Planet and star scales look a way too small in VR?

Human perception at speed and at angles is pretty dodgy, someone did a survey once about how long people though the line dividing lines were on motorways / freeways and most people guess 5 times smaller than it actually was.

The cockpit does probably affect things as well because its a frame of reference if ED doesn't change things for your height.
If you have the vive and a large room scale area its good to actually get out of your seat and walk around the larger cockpits or even outside the ship on the smaller / med size ones.

Why a Vive? I do this and have done this in my Rift and previous to my Rift, my DK2. I can reach every wall in my room from my pilots chair without loosing tracking once.

Whiteball, my first post on page 1 should sort out the issue for you. Worked a treat for me on my Rift.
 
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We, I mean our brains, are build to comprehend the middle scale of things.
We cannot comprehend the size of the really small nor of the really big.

Seeing a planet in space we are unable to comprehend what it really encompasses and there is nothing to compare it too. And even if there is a moon next to it then still we have two huge objects of incomprehensible size next to each other.

I even have trouble with the relatively small asteroids in asteroid rings, until I fly close to them and realize most of them are large enough to build a football stadium on.
 
We, I mean our brains, are build to comprehend the middle scale of things.
We cannot comprehend the size of the really small nor of the really big.

Seeing a planet in space we are unable to comprehend what it really encompasses and there is nothing to compare it too. And even if there is a moon next to it then still we have two huge objects of incomprehensible size next to each other.

I even have trouble with the relatively small asteroids in asteroid rings, until I fly close to them and realize most of them are large enough to build a football stadium on.

You're right about size being difficult to gauge, having no familiar objects on an asteroid etc, makes it very hard to judge its size. Aerial photos are a godsend in my work, but you still have to look about for a familiar object (like a tree or bush) to get an idea of scale without having to resort to a ruler tool.

As a mine and exploration geologist, I regularly work with big datasets and have no trouble with features smaller than 1mm, or up to 1000's of kilometres, or even plaetary-scale features.

Maybe it comes from visualising these data in modern software - what was once on a map and difficultto comprehend is now in Surpac, MapInfo and ArcGIS - easily zoomed in and out and details available with a few rolls of the mouse wheel and a selection query.

What makes me boggle though, is when I digitally map objects in our (modestly sized) 1km-long open pit mine, zipping about like a hyperactive 8-year old with pan and dolly and zoom. Then 20 minutes later, looking to ground-truth something I've made up on a map, I'll step out of my 4WD vehicle into 40-degree searing heat, and get puffed climbing even the smallest 5 metre high bench to see what the digger has unearthed.

The true raw physicality of even a small world like ours really hits you then. We're tiny.

Mining will make use of VR eventually.
 
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