THIS IS WHAT I DO TO IMPROVE COMBAT SKILLS IN SOLO:
Alone 'I train' taking SINGLE PIRATE combat wing missions but IN SOLO, and engaging with those you understand more and more the rudiments and automate actions, such as the PIP and maneuvers.
Try to take missions for single pirate assassination wing: you find yourself alone against FdL / Python + 2/3 elite Vultures.
I assure you that it is a good training: the first few times I ran away after 1 minute, now by setting the ship well and putting into practice what you see and explain to you I can complete them and also test different builds.
tip: > if you're still not sure enough to fight 1v4 do this: just jumped into the pirate system DON'T LOOKING for THE MISSION TARGET ON THE NAVIGATOR but for THE PIRATE IN CRUISE AND INTERDICT HIM by keeping the CRIME ON. (if Pirate doesn't appear exit and enter SC again for respawning him, or jump out and in again in the system).
In this way after a few minutes the police will arrive and will mainly deal with the Vultures so that you can continue to focus on the FdL.
ok, now the question is:
it often happens that, when the police also intervene, once the Pirate has exploded, the mission fails, and this happens ONLY when the Police intervene. It seems that it has to do with the ratio of damage inflicted by the player to that inflicted by the Police, but it is not clear what it is. it seems like a random thing.
Someone have an idea about it?...
Alone 'I train' taking SINGLE PIRATE combat wing missions but IN SOLO, and engaging with those you understand more and more the rudiments and automate actions, such as the PIP and maneuvers.
Try to take missions for single pirate assassination wing: you find yourself alone against FdL / Python + 2/3 elite Vultures.
I assure you that it is a good training: the first few times I ran away after 1 minute, now by setting the ship well and putting into practice what you see and explain to you I can complete them and also test different builds.
tip: > if you're still not sure enough to fight 1v4 do this: just jumped into the pirate system DON'T LOOKING for THE MISSION TARGET ON THE NAVIGATOR but for THE PIRATE IN CRUISE AND INTERDICT HIM by keeping the CRIME ON. (if Pirate doesn't appear exit and enter SC again for respawning him, or jump out and in again in the system).
In this way after a few minutes the police will arrive and will mainly deal with the Vultures so that you can continue to focus on the FdL.
ok, now the question is:
it often happens that, when the police also intervene, once the Pirate has exploded, the mission fails, and this happens ONLY when the Police intervene. It seems that it has to do with the ratio of damage inflicted by the player to that inflicted by the Police, but it is not clear what it is. it seems like a random thing.
Someone have an idea about it?...
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