Planet Coaster Community Wishlist "Important & Non Important"

Definately would like some railroad doodads like crossings that actually work and some switchtracks for coasters, track rides and transport rides.
 
Some Ideas to add :)

-Have a smoothing tool for paths so you can make next to perfect circles, similar to the coaster smoothing tool where you can select a length of path a manipulate it how ever you want. that would give so much more freedom when making pathing and guests could even use your nice new rope bridges ;)

-Windows? I can see our blueprint count getting mighty high using gems :)

- I like the idea of being able to disable the grid for all pieces, that would be amazing actually, and to also be able to freely rotate it on all axis, at the very least, have the option to be able to rotate a building on all axis when it includes grid items

-more pathing extras. Raillings, borders and maybe even some that are colorable?

-and i think the pathing, boarding stations and shops should all have a disable terrain collision to allow us to make the terrain however we want around these areas, its very difficult to try and make terrain before hand exactly how you "think" you want it

-I like the idea of adding more boarding station options, or even being able to customize a station, choosing different gate options, removing the excess ( that void that isnt used for anything but has railings for some reason).

-colorable trees and bushes, more snowy trees because two just isn't enough and some snowy bushes as well

-maybe some sort of "align with path" option for scenery, specifically fences

- choose our point of relativity that is specific to that building for advanced move
 
* Super Flume- a step-up from the log flume that is currently in the game, but flumes seat up to 8-passengers (similar to Splash Country) with an immediate drop following after the lift with the option to create 20-degree to 90-degree drops.

* Pin Points for pathway lighting, benches, and waste cans, so we have the ability to create more prestine and precise placement of path decor and necessities- similar to what we had during the Alpha.

* Park Map Expansions- similar to RCT2 sandbox creation, as well as City Skylines land expansion to have the option in management to purchase more land outside the present inbound property for our park's growth throughout the seasons.

* Basic Shape Terrain Dig Tool- a tool with the ability to create perfect circular, square, rectangular, etc. shapes for fountains, ponds, and larger bodies of water.

* Temperature- a feature integrated into the game that guests react to. During the peak of operation season temperatures could rise in the mid 90's, meaning guests purchase more drinks and migrate towards water rides. And during early and late operation seasons when temperatures are in the mid 60's to low 70's, park guests are more drawn to flat rides. At least give all attractions and rides in our parks equal attention and attendance.

* Custom Font Importer- a tool to upload our own fonts into the game, along with new ways to create custom signs for shops, rides, and attractions- fonts that glow and flash, as well as signs with scrolling text. This would also work well with queue-line signs.

* Lighted Water Jet Spray Nozzels- it's incredible hard to make water shows appear at night, so an updated spray nozzels with integrated lights to show water illuminated at night would do wonders for fountains and fountain shows.

* Staff- new staff members- the Park Manager who oversees the operations of our parks: ride maintenance, customer revenue, and park cleanliness is up to code. Ride Inspector- just like in RCT3, our Ride Inspector had the authority to close a ride due to maintenance cost, popularity of the ride, the condition of it, or safety measures until we correct the issue.

* Stall Capacity/Stall Upgrade- standard stall has what the current stall has- one vendor, standard decor and advertisement. As we upgrade a stall (not the staff member) we unlock up to 3 staff positions per stall. We also unlock stall decor upgrades and advertisement that can only be used once unlocked to a certain level based on revenue, customer satisfaction, and appeal. This would also come in handy if a staff member leaves his/her position another staff member automatically replaces that member while away.

* Guest Reactors- it doesn't have to be a certain object but more of a trigger point. We could select what type of reaction we want from a guest, so once on a ride, depending on dark ride, water ride, open walk-through along pathway, or transport ride, once a guest passes the trigger the guest then reacts accordingly with the scene trigger.
 
* Park Map Expansions- similar to RCT2 sandbox creation, as well as City Skylines land expansion to have the option in management to purchase more land outside the present inbound property for our park's growth throughout the seasons.
I feel like this suggestion will only be necessary for Career and Scenario Modes. [happy]

* Staff- new staff members- the Park Manager who oversees the operations of our parks: ride maintenance, customer revenue, and park cleanliness is up to code. Ride Inspector- just like in RCT3, our Ride Inspector had the authority to close a ride due to maintenance cost, popularity of the ride, the condition of it, or safety measures until we correct the issue.
This would basically take away your role as the Park Manager & Creator. - If Frontier added this, you, the player wouldn't be needed to control Staff Wages, Rides, Cleanliness, Revenue, etc.
 
I want more coaster type like intiman Cgi s&s and etc i also want to build my owm water park
More flat rodes would be nice like a s&s free fall but we can change the hight speed how many times we can drop them how long we can hold them at the top etc also a intamin first gen freefall would be cool
 
General Quality of Life Improvements:
1. Enhanced art shapes
* Multiple texture options would be very nice so they're not always so shiny.
* Smaller versions of the existing shapes to be detail parts.
* Paper-thin versions of the existing shapes.

2. Building Editor
* Either have it remember the grid settings for each building so you don't have to switch back to 2m or 1m grids every time you select the same building, OR make the grid size sliders available immediately upon selecting the building, without having to add or move a gridded part.
* When using Advanced Move, ALWAYS have the handles appear in the field of view of the current camera position. Then just put a dot at the selection's center of rotation, which doesn't have to be in the current camera view.
* When using Advanced Move on a group of parts that have been rotated at various angles, always have the "relative" axes align parallel with the building's grid instead of at some weird angle.

3. Paths
* Have concrete textures for both paths and queues that match the default textures of both smooth and rough concrete flat roof tiles.
* Allow elimination of curbs on elevated paths/queues just as you can on ground paths.
* Allow a choice of path and queue railings, such as ones that match all the fence scenery pieces.
* All paths of 3m and 2m widths.

4. Walls
* Need gridded walls of all building sets that are only 2m wide.

5. Notifications
* Put a "Jump To" button on the "Peeps are trapped" notification.
* Have a filter system so you can turn off certain notifications you always get spammed with.

6. Blueprints
* Have the filters for tags available when saving a blueprint. Right now, all blueprints are on the list, making it hard to find the one you're in the process of updating.

Desired DLCs
1. Water Parks
* Water slides of various types that you can build similarly to coasters
* lazy rivers
* wave pool

2. Kiddie Land
* Junior-sized flat rides
* Small-scale, narrow gauge train transport ride
* Galaxi coaster
* functioning arcade and midway games
 
Actually, you are able to sort your blueprints already. There are sub categories in the Blueprint main folder and in all the others smaller Blueprint folders. Were they got sortet depends on wish tagging you give your creation. [happy]

However, the create/edit a blueprint UI doesn't have a sorting system at all for some reason. [where is it]
The sorting and tagging system is for finding it when to build/use it only.

Own folders would be great addition I welcome anyways! If you have a group of creations, you could put them together in this folder. [happy][up]
Most of my creations belongs to some sort of family that I need to have an overview on.

Yeah, it would be handy to be able to create custom tags for our blueprints... (That way I could have all my steampunk stuff put together under one tag, all my mechs/robots under one tag, all my custom lights/supports under one tag... you get the idea right?)

As for other stuff I'd love to see added: Perhaps the ability to "Favorite" individual pieces that we use all the time like we can with music in the game... (Like just being able to look under favorites to get a full selection of barrels, boxes, and generally a mix of all the stuff from each theme that I use all the time grouped together so I don't have to do quite as much extra clicking to save time on scrolling through lists...)

I'm also hoping that they fix those white iron pieces soon...(I liked to use them but not in their current state... Still holding out hope that it's just a transitional bug caused by them re-texturing them to use flexi color that will be fixed eventually.)

Midway and carnival games complete with prizes, both as buildings and path extras...

Interest point triggers.(Basically an interest point, but one that can activate trigger-able scenery when interacted with by guests so that we can set things up so that something happens when a group interacts with it...) Though I wouldn't mind being able to add triggers to benches and waste bins too... (Like have a trigger sequence play every time someone sits on a bench... Though perhaps with a set cooldown timer on how often it can be triggered.)

I think that timeline UI improvement people have been requesting for the sequencer would be nice too.(Even if it's a separate visualization tab.)

As for animatronics:

Pirates:
-Sword fighting pirates(We got knights sword fighting so I know it's possible, we just need some pirates to do some swashbuckling... Perhaps two or three variants of them, one with a boy and girl pirate fighting, one with a pirate fighting a redcoat, and one with two male pirates fighting... maybe make it four if we want two pirate girls fighting.)
-Dancing pirates(Several variations, both alone and in pairs just to fill out that jovial pirate celebration scene)
-Looting pirates(Basically a few pirate variations carrying crates/barrels/chests/and armloads of treasure.) Because lets face it, when a pirate isn't relaxing, fighting, or dancing they're probably looting.)
-Swimming pirates(Because admit it, a shipwreck scene just isn't complete without some pirates in the water They move in mostly the same patterns as the sharks so that you can have them being chased by sharks or crocs or whatever...)
-Floating pirates(Pirates just floating there hanging onto bits of driftwood, crates, or barrels as they float there... Possibly with a few variants that "Sink" when triggered.)

Fairy tail animatronics:
-Mermaids sunning(They can be set on the beach or on a rock... the idea is they're sitting on the ground more of less)
-Swimming mermaids(So you can have them moving about the water.)
-Breaching mermaids(So you can have them poping up to the surface...)
-Floating mermaids(So you can have them just chilling in the water when they aren't on the move or sitting on the beach.)
-Vine gate(Vines that retract out of the way, probably with an off to the sides, up, and down variants)
-Animated vines(Vines that twist and move as though alive... probably a few variants both with and without thorns)
-Carnivorous flower(Think something like a rip off of the pirahna plants from Mario or Audrey II from little shop of horrors)
-Enchanted flowers(Flowers with cartoony happy faces on them that move and sing a less scary alternitive to the carnivorous flower for your enchanted forest.)
-torch bearing peasant(A peasant farmer holding a lit torch, comes in both calm and angry variants)
-Pitchfork bearing peasant(A peasant farmer holding a pitchfork comes in both working and angry variants)
-Milk maid(A female peasant that walks around carrying a milk jug)
-Milk maid milking(A female peasant that is milking a cow.)
-Ball room dancers(Can't have a fairy tail ball without dancers now can we?)
-Ball room guests(These are your wall flowers, the guests who've come to the ball but are not dancing)
-glowing mushrooms of various sizes.

Sci Fi animatronics
-Giant Gorilla(Basically your King Kong knockoff)
-Gulpizilla(Basically a T-Rex/Godzilla knockoff)
-Asteroid rocks
-Glowing/collorable water effects.
-collorable water effects
-Female aliens
-female space rangers
-Alien plantlife/flowers
-Glowing vines.
-Alien eggs(Perhaps also glowing)
-Giant mushrooms
-More spaceship parts/wreckage pieces...
-Alien creatures(of the non sentient variety)
-glowing mists(Recolorable of course.)
 
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- Schwarzkopf Looping Coaster: 1 train, 3 track types, 2 lift types, and a launch. For the 3 track types I’d like to see the ‘regular’ Schwarzkopf track, as seen on the Looping Star models (and more), the second track type needs to be the flat box, like on New Revolution at SFMM, and the ‘box’ type as seen on Mind Bender in Six Flags Over Georgia. For the 2 lift types there need to be a tire lift, to create curved lift hills (Olympia Looping) and a regular chainlift (again New Revolution). The launch needs to there to create Shuttleloops.

And to keep the coaster tab organized: all of those needs to be in 1 coaster! That way we can create combinations of these tracks/elements and make even better coasters!

- Vekoma SLC: The train is pretty much there, but the track isn’t (yet). Would like to see that.
- Mack Wild Mouse / Gerstlauer Bobsled: Track is pretty much there (spinning coaster), but the car isn’t.
- Mack Spinning Coaster: A long train of spinnning coasters.
- Mack / Intamin Bobsled/Matterhorn(?): This is an actual bobsled coaster. The 2 types I’d like to see are a version with single bobsleds (Sarajevo Bobsled/La Vibora/Bobsled (Efteling)), and a version with Bobsled trains (Avalanche (Kings Dominion)).
- S&S Free Spin/Intamin ZacSpin: these things are in about every Six Flags park. We just need both of these...
- V-shaped Intamin/Mack Mega Coaster: We already have the trains, and already have the box track, but I’d like to see the V shaped too.

- Custom Supports: Connectors for different track types, supports connectors, etc. For added realism, I’d like to call this. I swear I’ve seen a video a while ago (Alpha 1/2 or so) where they showed a feature to adjust supports, too bad something like it hasn’t been added into the game, because the supports sometimes ❤︎❤︎❤︎❤︎❤︎ up badly.
 
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General Quality of Life Improvements:
1. Enhanced art shapes
* Multiple texture options would be very nice so they're not always so shiny.
* Smaller versions of the existing shapes to be detail parts.
* Paper-thin versions of the existing shapes.

2. Building Editor
* Either have it remember the grid settings for each building so you don't have to switch back to 2m or 1m grids every time you select the same building, OR make the grid size sliders available immediately upon selecting the building, without having to add or move a gridded part.
* When using Advanced Move, ALWAYS have the handles appear in the field of view of the current camera position. Then just put a dot at the selection's center of rotation, which doesn't have to be in the current camera view.
* When using Advanced Move on a group of parts that have been rotated at various angles, always have the "relative" axes align parallel with the building's grid instead of at some weird angle.

3. Paths
* Have concrete textures for both paths and queues that match the default textures of both smooth and rough concrete flat roof tiles.
* Allow elimination of curbs on elevated paths/queues just as you can on ground paths.
* Allow a choice of path and queue railings, such as ones that match all the fence scenery pieces.
* All paths of 3m and 2m widths.

4. Walls
* Need gridded walls of all building sets that are only 2m wide.

5. Notifications
* Put a "Jump To" button on the "Peeps are trapped" notification.
* Have a filter system so you can turn off certain notifications you always get spammed with.

6. Blueprints
* Have the filters for tags available when saving a blueprint. Right now, all blueprints are on the list, making it hard to find the one you're in the process of updating.

Desired DLCs
1. Water Parks
* Water slides of various types that you can build similarly to coasters
* lazy rivers
* wave pool

2. Kiddie Land
* Junior-sized flat rides
* Small-scale, narrow gauge train transport ride
* Galaxi coaster
* functioning arcade and midway games

- Schwarzkopf Looping Coaster: 1 train, 3 track types, 2 lift types, and a launch. For the 3 track types I’d like to see the ‘regular’ Schwarzkopf track, as seen on the Looping Star models (and more), the second track type needs to be the flat box, like on New Revolution at SFMM, and the ‘box’ type as seen on Mind Bender in Six Flags Over Georgia. For the 2 lift types there need to be a tire lift, to create curved lift hills (Olympia Looping) and a regular chainlift (again New Revolution). The launch needs to there to create Shuttleloops.

And to keep the coaster tab organized: all of those needs to be in 1 coaster! That way we can create combinations of these tracks/elements and make even better coasters!

- Vekoma SLC: The train is pretty much there, but the track isn’t (yet). Would like to see that.
- Mack Wild Mouse / Gerstlauer Bobsled: Track is pretty much there (spinning coaster), but the car isn’t.
- Mack Spinning Coaster: A long train of spinnning coasters.
- Mack / Intamin Bobsled/Matterhorn(?): This is an actual bobsled coaster. The 2 types I’d like to see are a version with single bobsleds (Sarajevo Bobsled/La Vibora/Bobsled (Efteling)), and a version with Bobsled trains (Avalanche (Kings Dominion)).
- S&S Free Spin/Intamin ZacSpin: these things are in about every Six Flags park. We just need both of these...
- V-shaped Intamin/Mack Mega Coaster: We already have the trains, and already have the box track, but I’d like to see the V shaped too.

- Custom Supports: Connectors for different track types, supports connectors, etc. For added realism, I’d like to call this. I swear I’ve seen a video a while ago (Alpha 1/2 or so) where they showed a feature to adjust supports, too bad something like it hasn’t been added into the game, because the supports sometimes ❤︎❤︎❤︎❤︎❤︎ up badly.

Agree with both lists and I would add things above that.
  • S&S freefall tower with additional height options
  • Cable cars (like Von Roll)
  • Paratower
  • Superflume/Shoot a Chute
  • Sky swat
  • Skycoaster
  • Round Up
  • More variety of shops like Candy stalls and other souvenirs like t-shirts.
  • Action photo's from rides
  • Extra elements for the log flume like turning tables and steeper drops.
 
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I am hoping for a grand carousel at some point. A nice and gorgeous grand carousel accompanied with genuine organ music would be lovely to have as an addition to the game. I wouldn't mind it to be part of a DLC, especially because I can imagine that designing such a ride with accompanying music would take a lot of development time and resources.

https://i.imgur.com/K4JBl3Q.jpg
I would love to see a grand carousel in Planet Coaster. Maybe it can be part of a Fairground DLC. I would like to see a all Flat Rides DLC for the next DLC.[yesnod]
 
General Quality of Life Improvements:
1. Enhanced art shapes
* Multiple texture options would be very nice so they're not always so shiny.
* Smaller versions of the existing shapes to be detail parts.
* Paper-thin versions of the existing shapes.

2. Building Editor
* Either have it remember the grid settings for each building so you don't have to switch back to 2m or 1m grids every time you select the same building, OR make the grid size sliders available immediately upon selecting the building, without having to add or move a gridded part.
* When using Advanced Move, ALWAYS have the handles appear in the field of view of the current camera position. Then just put a dot at the selection's center of rotation, which doesn't have to be in the current camera view.
* When using Advanced Move on a group of parts that have been rotated at various angles, always have the "relative" axes align parallel with the building's grid instead of at some weird angle.

3. Paths
* Have concrete textures for both paths and queues that match the default textures of both smooth and rough concrete flat roof tiles.
* Allow elimination of curbs on elevated paths/queues just as you can on ground paths.
* Allow a choice of path and queue railings, such as ones that match all the fence scenery pieces.
* All paths of 3m and 2m widths.

4. Walls
* Need gridded walls of all building sets that are only 2m wide.

5. Notifications
* Put a "Jump To" button on the "Peeps are trapped" notification.
* Have a filter system so you can turn off certain notifications you always get spammed with.

6. Blueprints
* Have the filters for tags available when saving a blueprint. Right now, all blueprints are on the list, making it hard to find the one you're in the process of updating.

Desired DLCs
1. Water Parks
* Water slides of various types that you can build similarly to coasters
* lazy rivers
* wave pool

2. Kiddie Land
* Junior-sized flat rides
* Small-scale, narrow gauge train transport ride
* Galaxi coaster
* functioning arcade and midway games

I like the Kiddie Land idea. Planet Coaster could use some more family/kiddie rides in the game. I would like to have a kidde ride area in my park.
 
That list has a strict 3-wish limit -- this one doesn't. Since my wishlist exceeds 3 wishes, I prefer to participate in this thread.

That list is better because of that restriction. It´s easier for devs to notice what we consider important, unlike here. It is surprising to me that so many people posted mostly rides only here as an important stuff. I just can´t believe these people think it´s rly the most important thing this game needs.

If there is restriction to 3 items, it force people to really think about priorities (but even in that thread, some people managed to surprise me).
 
I will add my wish here:

Ability to add my own tags to blueprints of all kinds. Downloaded, Frontier, private. These tags would be private and will not follow with uploads.

It would be super helpful!
As people name things very different and it gets a mess in the window. For example for the spooky, people name it horror, gothic, spooky, halloween, creepy, crypt, vampire, bat... etc etc. And that way it is spread through the list. If I add my own tag "Spooky Blueprints" to all those, it is easier!
I know there are theme tags but many use many "wrong" theme blueprints together to maximize, and then there's many objects that doesn't have official theme for example apocalypse, candyland, etc etc.

Also, I would love to see a check button to exclude blueprints that have "padlock" on them so early in career you don't have to scroll through hundreds of white padlock pictures to find maybe 2-3 that are open!
 
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Important:

- Fix Water-rides slopes/physics
- More options in wooden coaster supports
- More flatrides which we can texture and theme ourselves.
- Textures on coaster cars.
- More staff options
- Show DLC Pack (I wrote a brilliant system for this on the forum multiple times)
- Depth in water, no more just a surface water skin
- Natural waterfalls

Less important:

- Useless DLC packs which just adds a few objects, some tracked rides and have no function then just add stuff to the game instead of completely effect the gameplay.
 
Important for me and maybe for you guys here :)
- More Flat Rides Please (like Cable Cars and Double Carousel)
- Current Flat Rides should be flexible (like freefall tower and observation tower heights should be adjustable )
- Basic Coasters should be available such as, VEKOMA SLC and Schwarzkopf Looping Coaster.
- Custom Support Tools for all coaster ( So we an create our own supports for our coasters) I highly request this one! in-game coaster supports are unrealistic! We always see many small or even big loops without their supports! lol
- More Options for Coaster Cars Swapping
- Coaster Track Smoother (Any tools which can smoothen coaster tracks more easily)
- More Water Rides Please! (especially for log flume , there should be a bigger log flume ride)
- Weather Conditions! Planet Coaster won't be lively if every day is the same thing! (Rain, Snow, High Temperature, Storm) Also, these conditions will challenge all players more and make the game more realistic!
- Waterfalls should be in terrain edit mode so we can build any small or big waterfalls like in RCT3
- More Water Colors (like Red, Orange, Green or Brown)
- Water Surface should be different according to its depth
- More Animal Animatronics
- For Spooky DLC ( I suggest you to have the second Spooky Pack like more ghosts or devils, additional spooky things)
- Guests should interact more on the rides not just scream when reaching the drop tracks or high speed !
- Guest should scream like in our real life (they're screaming like they're laughing all the times)
- Path Ways should be more flexible
- Blueprints Option should add the recently downloaded! every time I download any blueprints from the steam, I have to remember their names and search by myself

[happy][happy][happy]
 
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Important for me and maybe for you guys here :)
- Double Carousel)
[happy][happy][happy]

The Venezian carousel is a double deck carousel from a Italian manufacturer called Bertazzon.

Double-Decker-Carousel_011-622x350.jpg
 
I'd put Schwarzkopf Coasters at the top of my list. After that would be Premier LIM Launched Coasters.

I spend most of my time building coasters, so I'd love to see additions in that area. The other thing would be the ability to have corkscrews/loops/inversions start from banked track. It's always awkward to have to unbank track just to use an inversion, and often times my own corkscrews come out jerkier than Jack Links (the track smoother doesn't like my custom inversions either). I think improvements to the prefab pieces would be really nice, like control over the transition in/out lengths once the piece has been placed.
 
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