above all, what's so complicated about the paths without kerbs, surely it can't take months now?! And it's still completely incomprehensible that it was removed at all.
I really have the feeling that some of the programmers/game designers have never played Planco1 or Planet Zoo. Frontier has really made life difficult for itself here by removing many old standard features, including height-adjustable freefall towers, which are not even mentioned...
I now expect to see them as soon as possible:
- Paths without kerbs
- Multiselect (Shift+mouse click)
- Black/yellow barriers with collision detection
- Paths from 2 metres incl. employee paths
- optionally a transparent path would be great too
- height-adjustable freefall tower
- the standard classic rides Little Venetian Carousel, Condor, Break Dancer, Rocktopus (and not 1 per month spread over half a year, they are ready)
- approx. 10 of the 50-60 existing shops/vendor machines (all finished)
- A functioning railway crossing would be great at some point
And that has to happen quickly now. For me, it's more important than putting all my energy and time into new animations for the slides/tyres!
Next, 1-2 of the old themes with ALL the old parts/animatronics, for me western and horror first. We need scenery and animatronics for darkrides that work now, but we hardly have any objects :-(
Then new mechanics for hotels, restaurants, walk-in shops. I'm also still missing a replacement for the TMTK, we need objects!!!! I'm also still mourning the fantastic workshop with 500,000 items, that was also a big mistake, that's exactly what Planco1 lived on for so long! I hope this will be corrected for us PC players in the course of the year, we are a ‘different community’ than the console players, after all, about 7 million have bought Planco...
And then new DLCs may also come for which I am happy to pay (if the content is appropriate similar to the Planco1 structure)
