Planet Coaster 2 | HOTFIX 4 + and Update 2 Release Date

Thanks for the wise words @ Robert K ! We all know that teh game has many issues and things we're still missing. But it's really starting to get annoying, reading 100 times somewhere that this is missing or that still doesn't work. Frontier now seems to be doing everything it can to at least raise the game to Planet Coaster 1 level... and later even higher. Communication has also improved. This means you have the option of expressing your wishes in a corresponding thread and reporting problems on another page (Issue Tracker Site) !!! It's no use telling the team 100 times that, for example, curbs are missing. I think they will have received the information by now! But it's probably not a priority at the moment because there are more important problems in the game that they need to work on! But there will certainly be a function soon where you can turn off curbs.

I'm sure PC2 will be a very good game by the end of the year. Let's give Frontier time. I think they have learned a lot and are really taking our concerns seriously! :)
 
There is a kids Christian song called Have Patience. Maybe we should have patience and know that Frontier is working on stuff and they have a timeline now.
We should listen to „Following my Heart“ from St. Lundi, i love it btw. Listen and wait for more updates :)

…and thank you for the hotfix!
 
After reading the other comments, I think that most of you don't realize that Frontier went through a major financial loss period and had to release many of their employees in the last two years. I'm sure most of the people who worked on PC2 are pretty new, and did NOT work on PC1 and probably haven't even played it much. Frontier needs money. That's obvious when they release a DLC within two months of game release. If I were the game developer I would be upset that I had to release a game before it was absolutely finished, but I'm sure that's what happened. The bosses said "release in present condition." They had to obey or get fired. This was to be expected in today's media market. Games, movies, tv shows. They're all rushed together and pushed out the door to make room for the next project. I have decided to pirate every new game I'm interested in buying. I'll play it for about 10 hours, which should give me enough time to determine if I want to shell out the money for it. Otherwise, I'll delete it and on to the next one. I'm not playing "gamer roulette" anymore.
 
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Ok but some of the rides are almost identical to PC1 rides like the ferris wheel and bumper cars. The PC2 team had to know about and look at PC1 when designing PC2 because they ported PC1 rides over. They were lazy when developing the initial build and rushed it for a Q4 release last year. And now they are promising to fix things and add things for free for the next few months or more.
 
You guys bring up a few good points, however;

Ramm and rct_uwe, regarding issues reported or not reported, the game has barely been out two months with what? a three week holiday in there, so I stand by my patience remark. Regarding assets, this is a whole new game with a whole new engine. Everything has been built from the ground up. As I mentioned earlier, you can't just cut and paste the old assets into the new game. They literally had to start from ground zero. That takes a lot of time. And money. It's a little easier, I grant you, as they may be able to import some PC1 stuff, but based on the new dynamics, probably not a whole lot. You can't hammer Star Trek into Star Wars. Two entirely different things.

Uwe, they did create the game to play like and control like PC1, but that doesn't equal a further developed game, which seems to be your argument. Metric and Imperial, not metric and better metric. Call of Duty 1 plays similarly to COD Black Ops, but they are totally different "under the hood" and aren't interchangeable. Like RCT2 and 3. Totally different games, yet eerily similar. But please don't get me started on the console vs. PC playability. I agree with everyone else, that's a disaster!

Danny, I agree that issues and problems need to be voiced. But Frontier has a place for that right here on the forums, which very few people utilize. My original post was primarily directed toward those whiners who are perpetually upset that their issues aren't being addressed, (like the developers can just wave a wand at the game and it's perfect, now, now, now!) Nearly every thread on the forum turns into "fix it, fix it, fix it!!!" It gets tiring wading through all that, doesn't it? My own personal pet peeve is those that are asking, crying, or demanding for "L,M, and N" when Frontier is still embroiled in "A,B, and C".

Someone earlier said the developers were under a deadline from the corporate so and so's. The company decided on a release date, and I'm sure the reduced staff at Frontier tried their best to get a workable game out there. But just like in the movies, the release date is the release date. Ready or not, launch!
You can't compare the differences between RCT2<>RCT3 with PC1<>PC2. While the idea of RCT1 and RCT2 still was the same for RCT3, it was a thing to make the isometric game in 3d for the first time and a completely new experience.
PC1<>PC2 is like the difference between RCT1<>RCT2.
Like I said before... There's absolutely no doubt that PC2 is a further developed copy of PC1 (issue filled, rushed release).

I understand that they had to do the programming new, in parts or in general for the new engine. But they "copied" all game elements of PC1 and made a better (functionality) path tool. This is the first thing where they had to think about the realisation...

The pools and flumes, adding scenery to rides, scenery resizing and the cross-platform ui are the only things they had to make/invent from scratch (beside some special ride elements and new scenery pieces).
If we could create a poll here, we could see the overall opinion...


We finally got a roadmap. Unfortunately we are needed to have a lot of patience until hopefully every issue (not talking about content) will get fixed.
Now, it might be a question of Frontier's financial risk how to handle the future of PC2...
 
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Someone earlier said the developers were under a deadline from the corporate so and so's. The company decided on a release date, and I'm sure the reduced staff at Frontier tried their best to get a workable game out there. But just like in the movies, the release date is the release date. Ready or not, launch!
I believe I was the someone, and I have to disagree with you on this point. Movies don't have "Early Access", or "Alpha" or "Beta" options and release dates are pushed quite frequently. Also, Planet Coaster 2 could have been pushed or released on steam with any one of those tags and the player base for the game would have been much more open and considerate of all the flaws we've experienced with this so-called "finished" release. Frontier had OG Planet Coaster in Beta for quite a while (a year?) ... what happened there? Not getting it on console? Oh well, too bad, at least make the game work first. I've got to believe the die-hard Planet Coaster community is on PC not console. IMO The community would have been much happier and understanding if some player input and testing was conducted. Again, I will argue, it's a greed-based business model that doesn't give a flying donut about the community. The suits wanted a payday. The quick addition of DLC is support of my argument.
 
You can't compare PC2 with a movie release.
I don't know how movies get to the cinemas (internet or physical transport)... But they do have to announce a movie and provide a timeslot for it to show.
And nobody would skip producing the last part of a movie because they want to release it on day x.

PC2 is (as far as I know) digital only. No disc version which needs to get produced und shipped to retailers. Frontier generally is really quiet until a short time before release.
It would have been easy to delay the release when they knew it wouldn't get finished in time.

It probably was an internal (financial) decision to release the game as it was on day x...
 
I think you both misunderstood what I meant. Nearly everything in this world today (especially entertainment products) have scheduled release dates that are locked in place. They do occasionally shift those because of competition or whatever, but generally it is firm, which means the product is released on that date.

Not having Beta testing doesn't change the release date. As for finished game? Is it playable by the casual gamer? Pretty much. The die hard PC community is not the target market for the game. The market is the casual gamer who can probably play it just fine.

I have only played the campaigns and have never had a crash or other technical issue except relearning a few controls. Is there a lot missing? Sure. Not really in love with any of the current themes either, however lack of favorite rides or missing themes "that we should get for free, or should be in the base game" but that does not make the game "unplayable".

I'm not saying there are no bugs or whether the game is "finished" or not, and I certainly am not supporting Frontier claiming it is. My only point has been that it is a playable game that was released on schedule. A delay would have been advantageous for all parties, but Frontier is cash strapped and they needed a quick influx.
 
Yes, it's all about money!

If they were interested in providing a good product, a delay would have been the right decision. Actually it's 6 months from release in which they're planning to fix the existing issues...
Actually there are issues making the gameplay horrible. E.g. if you're playing with limited money and spending a lot for creating and decorating a new ride... (even for free peeps rarely use it because of the underdeveloped game > low rating, scenery rating = 0%), you're running out of money.
Then the game is kinda unplayable...
Not comparing with unplayable because of unlimited crashes.
At the moment, this game isn't a good one.
 
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We need more stuff please like western, horror, pirates, asap🥳 Otherwise, unfortunately, nobody is playing the game anymore. The breaks between updates are far too long and new content has not even been announced yet. How long should we wait for westerns and pirates? Or horror? We finally have real dark rides, but no decorations for ghost trains🫣

AND PLEASE PATHS WITHOUT CURBS AND SMALLER PATHS!!!
 
We need more stuff please like western, horror, pirates, asap🥳 Otherwise, unfortunately, nobody is playing the game anymore. The breaks between updates are far too long and new content has not even been announced yet. How long should we wait for westerns and pirates? Or horror? We finally have real dark rides, but no decorations for ghost trains🫣

AND PLEASE PATHS WITHOUT CURBS AND SMALLER PATHS!!!
As repetitive as the following is…please be patient. Even if it doesn’t seem like it from your end, the devs are practically working their butts off to improve Planet Coaster 2.

A roadmap has been provided to us for good reason, as it gives us an idea of what’s coming and when to expect it. I get we all want things to happen at the drop of a hat but we will just have to wait for now.

I have faith that Planet Coaster 2 is on the right track :)
 
As repetitive as the following is…please be patient. Even if it doesn’t seem like it from your end, the devs are practically working their butts off to improve Planet Coaster 2.

A roadmap has been provided to us for good reason, as it gives us an idea of what’s coming and when to expect it. I get we all want things to happen at the drop of a hat but we will just have to wait for now.

I have faith that Planet Coaster 2 is on the right track :)
Yes we understand but almost 6 months later and still not even a word that they are gonna give us the option to remove path kerbs just doesnt make any sense
 
Yes we understand but almost 6 months later and still not even a word that they are gonna give us the option to remove path kerbs just doesnt make any sense
To be quite honest with you…I think bug and crash fixes as well as general stability at the very least are more important than path kerbs at the moment.

Personally I’m very much on the “we’ll get them when we get them” bandwagon when it comes to the latter, but everyone has different priorities. :)
 
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WingardiumLevicoaster

Volunteer Moderator
I think you both misunderstood what I meant. Nearly everything in this world today (especially entertainment products) have scheduled release dates that are locked in place. They do occasionally shift those because of competition or whatever, but generally it is firm, which means the product is released on that date.

Not having Beta testing doesn't change the release date. As for finished game? Is it playable by the casual gamer? Pretty much. The die hard PC community is not the target market for the game. The market is the casual gamer who can probably play it just fine.

I have only played the campaigns and have never had a crash or other technical issue except relearning a few controls. Is there a lot missing? Sure. Not really in love with any of the current themes either, however lack of favorite rides or missing themes "that we should get for free, or should be in the base game" but that does not make the game "unplayable".

I'm not saying there are no bugs or whether the game is "finished" or not, and I certainly am not supporting Frontier claiming it is. My only point has been that it is a playable game that was released on schedule. A delay would have been advantageous for all parties, but Frontier is cash strapped and they needed a quick influx.
I've been enjoying the game for what it is. It plays well for the most part. The campaign is great. Most issues relate to things hardcore players want. And lack of standard themes. It's a beautiful game and has great bones.
 
"Yes we understand but almost 6 months later and still not even a word that they are gonna give us the option to remove path kerbs just doesnt make any sense"

Ramm, are you using a different calendar than the rest of us? The game was released on November 9. It is now February 11, three months and two days later.

I'm not trying to be a smart a** here, but come on! As just about everyone has mentioned, stuff takes time, and I'm sure the priority is crash fixing. On the surface, kerbs may appear to be a "quick fix" as you describe it, however, under the hood, there might be miles of coding to rewrite for your "easy fix". None of us know.

As has been stated like a million times on this thread, Patience, Patience, Patience. We can live with or without kerbs, we can't live with crashes.
 
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Only 1 day left to go until Update 2. I hope they provide more information about March's free bonus ride and what the April and May updates will have and fix. They just released an update for Planet Zoo, are there separate teams working on Zoo and Planet Coaster 2?
 
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