Pirates attack me without asking for cargo

I'm a total n00b. I just started playing 2 weeks ago. I have no money.
I have no idea how that works or what it means
They were talking about engineering, making the equipment in you ship better, allowing you jump farther and shoot/defend better etc.

This will give you some basic info, google can help with better sources of info and how to do it.


Welcome to ED Cmdr
 
But I wasn't doing a mission, I was just trading - hauling Silver and Bertrandite back and forth between two stations to make some money
That'll get you in the crosshairs of the local pirates, and they'll only make demands if you're not in supercruise at the time (from recent experience as one mauve adder put me in the crosshairs of a pirate who demanded a quantity of my cargo) otherwise they'll just pull you out of supercruise and start blasting (although if I fail the mini game, I just floor it until I can spool up the FSD and escape)
 
Learn to win the interdiction mini-game: throttle to 75% (middle of the blue zone) gives you the best maneuverability in super-cruise; roll towards the target and use pitch rather than yaw. If you're about to lose in spite of your best efforts throttle to zero and submit. If you submit your FSD cooldown lasts 10 seconds, if you're forced out it lasts 30 seconds. Once you're in normal space running away is the best policy for now: set 4 pips to engines (and 2 to systems), boost, and keep boosting, jinking around to throw off your attacker's aim. Jump back into super-cruise (or hyperspace to another system if you have a target set up) as soon as you can. The pirate will follow you into super-cruise and try and interdict you again, so really, really learn to win the interdiction battle.

You're already in pretty much the best early ship in the game, but you need to improve it as soon as you can afford to do so: 4A Thrusters will give you a lot more speed and better turning, and a 4A SCO enabled FSD will make it pretty much impossible for any pirate to interdict you in the first place. Each of these will cost a lot more than the Cobra did, but they're well worth it.

One final suggestion: if you post in the Newcomers' section, people will be able to tailor their replies and not assume you know more than you do right now.

Good luck, Commander!
 
otherwise they'll just pull you out of supercruise and start blasting

They indeed will, because you are at non-zero throttle and have resisted the interdiction, I haven't tested, but if you go zero throttle and just drop of SC instead of letting them pull you out it may be different. One of the principals of the piracy game is that get you should be zero throttle, just resisting the interdiction sets the kill flag, as does being at some sort of throttle level, surrendering requires zero throttle and no resistance, so you get attacked automatically if those conditions aren't met.
 
I’ve noticed that too. When I see the message in my chat, I prepare for an interdiction. Usually I make it to the carrier / station / colonization ship without an occurrence. But as soon as I drop out of super cruise, I floor it to get inside the armistice zone as I usually see the pirate spawn in right after me about 90% of the time. And they ain’t looking for cargo at that point.

They usually break off and high wake out once you’re in the armistice zone.

A few times, I’ve had the interdiction attempt happen after I’ve made my delivery and don’t have any cargo.
 
so long as i throttle down pirates always give me a cargo demand... i dont give it them of course, i either kill them, or if am in a full trade boat i run away. This was true as recent as last week when i was doing the colonisation dance where i got interdicted every now and then.

i find they only open fire if i either resist the interdiction by not throttling down in the interdiction mini game, or if i run after dropping out of super cruise (or on deploying weapons of course).

is OP certain they are pirates? have they signed up to powerplay as rival factions will attack even when you do not have cargo then, failing that, are they in open at a popular location, could it be another player?.

to the person who said pirates / ganker potato, pot..... well you get it!.... this is categorically false. if a ship blows you up they are unlikely to get any cargo. a pirates "job" is to get some of your stuff but to leave you alive to haul (and supply them) another day.

a ganker (or rival power play members) goal is to wipe you out.
 
I'm a total n00b. I just started playing 2 weeks ago. I have no money.
I have no idea how that works or what it means
Engineering lets you improve various aspects of your ship and its loadout. There are various NPCs (called "Engineers") all over the Bubble and Colonia, located in planetary bases, who can do that for you in exchange for materials.
You get access to those Engineers at various stages in your pilot career after reching certain milestones. In general, the sequence runs like this:
  • you have knowledge of an Engineer. That can be through "public sources" (i.e. they're known to you from the start of your career) or as reference from another Engineer (i.e. you need to reach a minimum level with that Engineer to be given a reference to another Engineer). On your right hand in-cockpit HUD, on the "home" screen, you have a link to "Engineers" that will show you all the Engineers you know right now.
  • then you get an invitation from that Engineer once you reach a specific milestone. For Felicity Farseer, that's "Scout" in exploration, for Elvira Martuuk (another starter Engineer) it's reaching 300 ly distance from your starter system. That invitation includes a bookmark of their base - show up at that base witthout that invitation, and you'll be treated as hostile and shot out of the sky
  • on your first visit to the base, you'll be given a task from that Engineer you'll need to fulfill before they consent to work for you. For Felicity, it's the provision of one unit of Meta Alloys, for other Engineers it can be cash, some rare commodity or combat bonds. If you follow this line, you'll be introduced to all (most) of the careeer paths/activities in ED - trade, rares, combat, aliens, mining, exploration, smuggling (yes, some of them are old and are or have never been developed further)
  • once you are accepted as customer by that Engineer, you can then have them modify your ship's equipment or even buy some equipment you can't get otherwise (e.g. the Performance Enhaced Thrusters you can get only from a Thruster Engineer).

There's an overview of the Engineers at Inara, it may be useful.
 
I'm a total n00b. I just started playing 2 weeks ago. I have no money.
I have no idea how that works or what it means
stick with it and look at various beginners guides on youtube and on the newbies forums in the game. Elite is a bit of a learning cliff and god knows even after a decade of playing I find some of it is incredibly un-intuitive how it works.

but under all the frustration and "but why does it do it like that?" there is still a very good game, hence why many of us are still here after so long - even tho some of us moan a lot about the game.

I could tell you how to get so much money in about 5 minutes that you will no longer worry about money........... but am not going to because i believe it will ruin the best part of the game.
but if you really want to then check the community goal on the mission board and that will tell you all you need to make a minimum of 150 million credits. (genuinely i would not do it yet)
 
Pirates only sometimes offer escape for tribute. Sometimes they announce "I don't bother with scans" and start shooting. Sometimes they act more believably and just start shooting. Fighting in an unengineered ship is frustrating, and engineering doesn't cost money, but rather materials, and the time it takes to gather them (and the time and resources to unlock the engineers). Breaking into engineering gameplay will make your ships more effective, and progresses your gameplay. Learning to fight will come with time. Learning to fly well enough to avoid interdiction is the simplest and fastest solution.

One tip for escaping interdiction, If your ship controls are set to default, rolling also triggers your yaw controls a little (I think that's the default), so rolling toward the escape target while trying to mouse to it will help nose you toward it a little, and zig-zag/rolling can be (or at least seem) a little faster/more stable than just straight directional changes.
 
why would you assume they are pirates? perhaps they are just normal murder hobos. On avg, it's likely not worth any combat ship's time or even wing that maybe could hold cargo to steal someone else's cargo. It's likely just more fun to cause chaos and kill space truckers.
I think he's talking about NPCs. I've noticed them doing the behaviour described in the OP since the colonisation update.
 
i was talking about NPC's too.

nobody would expect human pirates to waste time asking for worthless cargo.
a pirate who does not take cargo isn't a pirate.
it is true however that the way the elite economy has gone has made the piracy role essentially not viable outside of just roleplay.

(indeed when you think about it the whole thing is now broken where it used to work at launch. who in their right mind in the elite universe would do anything illegal when it is so easy to make 100s of millions whilst keeping their nose clean.?.
 
I'm a total n00b. I just started playing 2 weeks ago. I have no money.
I have no idea how that works or what it means

I restarted my Account around 300 times (or less or more?!).

I often fly in Open.

Making money in ED is easy. (Making much money in very short time can be trickier.)

If You have Odyssey the Artemis Suit and Exobiology are You're friends.
If not become an explorer for the first days.
Without missions and without cargo NPCs won't shoot on You.

Do exploring and exobiology at the edge of the bubble.

Since You have enough Credits buy something like a Krait Mk II and better modules.
A Corsair for Arx has no rebuy costs. (If You change modules they will cost a rebuy.)

As a "n00b" don't fly to Shinrarta Dezhra, Sol, CGs and Farseer in Open because these are Ganker's Paradises.

I think an E-Thuster with an A-Power-Distributor is better and cheaper than both as C-Modules.
Usually You have enough money for the best ones.

Have around 5 times (or more) of the rebuy costs as cash.

Engineering has often 5 Grades for the modules.
Often there is also one special effect for a module.

I think an E-Thuster with Dirty Drive Grade 1 is better than an A-Thuster without engineering.
But normally nobody engineers E-rated modules.
The speed difference between Dirty Drive Grade 5 and no engineering is around 4 times of the speed difference between A- and E-thruster.
 
(indeed when you think about it the whole thing is now broken where it used to work at launch. who in their right mind in the elite universe would do anything illegal when it is so easy to make 100s of millions whilst keeping their nose clean.?.
And as we saw on the launch of odyssey when the illegal missions were by far the most lucrative way to go about getting materials, and even going after anarchies isn't exactly pacifist, there's a very loud contingent of the playerbase who pitch an absolute fit at the idea of crime paying well because if the most lucrative activities are criminal then, well, that's forcing their commanders to be criminals!
 
And as we saw on the launch of odyssey when the illegal missions were by far the most lucrative way to go about getting materials, and even going after anarchies isn't exactly pacifist, there's a very loud contingent of the playerbase who pitch an absolute fit at the idea of crime paying well because if the most lucrative activities are criminal then, well, that's forcing their commanders to be criminals!
i think that is a slightly different slant but i get your point.
I DO think there needs to be sensible non criminal ways to get most things (I am one of those players who likes to be a "good guy" in game as far as is possible in elite universe.
(note none criminal does not mean none violent ;) ) but massacring entire settlements is not my thing, but whilst it is possible, its just way too much of a faff in Ody to do some missions without it kicking off - or it is for me anyway.

but all the defined roles in elite dangerous need to be viable to be able to progress imo.
in elite 1, 2 and 3 my primary income was reclamation of dropped cargo!. i wasnt a pirate mind you but i did collect the stuff that pirates dropped who made the mistake of attacking me or who i came across who had a bounty, , and i wish it was worth doing that in this game, but it really isnt. the time i spent picking stuff up i could be making more money just courering data such is the terrible profits.
 
Me...

Although "Right Mind" may be open to debate...
:D i didnt word it very well but i was thinking from the verisimilitude kind of way of if it was actually real!. imo piracy should be a genuine career path in elite dangerous not something you just do for roleplay

i suspect if we really were in the elite universe you wouldnt pirate you would probably just do one of the other incredibly ludicrously easy and safe way of making money before retiring on a gorgeous ELW somewhere. (ie scanning a few random plants somewhere)

my point is, credit earning is broken.
 
in elite 1, 2 and 3 my primary income was reclamation of dropped cargo!. i wasnt a pirate mind you but i did collect the stuff that pirates dropped who made the mistake of attacking me or who i came across who had a bounty, , and i wish it was worth doing that in this game, but it really isnt. the time i spent picking stuff up i could be making more money just courering data such is the terrible profits.
Yeah, and even if you do scoop the stuff that pirates drop, it's marked as stolen so it's a pain to get rid of, the other pirates in the res will attack you and try to steal it from you, the cops will fine you for having it, and it's worth less than the bounty for killing a single extra pirate.
 
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