Planet Coaster 2: Thrill-Seekers Ride Pack Out Now!

Yes, for sure... sometimes there are reasons why stuff isn't working correctly even if there isn't any indication why...
And yes, I'm sure the whole team at Frontier was (and still is) working hard to offer a good product (some day).

But especially with those "easy to fix" stuff (like placing one more checkbox) you have to ask yourself questions like
Why wasn't it ok at release?
Why wasn't it ok in any of the two hotfixes?
Why is it ok in this update?

Why am I focusing on a stupid checkbox? Because the missing edge scrolling made the game absolutely unusable to me...

I just can't imagine that Frontier wasn't able to fix it right on the spot...

I asume that there are several reasons adding up the whole desaster.
I just can speculate but probably nobody would honestly deny it...

The focus for PC2 was completely on pools and flumes (the other really good new stuff was behind that and then the stuff we know from PC1).
There was given a fix release date and they were advised to put together their parts on day x (but not everything they put in the box was ready for release).
Maybe there wasn't even enough time for one PC experienced member to "play-test" the game.
That's a fail in quality control, too.

I'm absolutely not saying that PC2 can't be a really good game in the future!

But at the end they need to sell what they were working on. If a product isn't working well they won't get the money they need. So they need to fix it immediately because we already got the first sale event and the profit will shrink as the time goes on...
And probably a major part of customers won't buy dlcs untill they like how PC2 is performing.
 
I just can't imagine that Frontier wasn't able to fix it right on the spot...
No I totally get that, but I've been on the other end of the story as well where I had to try to explain why what seemed to be a relatively simple feature request was going to take months because of choices we made earlier on; so I'm open to even the smallest of things being more complicated than I could ever imagine.

My assumption at this point is that it either:
a) Wasn't just placing another checkbox and there was an underlying bug somewhere that nobody so far had run into but was deemed critical enough to delay it
b) It only worked on one platform and they initially wanted it to work on both before releasing it but decided to just release it for PC now
c) There were other things that were more pressing and demanded focus

All I'm saying is that it's better not to call something "easy to fix" because you can't really know that it is and then you give yourself more frustration than you already have.
 
No I totally get that, but I've been on the other end of the story as well where I had to try to explain why what seemed to be a relatively simple feature request was going to take months because of choices we made earlier on; so I'm open to even the smallest of things being more complicated than I could ever imagine.

My assumption at this point is that it either:
a) Wasn't just placing another checkbox and there was an underlying bug somewhere that nobody so far had run into but was deemed critical enough to delay it
b) It only worked on one platform and they initially wanted it to work on both before releasing it but decided to just release it for PC now
c) There were other things that were more pressing and demanded focus

All I'm saying is that it's better not to call something "easy to fix" because you can't really know that it is and then you give yourself more frustration than you already have.
Ok, maybe your second point might be a valid one for presenting the same ui on different platforms (like "hey, the platform doesn't matter")...

I would say if it was wanted to be ready but something went wrong for the moment, they would have prepared the text and checkbox but greyed it out.
It's more likely that this (and your other mentioned points) was a result of missing time and/or quality control...
This is how the whole game is looking like. You can see it everywhere (minor and major)

It's not to blame Frontier, but all of us want PC2 to be a great game.
 
I would say if it was wanted to be ready but something went wrong for the moment, they would have prepared the text and checkbox but greyed it out.
As a frontend dev I can understand why they wouldn't have done that, as it's more frustrating to have a button that can never do a thing than to not have the button at all. Of course, that doesn't help when people dive into the files themselves 😅 But I get why they didn't do that, it's good frustration management in terms of UI (disregarding the non-UI part of it all of course).

It's not to blame Frontier, but all of us want PC2 to be a great game.
Oh yeah, I genuinely believe that outside of a few people who have formed their opinion on the game and will never change it; most people here who voice their opinions/frustrations/complaints are doing so because they love what the game could be. There's no bad intent at all.

My posts are never meant to "defend Frontier" either, but more as a way to provide context that I can provide from my own experiences as a dev (which, are just similar and I prefer not to make too many assumptions on how Frontier does certain things). I know it always helps me to put things into perspective a lot more when people can give me context on the various subjects I know nothing about, so I just see this as doing my part where I can (in the hopes people will keep doing it for me as well lmfao).
 
most people here who voice their opinions/frustrations/complaints are doing so because they love what the game could be. There's no bad intent at all.
It's true, people just want the game to be the best it can be. I'm unsure how Frontier go about issues and concerns, whether it's what posts have the most interaction, upvotes in the issue track, or likes. Some posts here don't get as much interaction as they should and leave a lot of others feeling like their feedback isn't valid. I would say comment and support each other but, people won't coz different types of players want different things out of the game. We could all benefit, or we could all not benefit.
 
That was nice of them to say they’re focusing on free content updates for the foreseeable future
It is, but I already put much faith in update 1 and it didn't really change much for me - if anything. It also seems like some people having issues now that guests only focus on water slides but the theme park is abondoned, so some balancing went wrong it seems. There are new crashes etc.


Honestly? As much as I appreciate they heard the big bang and addressed our frustration and want to take a U-turn on their marketing approach, for my trust to be rebuild I need to see more than hear it. But to be fair, PC2 just send me over the edge with my frustration and it already build up with the last PZ packs that - in my opinion - do not live up to the quality I was used to by Frontier prior to Barnyard.

I do hope I can be back to cheering for them soon when they actually are able to show they can and do turn things around.
 
Could anybody who bought the dlc could say if it comes with the general update (already downloaded before purchase but locked like in PC1) or as extra download, please?
 
Yes right, I didn't noticed it before because of filter settings at rides...

So it's still the dlc spamming like they did before and wasted a lot of space on our drives.
I hate to automatically download a lot of MB attached to an update if I won't buy a/that dlc.
Please stop it!

Is it the same on consoles (with more "limited" space)?
 
Now it's getting ridiculous. Wasting space on hard drives... updates and patches comes with Data, yes. It's not like the whole DLC gets installed if you don't buy it. It also not like a normal hard drive is so small these days that a normal game does anything substancial to "space wasting".

Micro complaining just takes away from serious feedback.
 
It's not like the whole DLC gets installed if you don't buy it.
Pretty sure it actually does exactly that. At least I always had all the dlc files added in my game folder for PZ with the general updates, no matter if I bought it or not. It was just locked in game and as soon as you bought it the content was unlocked but nothing got downloaded additionally. And iirc I saw the PC2 dlc stuff in the files and behind locked icons in game as well already even though I'm certainly not buying that anytime soon.

So those do seem to take up hard drive space and even if those usually have plenty room these days I can see how it can be annoying for someone who has no interest in buying those dlc and maybe runs the game on a PC that does not have unlimited space to spare as those very much still exist as well.
 
Now it's getting ridiculous. Wasting space on hard drives... updates and patches comes with Data, yes. It's not like the whole DLC gets installed if you don't buy it. It also not like a normal hard drive is so small these days that a normal game does anything substancial to "space wasting".

Micro complaining just takes away from serious feedback.
This is serious feedback because they force you to download stuff which doesn't belong to an update!
Dlcs for purchase aren't part of updates but the download of those dlcs is. Even if you never intend to buy and use it it's hidden on your drive...

I just got a message that I there's not enough space on my ssd for a Windows update So this wasting is a serious thing for me and maybe some other people, too. And it's absolutely unnecessary to hide dlcs in general game update downloads.
Imagine you're just interested in maybe 5 dlcs but there are 10 or 15 more on your drive you haven't purchased...
 
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Joël

Volunteer Moderator
It's not like the whole DLC gets installed if you don't buy it.
Planet Coaster 2 does indeed download every DLC that is released, just like Planet Coaster 1 and Planet Zoo do.

The DLC files are part of the updates that the game receives, but in order to unlock the DLC in order to play/use it, you need to buy the actual DLC on Steam.

It’s like you automatically get a new car (DLC) parked in your garage (hard disk/SSD) every time one is released, but you need to buy the key in order to use it.
 
Planet Coaster 2 does indeed download every DLC that is released, just like Planet Coaster 1 and Planet Zoo do.

The DLC files are part of the updates that the game receives, but in order to unlock the DLC in order to play/use it, you need to buy the actual DLC on Steam.

It’s like you automatically get a new car (DLC) parked in your garage (hard disk/SSD) every time one is released, but you need to buy the key in order to use it.
Oh, okay, I stand corrected then. I guess it is to ensure we all can visit each others parks without anything missing in there. For me personally, thatÄs not worth it, but there is at least a feature reason then.
 
Im definitely all for buying all available dlc so while I can't say I'm excited per say because the game has a lot of bugs, I'll gladly pay for new dlc content regardless. There's nothing wrong with releasing dlc alongside free updates so long as the bugs are fixed as well
 
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