Hey all,

I haven't done Pirate Attack as a state before.
It's come up in a system I'm working (sorta)

Can I milk this for influence?
Like are there enemies I can hit hard like bounty hunting?

What do I look for?
 
Hey all,

I haven't done Pirate Attack as a state before.
It's come up in a system I'm working (sorta)

Can I milk this for influence?
Like are there enemies I can hit hard like bounty hunting?

What do I look for?
As far as i know... pirate attack doesn't do anything practical except boost core mineral prices.

Some people will say there's more pirate assassination/massacre missions, or that there's more uss with pirates them. Personally, i disagree that it's any more than normal... especially as state- based missions always cite the relevant state in their flavour text.

No missions exist which directly reference the pirate attack state when it's active.
 
Pirate attack spawns Pirate activity USS (i'm not sure if I remeber the name right).
Those are great for bountyhunting.
 
Is there somewhere we can read about what all the current bazillion double states even mean in practice (what effectively changes in the system)? And given every single faction has it's own double states, which states actually matter? The station holder faction? The system main faction? All of them? None of them?
 

Deleted member 110222

D
Miner's wet dream.

Delkar was under pirate attack just before the patch.

Could mine Opals and sell, all without leaving the system. Yes, selling for 1.6m credits. No hyperspace.
 
Hey all,

I haven't done Pirate Attack as a state before.
It's come up in a system I'm working (sorta)

Can I milk this for influence?
Like are there enemies I can hit hard like bounty hunting?

What do I look for?

Get your face right:

143832
 
Sorry if I'm reviving a dead thread but this seems the latest words on this system state.
Is what you've said above meanwhile confirmed? I found an older theory on reddit where someone was speculating that pirate attack is the result of exorbitant mining prices, not its cause...
Pirate attack is caused by:
  • positive economic actions (selling anything, doing trade missions etc); and
  • negative security actions (killing security ships, running wetwork missions, violent crime, smuggling weapons)

This is confirmed in the "Reshaping the simulation" video with Dav.

The effect of pirate attack being active is a multiplicative effect on core mineral prices. High core mineral prices do not predicate piredicate pirate attack.

People are probably getting confused because there was a common thought that investment (which also has a multiplicative effect on core mineral prices) was prerequisite to pirate attack. Thing is, positive economic action causes both investment and pirate attack. Pirate Attack has a much longer and hidden cooldown/warmup (looks for @Ian Doncaster ) during which investment is likely to happen... so prior to pirate attack kicking in, prices of core minerals will ramp up as boom/ investment kick in.

Applying "buying vanilla icecream makes my car stop working" logic, this might make people think the high prices cause pirate attack, but they don't. I have seen plenty of "pirate attack" for factions in civil unrest/ lockdown, as the other cause of pirate attack is negative security actions. The multiplicative effect of pirate attack still happens in these circumstances, people just don't see it as readily, as it's not stacked with investment/ civil lib, so voipals will be just 200k or so.

So yes, Pirate Attack (contributes to) high prices. It's not the other way around.
 
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Btw, any known reasons why 'pirate attack' isn't one of the Gal map states filters? Like all other systems states? Or is it not considered a system state perhaps...
Oversight/bug. It is being included in the Jan patch which introduces new states. Note there's no such thing as "system state", only faction states.

Ok thanks.
But doesn't this also mean in return that this state isn't exactly useful for determining current or future price developments of core minerals?
Although in my 'live-example' in another thread there actually seemed a direct connection, as pirate attack stopped while at the same time the core mineral prices where halved. Just a random coincidence?
I don't quite understand what you're saying? Of course when Pirate Attack stops, prices halve, because an active Pirate Attack state causes prices to (Double? I'll verify in a sec).

EDIT: Table incoming.

Just note, this is very rough maths. Other people (again, paging @Ian Doncaster ) have worked out the exact figures... I tend to work in "near enoughs".

Base price of Void Opals =~ 180k
Boom =~ 1.75 x modifier 320k
Civil Liberty =~ 2x modifier
Investment =~ 2x modifier
Pirate Attack =~ 2.1x modifier

If you look at the various combinations, you get for the price of Voipals:
Boom =~ 320k
Civil Liberty + Boom =~ 650k
Boom + Pirate Attack =~ 710k
Boom + Civil Lib + Pirate attack =~ 1.4m
Inv + Civil Lib + Pirate Attack =~ 1.6m

You can verify this in things like EDDB where the price compared to market average varies between 810-825%. This is a fairly large variance as, due to the multiplicative nature of the state effects, a small deviation of 10k can turn into an almost 100k difference when multiplied by eight.
 
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Probably just semantics, but isn't the state of the controlling faction not functionally identical to the state of a system? That's at least how I always considered that, though I might overlook something here...
Updated my post above.

Nope. There is no such thing as a system state; I personally think it's a term that causes a lot of confusion and should be ditched.

I guess if you call "The state which appears on the galaxy map/via filters" the system state, sure, but "system state" implies everyone in the system is affected by that state; that is not the case. That condition will only apply to the controlling faction.

E.g Faction X controls a system. Faction Y controls a market within that system. Faction X goes into Famine; this is what you're referring to as a "system state". Faction Y's market will not be affected by this, as Faction Y isn't in famine.
 
Thanks again (also for the clarification), very interesting. I also see now where I was wrong as I understood 'pirate attack' as a result from the other states. Now it looks like an independent state by its own. So it's safe to say ~1.6m is the possible maximum (at least for now and for void opals)?
Correct. It's around that (in excess of 1.7m in some cases), but will vary depending on demand levels and all the other BGS stuff that creates minor variations. The patch in Jan will mean that demand will have a more signifcant impact on that price, but the theoretical maximum will still be there if you're selling to full demand.

Just on the "Pirate Attack" thing, take a look at this from the "Reshaping the Simulation" video I referred to.

1578282309015.png

This is what i meant before by "buying vanilla icecream makes my car stop working" logic. If you've not heard of this story...
... the abridged version is someone notices when they buy vanilla icecream at the supermarket, they get back to their car and it won't start. If they buy strawberry icecream, their car starts just fine. The assertion is "Buying vanilla icecream causes my car to not start". This is obviously not the case though.

What it actually is, is the vanilla icecream is located in a different place in the store to strawberry icecream. The difference in time between the two locations is enough to make vapor lock set in for the car in the case where vanilla is purchased, which is the actual cause of the car not starting.

Observation = Buying vanilla icecream makes my car not start
Reality = Taking longer in the shops makes my car not start

Trade causes Economy to improve, but also contributes to a "Pirate Attack" occurring. As such, if you were just doing "trade" activities, as the economy improves and shifts through Boom/Investment, Pirate Attack would eventually occur, probably by the time you hit an Investment state. This led to early speculation that Pirate Attack was a "balancing" state when you hit Investment... but as mentioned, that's been disproven, and can be seen in this chart because Smuggling (which has a negative economic effect) will also cause pirate attack.

To switch this back to the icecream logic, the observation is "Investment will cause Pirate Attack"... that's not true. Trade will cause Pirate Attack, but will also indepedently cause Investment, usually before Pirate Attack occurs... but Pirate Attack is not dependent on it.
 
Pirate Attack has a much longer and hidden cooldown/warmup (looks for @Ian Doncaster ) during which investment is likely to happen... so prior to pirate attack kicking in, prices of core minerals will ramp up as boom/
Yes. Pirate Attack, Outbreak, and probably several of the new states we'll be getting later this month have an unusual set up
- 14 day pending period (hidden)
- 11 day recovery period (visible)
This makes it difficult to tell when one will occur (though possible to guess with some accuracy, in certain systems) and makes them tricky to use conventional BGS analysis on.

It is possible to get Pirate Attack on factions which have never had enough sustained economic activity to get them into Boom, too, because PA just needs a big burst of activity on a single day.

Thanks again (also for the clarification), very interesting. I also see now where I was wrong as I understood 'pirate attack' as a result from the other states. Now it looks like an independent state by its own. So it's safe to say ~1.6m is the possible maximum (at least for now and for void opals)?
Base price is 180k, which gets *2.0 from Civil Liberty, *2.1 from Investment and *2.2 from Pirate Attack, for a total of *9.24 or around 1650k. That's the combination that's reasonably well known.

But it's possible to do better, because the War state also gives *1.2 - you'd get almost 2 million credits per Opal if that was stacked on as well.

The problem, of course, is that the sort of secure controlling faction which gets the first three states together is highly unlikely to end up in a War at the same time in the same system. But it could happen, and a sufficiently organised group should be able to deliberately induce it.
 
Base price is 180k, which gets *2.0 from Civil Liberty, *2.1 from Investment and *2.2 from Pirate Attack, for a total of *9.24 or around 1650k. That's the combination that's reasonably well known.
What's the factor of boom?

Also iirc some minerals are affected by expansion, right? Not all though (Don't think voipals are affected by expansion, right?)
 
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