Pirates and Griefers

Why is this thread still going? Lol

Open is, what it is.
Open. To all. To Everything.

(Unless you got shadow banned. Lol)

Another player never needs a reason to kill you, or steal your stuff.
And if they do have a reason, they don't have to share it with you.
A thief in the real world isn't going to give you a call, to inform you he is going to break in to your car, and steal your stuff. And he definitely isn't going to ask if that's OK with you. Or stop to think "Wait, they might not be ok with this!".
You shouldn't expect the that in ED either.

I'm sure most of us, in real life, have met people we would quite happily murder, if we could 100% get away with it!
 
Instead of whining it would be better to find or form a group who hunt the griefers down.
Leaving out entirely that there's very little tools to 'find' a griefer that doesn't want to be found, they gladly use solo and group to avoid consequences for themselves. While taunting those that are annoyed with open because of griefers, entirely normal behaviour for griefers, seen through several games, there basically needs to be harsher ingame consequences and the one's we've gotten with 2.1 are a good starting point but needs tweaking, personally I think there needs to be a player reputation or such, the more aggressive you are, the more aggressive various factions know you to be, the less aggressive you are, they know you to be this, so they react accordingly to your own actions, say you are not wanted in a system, but known for being aggressive to systems close to them, then they wouldn't want you to bring that to their doorstep, so deny you docking, could depend on relation or faction type, even anarchy systems, if they knew you attacked a lot of anarchy factions could become vary?

maybe it could be a rep towards each faction type? just an idea right off the top of my head.
 
Apply your logic to any other game.

CoD: "Stop killing me in this public match you harrasing swine!"
Any of the zombie survival games: "Stop killing me on this public server for my loot you harrasing swine!"
Etc..

There are so many things wrong with that statement apart from what I pointed out and I barely know where to start.

Well.. Here is another one. Why?! Why! Oh why are you NOT complaining about the NPCs. Do they not effect your gameplay negatively? They want your cargo hell they want blood! But no here you are complaining about the one or te (probably none tbh) players you've met who pirated you or killed you.

The logic is applied with the context of the game. Not your logic which takes away the context. Then of course it makes no sense. Nice try though, but hardly anyone with a few synapse would agree with. His logic is faulty because he should be playing solo.
 
I'll see all that and then raise:

The AI is more like AS (Artificial Stupidity), and I can prove it:

While cruising out to Maia in my DBX, which has NO CARGO RACKS, I was interdicted at least 3 times, by NPC pirates demanding my cargo which I can't even have. I gladly hit the "Jettison All" button, along with Boost, and divert power to Weapons, rolled around, pulled up my burst laser hardpoints and smoked them for some Bounty cash. Even had one call in some support from an NPC buddy in a Suicidewinder.

This proves they don't even cargo scan, just show up and make demands, like they're somehow entitled.. and they are entitled, to death. In the void of space.
 
The logic is applied with the context of the game. Not your logic which takes away the context. Then of course it makes no sense. Nice try though, but hardly anyone with a few synapse would agree with. His logic is faulty because he should be playing solo.

The context ain't much different than say DayZ. I want some loot you have and I'll take it whether you want me to or not. And no matter the context of what is happening in the game it's still in the context of gaming which is my point.
 
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Nah, that's not how the real world works.

In the real world, honest people labor and work hard for rich scumbags who take nine hundred shares of fruit from the workers who only get one share, themselves. Then the workers go home to their families and tell them they have to go work a second or even a third job just to pay the rent and the bills for services from companies owned by other rich scumbags who bilk workers there, too. And then when we vote for president, we're voting for people backed by rich scumbags, too, so in the end, we're all just a bunch of serfs lorded and beat by the local landowner.

Pirates don't leach. Pirates slap those filthy traders who are nothing more than present-Elitetime robber barons who profit immensely off of thousands of slaves living in poverty who barely make enough to feed themselves every day so some fat pig in a spaceship can fly around sipping brandy with a monocle laughing as they bank profits.

Us pirates aren't leaching. We're forcing the extravagant filth to pay their fair share of taxes. We're Robin Hood in space.

No, you're not a bunch of Robin Hoods..you're a bunch of robbin' barstewards!
 
The "ganking" problem is EASILY fixed... return to the alpha build in a way, specifically, interdictions. We didn't originally have them at all, and when they started you could get away 100% of the time unless your skill set was really really low. Go back to this model, one where, essentially, if you don't want to be interdicted you won't be. That way, PvP pilots can have fun getting interdicted (which we already do throttling back), and PvE fans won't get pulled by CMDRs if they don't want to play, which many do because pirates make the boring hauls exciting now and then. NPC interdiction programming would be the same, because they are NPCs. See? Easy? The only humans that will complain are the ones that like beating up on people that can't fight back.
 
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