Pirates combat logging in open

You're right, after rereading carefuly it is much clearer. My bad for reading the forums while at work!
As for your suggestion, I can't see anything wrong with it, apart from it requiring FD to dedicate some computing power to it... and I guess that's the culprit.

I think FD went with the P2P option because they didn't want to introduce a subscription model (I seem to recall reading that somewhere); plus without a subscription-based income, a farm would be financial-suicide (Edit: Unless they filled their store with things people would spend a lot of money on).
From what I can gather with my lacking knowledge in P2P networking though, they're going to keep running into walls if they don't hand over at least *some* control to a server...unless they have some P2P magicians in their midst thinking up some voodoo that'll fix their problems. :p
 
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Majinvash

Banned
I've been playing mostly in a group, but have been reading alot about pirates complaining about other cmdrs combat logging in open.

So I took my tooled up Python into open to see what all the hubbub was about. Flew out of Leesti, and sure enough I got interdicted by cmdr x in his Clipper: "Drop your cargo, or you die!" He cried. I'm not carrying any cargo fool...

I go at him, stocked up on shield cells and chaff.

Guess what he did the minute his shields depleted? Yeah. He combat logged. Sheesh.

Fly safe commanders. :)

You need to revisit your text.

PIRATES is plural - Containing, or pertaining to more than one.

What you meant was, you left Mobius, found one of the thousands of players who combat logs when its gets tricky.
He decided on that day that he would play as a pirate but was unable to stay the course and used the cheaters way out.

But making a thread about how ALL pirates are combat loggers because you found one.

GG

I report about 6 players a day for logging, I don't know if they are pirates or traders. Because they all get treated the same way.

Stick around a bit longer in Open, its much more exciting.

Majinvash
 
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Know these pirates, tough in their 4 man wing, get one alone and they bail real fast!

But hey pirates have no dignity or honor, so combat logging is probably their "code" anyways...LOL.
 
Know these pirates, tough in their 4 man wing, get one alone and they bail real fast!

But hey pirates have no dignity or honor, so combat logging is probably their "code" anyways...LOL.

Well done for elucidating the life of a pirate. We fight when we know we can win. We have our own kind of honour and dignity. Certainly enough dignity not to try and have a sideways dig at my organisation.

The Code do not, have not, and will never combat log. Even our sworn enemies (and we have one or two) have never accused us of it.

If you have video proof of an actual member of The Code doing this (rather than several of the shenanigan imposters claiming to be us), I will certainly, with no hesitation, drop any Code crew who does it.
 
You're being too specific. It isn't pirates complaining about traders combat logging, it's players complaining about players in general as it doesn't matter what profession you work at as there's just two types of player out there, those that put it all on the line and go down with their ships with honor, proud to experience the real highs and lows of being a small speck in a vast galaxy and those that should really be playing in solo mode...
/sarc
 
You're being too specific. It isn't pirates complaining about traders combat logging, it's players complaining about players in general as it doesn't matter what profession you work at as there's just two types of player out there, those that put it all on the line and go down with their ships with honor, proud to experience the real highs and lows of being a small speck in a vast galaxy and those that should really be playing in solo mode...
/sarc

You are correct; it's all bad. Personally, I think people who try PVP and then combat log are the worst, but it's the difference between a louse and a flea.
 
A combat logger is a combat logger regardless of what 'persona' they adopt in game. I know that the big argument is solo vs open but to me this is the worst thing in the game at the moment. It is one of the main reasons I have backed out of open for the time being because it makes player encounters pretty much meaningless when you know how easy it is to pull the plug with no consequences. I would say that in Mobius (in designated combat zones) I haven't seen it been done once though.
 

Majinvash

Banned
Know these pirates, tough in their 4 man wing, get one alone and they bail real fast!

But hey pirates have no dignity or honor, so combat logging is probably their "code" anyways...LOL.

I see what you did there with Code.. Clever.. but as has been stated many times by many people.. Pirates have no honour.
We want your cargo, to make credits. Simples!

Combat Logging is worse than playing in a private group to avoid risk.
 
If you have video proof of an actual member of The Code doing this (rather than several of the shenanigan imposters claiming to be us), I will certainly, with no hesitation, drop any Code crew who does it.

This is fair enough. pirates are a vital role in Elite and aside from in role digs (you scurvy rats etc) I hope I never have a go at a genuine pirate "playing by the rules" as it were........ how do you feel about code members invading private groups with rules against PvP and then opening fire on players there? Will you be dropping code crew who do that or is that fair game?

the issue with the pirate vs the trader as I see it however, and why there will always be some pad feeling, is the asymmetry of it.

a T6 will never ever have a chance against a pirate, and, unless a pirate swaps roles to fill the role of "cannon fodder" then the persistent pirate will - as the game stands now - always be top dog in that fight.

out of curiosity does the CODE group have rules about paying off bounties instantly thereby blocking bounty hunters? as imo that is an exploit (hopefully soon to be fixed).

I know some pirates have a code where they insist on keeping their bounties as a mark of honour.
 
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I see what you did there with Code.. Clever.. but as has been stated many times by many people.. Pirates have no honour.
We want your cargo, to make credits. Simples!

Combat Logging is worse than playing in a private group to avoid risk.
Isn't combat logging a non honorable action?

Seems your argument contradicts itself,,,,,,,,,
 
This is fair enough. pirates are a vital role in Elite and aside from in role digs (you scurvy rats etc) I hope I never have a go at a genuine pirate "playing by the rules" as it were........ how do you feel about code members invading private groups with rules against PvP and then opening fire on players there? Will you be dropping code crew who do that or is that fair game?

That is a level of meta above my consciousness. These private groups have their own rules and regulations which are sufficient, without my involvement, to prevent this.
 
That is a level of meta above my consciousness. These private groups have their own rules and regulations which are sufficient, without my involvement, to prevent this.

sorry, not sure I am understanding you right... are you saying you consider that fair game then, because the game does not physically stop you from doing it (technically it does not physically stop you from combat logging either).

NOTE I am not condoning combat logging at all, just postulating that just because something is physically possible does not make it acceptable imo. Right now there is no physical way to stop CMDRS from player killing in private groups, it is just something you agree to as a point of trust when signing up - just like I am expected to trust that a CODE pirate would not kill me after dropping cargo for instance!. IF that trust is not there then the lure of the combat log may be too much for some people.
 
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Maj is partly incorrect.

The Code does have honour, just not the honour of the beehive. See it more as the the honour of the wolfpack.

Briefly, it can be summed up in this list, from our own dear forum.

We do not:

Kill people for no reason
Kill people after dropping cargo
Cripple people after dropping cargo
Kill people coming out of stations (unless said people are war targets)
Generally act like lack wits to other players
Combat log

- - - - - Additional Content Posted / Auto Merge - - - - -

sorry, not sure I am understanding you right... are you saying you consider that fair game then, because the game does not physically stop you from doing it (technically it does not physically stop you from combat logging either).

NOTE I am not condoning combat logging at all, just postulating that just because something is physically possible does not make it acceptable imo. Right now there is no physical way to stop CMDRS from player killing in private groups, it is just something you agree to as a point of trust when signing up - just like I am expected to rust that a CODE pirate would not kill me after dropping cargo for instance!.

I believe they did not destroy any craft, nor did they combat log during intership interaction. I fail to see why you are cluttering this thread with this off topic ephemera.
 
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That is a level of meta above my consciousness. These private groups have their own rules and regulations which are sufficient, without my involvement, to prevent this.

So none of what you proclaim can been taken seriously, as you judge things to be meta above your consciousness whenever it's convenient?
 
Here is the solution from a programmers point of view:

* As soon as the client detects that the other client is not there anymore (combat logging), the opposing ship is replaced by an AI ship fighting to the death in that clients instance.
* The result of that fight is reported back to the global servers where player data is stored. That server verifies if the player is indeed still logged out, if it indeed got into the same instance with me before it logged out, then saves the new ship state (probably destroyed)

I am not sure if that covers every possible loop hole, but this would be my suggestion. I am a professional programmer and have been for the last 25 years. But i have no experience in programming online games, so maybe i am not aware of some things.

The problem is that a disconnect between clients, while both clients remain connected directly to ED servers, can occur "naturally" and so the game cannot punish or assume guilt on that basis. What ED currently does here, quite reasonably, is to assume instance breakdown and put both ships in seperate instances.

This mechanism is exploitable since one player merely firewalls the others players incomming IP packets. There is no way for ED to tell the difference between this induced peer disconnect and a genuine instance breakdown.

Oh and I also have 25 years programming experience, I'm guessing probably half the people on this forum work in IT, get over yourself TBH.
 
Well done for elucidating the life of a pirate. We fight when we know we can win. We have our own kind of honour and dignity. Certainly enough dignity not to try and have a sideways dig at my organisation.

The Code do not, have not, and will never combat log. Even our sworn enemies (and we have one or two) have never accused us of it.

If you have video proof of an actual member of The Code doing this (rather than several of the shenanigan imposters claiming to be us), I will certainly, with no hesitation, drop any Code crew who does it.

I be stirring the &^%$pot my Pirate friend, I like you guys hanging around and causing mayhem, gives us Bounty Hunters something fun to do in Open Play :)

Never accused you chaps of Combat logging, Don't think you guys would do that. But there are some weekend warrior pirates that like to do so unfortunately which brings a bad name to all pirates.

Keep up the piracy in the Lave and surrounding systems guys, keeps up Bounty Hunters in business :)
 

Majinvash

Banned
This is fair enough. pirates are a vital role in Elite and aside from in role digs (you scurvy rats etc) I hope I never have a go at a genuine pirate "playing by the rules" as it were........ how do you feel about code members invading private groups with rules against PvP and then opening fire on players there? Will you be dropping code crew who do that or is that fair game?

the issue with the pirate vs the trader as I see it however, and why there will always be some pad feeling, is the asymmetry of it.

a T6 will never ever have a chance against a pirate, and, unless a pirate swaps roles to fill the role of "cannon fodder" then the persistent pirate will - as the game stands now - always be top dog in that fight.

out of curiosity does the CODE group have rules about paying off bounties instantly thereby blocking bounty hunters? as imo that is an exploit (hopefully soon to be fixed).

I know some pirates have a code where they insist on keeping their bounties as a mark of honour.

Paying off bounties... You can do that?
 
So none of what you proclaim can been taken seriously, as you judge things to be meta above your consciousness whenever it's convenient?

In game, you can trust The Code to stick to that code. Even I would leave if they majority decided against them. I am someone playing the leader of a pirate crew in a computer game. I can differentiate between this and real life and one of those boundaries is that I can not tell a person in my crew how to behave in real life. Think of the paperwork!

I didn't sanction, order, indicate or send a secret note for anyone to join a private group and 'cause trouble', despite the fact they did nothing more destructive than run through a library shouting 'Boo Sucks'. It's not something I would do, but I cannot, and would not stop a man from acting on his own conscience outside of the rules I stated in that list.
 
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