Planet Coaster 2 | Free Update 1 - Coming December!

WingardiumLevicoaster

Volunteer Moderator
At least they are doing fixes and updates at all. If I don't install the game for a while, even in December will the new fixes automatically be applied when I install it for the first time? I hope they add the billboards, custom music, and security guards as well. I was hoping it would be a big step forward from 1, but right now it looks like a step forward and two steps backwards. Until they add and fix things. And brig back the hotels and restaurants.
It would start downloading the fixes in Steam for you and apply them yes
 
I liked the ability in RCT 1-3 to lay down lots of path by holding the mouse button down and moving the mouse around. PC at least the first one makes you click, click, click.
 
Glad to hear that fixes and improvements are on they way. I would prefer getting the patch sooner but I guess we will have to be patient (not so easy when loving the game).

Please also have a look in problems with adding scenery groups to animation pieces and with the snapping items. Often snapping doesn't work for me (PC player) and it is not possible to add scenery groups to custom animation pieces/moving platforms although the menue gives an option to add scenery. So far it is only possible to add one scenery piece at the time directly from the build menu.
 
Glad to hear that fixes and improvements are on they way. I would prefer getting the patch sooner but I guess we will have to be patient (not so easy when loving the game).

Please also have a look in problems with adding scenery groups to animation pieces and with the snapping items. Often snapping doesn't work for me (PC player) and it is not possible to add scenery groups to custom animation pieces/moving platforms although the menue gives an option to add scenery. So far it is only possible to add one scenery piece at the time directly from the build menu.

I believe that this is solely a bug. What I have done is I have a scenery/animatronic that I have created. Once completely done with said piece, I use the multi-tool to select the entire item that I created. Hit confirm. And then hit duplicate.

This then allows the item to be connected to a ride, animatronic, etc. To move said item into the correct location you CANNOT use the rotate shortcut or height shortcut. In order to move the item into the proper place, first make sure that the proper highlighted section of the ride/animatronic is correct. Then, hit the Multi-Axis shortcut (for me this is X on the keyboard). From there, use the multi axis to put the object into the proper place that you desire. I hope that this helps!!
 
Some nice QOL fixes like the glass pieces and menu's staying open, but no word about guests getting stuck and unable to go on rides?

  • Removing path kerbs
  • Asphalt terrain paint to create roads the guests cant go on like in Planco1
  • Color picking should be remembered, but how about snap distance etc is this also remembered?
 
Thank you for listening to your community!

So things are not out of the woods yet, but it is a first step into the right direction.

I still wished, these steps wouldn't be necessary.

Best wishes and inspirations!
 
I'm also wondering why they announce an update with some very basic QOL updates 3 weeks in advance... Now a days a game just updates automatically on Steam. You dont have to manually download stuff. Some games update like 10 times a day, no reason to wait 3 weeks for things like menus staying open and edge scrolling and so on. Big additions and so on okay but simple patches and fixes can easily be done few times a day.
 

WingardiumLevicoaster

Volunteer Moderator
I'm also wondering why they announce an update with some very basic QOL updates 3 weeks in advance... Now a days a game just updates automatically on Steam. You dont have to manually download stuff. Some games update like 10 times a day, no reason to wait 3 weeks for things like menus staying open and edge scrolling and so on. Big additions and so on okay but simple patches and fixes can easily be done few times a day.
Releases for software may involve a lot of staff and testing cycles to ensure nothing else has been broken. If they did many small releases it may be less efficient use of time. Companies that can do multiple small releases in a day are actually very rare and it involves a lot of work to get to that position. Even a small release would probably go through a full regression test and sign off which may be slow. I dont know how it is for Frontier, but from my day job in software, its a reality that grouping releases is less work.
 
I love that many of the people asking for bug fixes to be released NOW NOW NOW NOW NOW are the same people who claim that the game was released prematurely without proper testing….
Bug fixes means stuff is already broken. So yeah, you cannot break it any more. It is logical to run patches every single day when you release a new game. This happens a lot.

Releases for software may involve a lot of staff and testing cycles to ensure nothing else has been broken. If they did many small releases it may be less efficient use of time. Companies that can do multiple small releases in a day are actually very rare and it involves a lot of work to get to that position. Even a small release would probably go through a full regression test and sign off which may be slow. I dont know how it is for Frontier, but from my day job in software, its a reality that grouping releases is less work.
Plenty of my steam games are constantly updating though. Sometimes multiple times a day.

Its just weird how they know what is broken and are fixing it but are letting us wait 3 weeks for it. Does this mean we get more fixes by then? Or do we then get another update how a new update is coming a month later?
 

rootsrat

Volunteer Moderator
Wow, that all seems very cool! Many welcomed changes!

(Csn we have the same level of comms for Elite? Pretty please? :p )
 

WingardiumLevicoaster

Volunteer Moderator
Bug fixes means stuff is already broken. So yeah, you cannot break it any more. It is logical to run patches every single day when you release a new game. This happens a lot.


Plenty of my steam games are constantly updating though. Sometimes multiple times a day.

Its just weird how they know what is broken and are fixing it but are letting us wait 3 weeks for it. Does this mean we get more fixes by then? Or do we then get another update how a new update is coming a month later?
It definitely could be broken more. I've witnessed small 'easy' bug fixes take down software entirely without adequate testing on many occasions. Caution is advised for any release.
 
Controls
  • Streamlined multi-select, Shift/Ctrl will now toggle between options rather than needing to hold the Shift key
Hi! Excited for all the changes, thank you Frontier for all your hard work! Can you please clarify what the quoted change will entail? What is meant by it will "toggle options"?

Currently in Scenery/Building mode Shift+Drag and Ctrl+Drag both create a new selection instead of adding to selection and subtracting from selection. This is unlike the behavior in Multi Select mode where Shift+Drag adds to selection and Ctrl+Drag removes from selection (which is also how it worked in all modes in Planet Coaster 1). Right now, in order to add and subtract from selection in Scenery/Building mode, you have to individually click items with Shift or Ctrl held.

Will the new change mentioned above be returning the control scheme from Planet Coaster 1, where Shift+Drag adds to selection and Ctrl+Drag removes from selection in all modes? At the very least, can you confirm that this change will not be to make it behave like Planet Zoo, where Shift+Drag adds to selection and Ctrl+Drag for some reason inverts the selection of whatever you drag a box over? That single change made working in Planet Zoo so much harder and is the reason why I have over 2k+ hours in Planet Coaster 1 but just 50-ish hours in Planet Zoo :(
 
Hi Frontier, thanks a lot for the coming Update in Dec. (Maybe also a fantasy DLC with christmas items?);)
Is there a possibility to integrate all the shops and all the vending machines which were part of in planet coaster 1 and planet Zoo into the Dec update? Also we need a shop who sells popcorn, roasted almonds, cotton candy, pan cakes (crepe) and chuorros. I think those foods are a must for an amusement park.
 
Bug fixes means stuff is already broken. So yeah, you cannot break it any more.
Take it from a software developer, you very much can. One bugfix can break something else, it's one of the most common reasons why you have bugs in the first place.

Waiting to release as many fixes as possible in one go is a very common practice and whilst there sure are games that might update multiple times a day, every developer is different and every release procedure also has its own setups. So if they do wait, maybe you can assume that it's because they have a good reason instead of just assuming the worst again?

I'm also wondering why they announce an update with some very basic QOL updates 3 weeks in advance...
Look, you wanted more communication, you got it. I don't understand how you can on one hand complain that they don't communicate enough and don't give you a time frame for the fixes; and then complain again when they actually gave you exactly what you asked for. 😅

Again, saying this all with the utmost respect for your opinion on the game, you're absolutely free to dislike it as much as you want, but you don't have to make every single thing into a black and white thing, being nuanced about it won't take away from your opinion on the game.
 
I believe that this is solely a bug. What I have done is I have a scenery/animatronic that I have created. Once completely done with said piece, I use the multi-tool to select the entire item that I created. Hit confirm. And then hit duplicate.

This then allows the item to be connected to a ride, animatronic, etc. To move said item into the correct location you CANNOT use the rotate shortcut or height shortcut. In order to move the item into the proper place, first make sure that the proper highlighted section of the ride/animatronic is correct. Then, hit the Multi-Axis shortcut (for me this is X on the keyboard). From there, use the multi axis to put the object into the proper place that you desire. I hope that this helps!!
Thank you for your help and reply.

I already tried that several times but unfortunately that doesn't work for me. No matter what I do the game doesn't let me connect the items to that animation pison. It doesn't matter if I do multiselect without scenery group or select a scenery group, whether I copy with or without the gizmotool. nothing lets me connect anything to that piston except I chose item after item from the build menue which makes the animation piston absolutely useless for me.
When chosing "add/connect scenery" via the animation item menu it also doesn't let me select anything. Very frustrating.
 
View attachment 408200

Hayo Park Managers!
We’ve been thrilled with some of the creations we’ve seen already – take a look at the video below – and much like you, we’re just getting started! Last week we mentioned future updates, and today we wanted to share some highlights of what's coming in our next free update, arriving in December.

Here’s what the team are working on for the next free update in December:

Additions and Enhancements:

UI Enhancements

  • Edge scrolling for PC
  • Browser tabs will remain on-screen whilst in tools menus
  • Colour picker adjustments:
  • Exiting the colour picker will apply the setting as well as clicking ‘Confirm’
  • The input field will no longer require the # when adding manual colours
  • Correct the mouse failing to move the cursor whilst outside the gradient square
  • Improve areas where scenery should remember the last custom colour picked
  • The browser no longer closing when placing Blueprints
  • Browser tooltips will show when in placement mode
  • Improved UI responsiveness
Control adjustments
  • The “Return to Browser” option will work when inside the Track Editor
  • For PC players, Angle Snap and other sliders that have an Off option will have functionality for easy toggling
  • Embedding the create custom ride/coaster UI into the object browser rather than having its own bespoke UI
Coasters
  • Adding the ability to have separate loading and unloading stations where applicable
Guests
  • Adding a new heatmap for Guest Tolerance which will show their tolerance for Fear, Nausea and Ride Height amongst other factors
Scenery
  • Adding scenery pieces to create custom coaster supports
  • Add a selection of glass pieces for players to use in their parks
Weather
  • Adding the ability to change weather in Sandbox
Water Visuals
  • Water droplets will now be visible on the game camera when the camera goes into pools
Sandbox Mode
  • Increase the possible maximum guest cap whilst playing in solo play in Sandbox Mode on PC only
Miscellaneous:
  • Coaster bug fixes
  • Correcting jittering special pieces
  • General stability and performance fixes

But we’re not stopping there…

In addition to the above we’re also working hard to bring the following additions and enhancements to this update and will update you on our progress in the coming weeks.

Flumes
  • Improvements to flume physics behaviour
  • More realistic guests/dummy behaviours
  • Allowing multiple guests on flumes at the same time
UI Enhancements
  • Adjusted Colourblind friendly heat maps to make them more user friendly
  • Additional UI enhancements
Controls
  • Streamlined multi-select, Shift/Ctrl will now toggle between options rather than needing to hold the Shift key
  • Added custom rebindable controls for camera tilt and mouse controls
Coasters
  • Customisable tracked and transport rides
Guests & Staff
  • Additional guest and staff balancing - Including balancing guest tolerance for queue lengths.
Workshop
  • Remove the download limit on PC
  • Increase number of items displayed in the browser per page

Thank you so much for the feedback you have shared with us so far. We really appreciate hearing how you’re enjoying the game and the suggestions you have; they are incredibly valuable to helping shape the future of Planet Coaster 2.

For any issues you may encounter in the meantime, please report via our Issue Tracker here.
Im so hyped. Can you also add some pieces to single and double ring slides? Like bring over the funnel, trap, big bowl, return. They exist irl on ring slides. Also. Im pretty sure the trap is broken. Every time I use it, the stats skyrocket to horrible (1.x excitement, 12 fear, outrageous nausea) even though I make sure to try to reduce the speed before entering it as much as possible. Haven't tried the funnel yet, but Im afraid it may have the same outcome.
 
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