Vampiro
Volunteer Moderator
I'm not a Youtuber, im not a reviewer, Im just an avarage Planet Coaster 1 enthousiast with a desire to share thoughts on this game we all want to love.
Let me start by saying I loved Planet Coaster 1, and im eager to start loving Planet coaster 2 as well. Planet Coaster 2 has so much potential, it can be everything Planet Coaster 1 was and much much more. I love the new pathing tool, I love the darkness inside buildings, I love how we can stick scenery onto rides. All this opens up SO many creative options I can't wait to start playing!!
However, I am waiting to start playing because I can't place a single ride without noticing bugs. Lot's of bugs. I know every new game has bugs and I'm pretty forgiving when bugs occur in weird / uncommon / obscure situations. In this game however many occur on every day standard actions.
When I place the "Wild Blue" and test it, the ride is like a washing machine. When I place a log flume turntable, the log gets launched out of it at 96km/h in default setting, etc etc. How can it be I notice these bugs while QA didn't? Or were they seen but ignored? Or not enough time to fix them? I reported so many bugs already that I have the feeling I am part of the QA team while I should be enjoying the game as a fan and costumer.
The omnimover has been a long long requested ride and I can't express how happy I am we finally got this ride!! Yet I was sad to find out the car limit on this ride is 99, so you can only build small tracks or you will be left with an incomplete train. Also this ride is being treated as a normal tracked ride as it will stop moving when there are no new guests boarding. This is not an omnimover, or if it is, it's full of bugs.
At one point it was shown that the ride would have a special station with conveyor belts. In later versions this description was removed. I realize the game at that point said it was in Alpha and things were subject to change so fair enough, but it's all so confusing and weird.
Since we had Custom music and Custom Billboards in Planet coaster 1, people assume they will also be available in Planet Coaster 2, even some youtubers who had early access assumed these features would be available. Yet in the release version it's not, which caused great dissapointment. Fortunatly Frontier responded quickly by confirming these features will be added in the future.
To me it's so sad this hasn't been communicated -before- people got dissapointed. Didn't the deep dive streams provide enough time to adress what was changed between Planco 1 and 2? And which beloved features had to be removed for the time being but would certainly make a return later?
Planet Coaster 1 had fireworks and amazing animatronics, unfortunatly it lacked a user friendly mixmaster. Planet Coaster 2 gave us an amazing mixmaster but now we lack the fireworks and animatronics. I know we can't expect everything available from day one, but since this has a "2" behind the name you would expect that this game will start where part 1 left off. In some area's it certainly does, and in others it doesn't or even take a step back.
We (the community) aked for a lot of options / features / QOL improvements over time and Frontier was kind enough to deliver most of them in Planet Coaster 1. On some of these we are back to square one again as most have been taken out again so we have to start requesting the same thing again. It's all so frustrating because I can't wait to start enjoying the game.
Im sure in a few weeks / month's most of the obvious bugs will be fixed and a lot of QOL fixes will be implemented. In the meantime I would like to encourage people to use the official Frontier bug tracking tool. The better we report, the sooner this game will reach it's full potential! Which I have no doubt will happen eventually!
Let me start by saying I loved Planet Coaster 1, and im eager to start loving Planet coaster 2 as well. Planet Coaster 2 has so much potential, it can be everything Planet Coaster 1 was and much much more. I love the new pathing tool, I love the darkness inside buildings, I love how we can stick scenery onto rides. All this opens up SO many creative options I can't wait to start playing!!
However, I am waiting to start playing because I can't place a single ride without noticing bugs. Lot's of bugs. I know every new game has bugs and I'm pretty forgiving when bugs occur in weird / uncommon / obscure situations. In this game however many occur on every day standard actions.
When I place the "Wild Blue" and test it, the ride is like a washing machine. When I place a log flume turntable, the log gets launched out of it at 96km/h in default setting, etc etc. How can it be I notice these bugs while QA didn't? Or were they seen but ignored? Or not enough time to fix them? I reported so many bugs already that I have the feeling I am part of the QA team while I should be enjoying the game as a fan and costumer.
The omnimover has been a long long requested ride and I can't express how happy I am we finally got this ride!! Yet I was sad to find out the car limit on this ride is 99, so you can only build small tracks or you will be left with an incomplete train. Also this ride is being treated as a normal tracked ride as it will stop moving when there are no new guests boarding. This is not an omnimover, or if it is, it's full of bugs.
At one point it was shown that the ride would have a special station with conveyor belts. In later versions this description was removed. I realize the game at that point said it was in Alpha and things were subject to change so fair enough, but it's all so confusing and weird.
Since we had Custom music and Custom Billboards in Planet coaster 1, people assume they will also be available in Planet Coaster 2, even some youtubers who had early access assumed these features would be available. Yet in the release version it's not, which caused great dissapointment. Fortunatly Frontier responded quickly by confirming these features will be added in the future.
To me it's so sad this hasn't been communicated -before- people got dissapointed. Didn't the deep dive streams provide enough time to adress what was changed between Planco 1 and 2? And which beloved features had to be removed for the time being but would certainly make a return later?
Planet Coaster 1 had fireworks and amazing animatronics, unfortunatly it lacked a user friendly mixmaster. Planet Coaster 2 gave us an amazing mixmaster but now we lack the fireworks and animatronics. I know we can't expect everything available from day one, but since this has a "2" behind the name you would expect that this game will start where part 1 left off. In some area's it certainly does, and in others it doesn't or even take a step back.
We (the community) aked for a lot of options / features / QOL improvements over time and Frontier was kind enough to deliver most of them in Planet Coaster 1. On some of these we are back to square one again as most have been taken out again so we have to start requesting the same thing again. It's all so frustrating because I can't wait to start enjoying the game.
Im sure in a few weeks / month's most of the obvious bugs will be fixed and a lot of QOL fixes will be implemented. In the meantime I would like to encourage people to use the official Frontier bug tracking tool. The better we report, the sooner this game will reach it's full potential! Which I have no doubt will happen eventually!
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