Planet Coaster Day Four Discussion Thread

They stated in the live stream that transport rides and woodies will not be in until release. At this time, I actually think that Frontier had an obsession with Steel Coasters since they put all those steel coasters in for testing and feedback but not one single woodie.

Well, the majority of roller coasters in the world (and in previous games) are steel. Also, what about woodies is so important that it would need early alpha feedback, as opposed to post-release feedback for improvements? In these games, the two types of coasters are not all that different. You build them in the exact same way, they have the exact same base features, like stations, brakes, and so on. The only thing I can think of that would need feedback at this stage is the visual rendering of the wooden supports, and perhaps the availability of special pieces. Stuff like sound effects, animations and physics can be based upon the steel coasters, only changed to match woodies. And the whole system of rendering the woodies correctly is probably why they aren't in the game right now, as it takes time to do it right. Of course, this, possibly with the complexity of water rides, may be a reason to justify a delay of the release date, but at this point Frontier appears to be confident that everything will be done by November.
 
I'm not sure that any feedback after release will be considered as I think that they will be busy moving on to the next project if they haven't already started on it whatever it might be. Feedback would possibly include the same things that we had about the steel coasters, smoothness, color, supports, how they are when crossing paths, and if inversions are included any bugs with them, etc. So, I think there is a lot that could have feedback. I understand that they want to get them right, so that is all the more reason for pre-release feedback. Remember, there were woodies before steel coasters were ever thought of.
 
I'm not sure that any feedback after release will be considered as I think that they will be busy moving on to the next project if they haven't already started on it whatever it might be. Feedback would possibly include the same things that we had about the steel coasters, smoothness, color, supports, how they are when crossing paths, and if inversions are included any bugs with them, etc. So, I think there is a lot that could have feedback. I understand that they want to get them right, so that is all the more reason for pre-release feedback. Remember, there were woodies before steel coasters were ever thought of.

Sorry, what project? The single most repeated thing Frontier has stated is that they're going to be supporting PC for a long time after release to expand it with additional features and content, most likely through DLC/expansions. The Planet Coaster team is working on just Planet Coaster, nothing else, they can't be, at least not yet. It's likely that they will begin working on a new project at some point, but at least a part of the team will remain to support this game. And if all this is not true, then everything that Frontier has said the last few months is a giant lie.

And yes, woodies were there long before steel, but most woodies have been replaced or demolished because they were too old and/or dangerous, and of course because they are a pain to design, build and maintain, same as in a game like this.
 
This is some facts about the Coney Island NY Cyclone:

The Coney Island Cyclone (better known as simply the Cyclone) is a historic wooden roller coaster that opened on June 26, 1927, in the Coney Island section of Brooklyn, New York City. On June 18, 1975, Dewey and Jerome Albert – owners of Astroland Park – entered into an agreement with New York City to operate the ride. Despite original plans by the city to scrap the ride in the early 1970s, the roller coaster was refurbished in the 1974 off-season and reopened on July 3, 1975. Astroland Park continued to invest millions over the years in the upkeep of the Cyclone.[2] After Astroland closed in 2008, Carol Hill Albert, president of Cyclone Coasters, continued to operate it under a lease agreement with the city.[3][4][5] In 2011, Luna Park took over operation of the Cyclone. It was declared a New York City landmark on July 12, 1988, and was placed on the National Register of Historic Places on June 26, 1991.

So this one can never be torn down as it is a historic landmark. At least one will live on.
 
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Planet Coaster you are killing me with these set backs, I really want my Choo Choo!!

Anyway I'm keen to try out the new management side of things.
But I really wish we could test out one Non-Roller Coaster type Tracked Ride.
As much as I like trying out Coasters and Flatrides, I'm itching to try something a little different in terms of ride types.
 
The release isn't the final version. After Alpha there is Beta. [yesnod] (That is still a version in development.)
Beta is before November 27th release though. 27th is final, game will be "finished". From there we'll have to put our hope in patches and updates. Hopefully they add more flat rides, the lack right now is ridiculous.
 
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Joël

Volunteer Moderator
This is Joël reporting live from the Planet Coaster booth at Gamescom 2016! [big grin]

The team is doing a truly fantastic job and it is beyond amazing to be here! [heart]

I've learned more information about the VIP passes that will only be for sale until August 25th. There is some frustration as to what you can do with VIP tickets, and what you can do without them.

Basically, it comes down to this:
Everyone can create an avatar and place it on the globe in the main menu. This will be your icon that other players will see.
Once you've selected your in-game account through the avatar, everyone can create guests in-game using a kind of guest designer, and use it to create LOCAL single guests AND LOCAL guests groups. You will NOT be able to create staff.
This is for all players no matter which edition of the game they have.

Now for the VIP tickets:
VIP tickets give you the same ability to create in-game single guests or guest groups, depending on which VIP ticket type you have bought. The difference is that guests created with VIP tickets not only appear LOCAL, but also ONLINE in parks of other people all over the globe. This works the same for the VIP Staff passes; they are for creating a single staff member that will appear in your LOCAL parks and parks of other players all over the globe!

Zac and Richard Newbold can confirm this. [happy]

See you at the forums! [heart]
 
Beta is before November 27th release though. 27th is final, game will be "finished". From there we'll have to put our hope in patches and updates. Hopefully they add more flat rides, the lack right now is ridiculous.
the game is on final release on 17th November not 27th november
 
I am not sure if they have talk already about the lights working during the day under a cave for example. Is that feature going to be in Alpha 3???
 
Now for the VIP tickets:
VIP tickets give you the same ability to create in-game single guests or guest groups, depending on which VIP ticket type you have bought. The difference is that guests created with VIP tickets not only appear LOCAL, but also ONLINE in parks of other people all over the globe. This works the same for the VIP Staff passes; they are for creating a single staff member that will appear in your LOCAL parks and parks of other players all over the globe!

I think there needs to be slightly adjusted, otherwise I want my money back for the VIP ticket. Just so my avatar can walk globally in all parks is definitely too little for 10 pounds.
 
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I think there needs to be slightly adjusted, otherwise I want my money back for the VIP ticket. Just so my avatar can walk globally in all parks is definitely too little for 10 pounds.

What would you want for 10 pounds? Remember, here is what you paid for when you bought it.

SrsPSFI.png


So, what is the slight change they have to make?
 
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Beta is before November 27th release though. 27th is final, game will be "finished". From there we'll have to put our hope in patches and updates. Hopefully they add more flat rides, the lack right now is ridiculous.
what the development team has completed looks great, i do have to agree with you on the flat rides.over a 3 month period i expected more to be done with coaster's.transport rides, multiple trains and wooden coaster's. overall i am impressed with the work they have put into this sim.
 
Planet Coaster you are killing me with these set backs, I really want my Choo Choo!!

I also would like some word on more family rides, Go Karts concepts were shown in one of the streams, so there coming, but other than that, there's been nothing, not a single ie on: Sprial Slide, Dodgems, Haunted House, Chair lift, Monorail (basically RCTW etc [big grin])

Now Gamescom is done with, I guess we'll go back to snipits every Sunday from now, so who knows what they give us.
 
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Feel like they have wasted some of the stream time with so much of it being given to the 'master builders'. Silverrat isn't really showing off many of the new features, just making loads of individual buildings mostly with the tools we already had.

De Lady Signers castle build was quite cool, showed how you could make something quite complicated looking quite easily just by duplicating a few template blocks. Plus a few things like water and the new terrain tools. But then she nearly had a panic attack when they suggested she build a ride.

Ollie's 2nd stream the other day was the best I think. it wasn't complete chaos but he created something reasonably nice looking without too much effort/complication and demonstrated most of the new features like blueprints, the new path grid/snapping tools, path extras, ride colouring, priority queues, staff, a bit of terraforming/water. Definitely the most useful stream for someone who hasn't seen the game before.
 
It was revealed today that you're also able to share whole parks as blueprints (and this will be in Alpha 3). This should make collaboration with other players really easy. Hopefully this will lead to being able to have some form of simultaneous park editing with friends.

There's a ton of stuff going into this Alpha and it looks freakin' great! The crowd, sound and lighting demonstrations show how much detail and thought they're putting in, aside from all of the cosmetic changes that have been completed in such a short space of time. So much of what has been requested by the community has been put in there too (as an example, I've seen plazas mentioned so many times and that's now in there as are re-colourable walls). If things went in too early, we'd end up with a game like another dreadful theme park game that's out there (hint: not Parkitect) so I am pleased to wait for other features that I'm sure they'll inevitably add (water rides and wooden rides).

Thanks for the streams Frontier, they've been epic!
 
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I did not hear or read if you can load up alpha 2 maps in alpha 3. I want to save some of my coasters and buildings as blue prints and share them. Any idea on this anyone or devs if you can answer this
 
I did not hear or read if you can load up alpha 2 maps in alpha 3. I want to save some of my coasters and buildings as blue prints and share them. Any idea on this anyone or devs if you can answer this

At this point, there's no indication that there are any breaking changes, and parks created in the first alpha still work now, but it's highly likely that with all the changes they've made, roller coasters made in Alpha 1/2 may not work properly in Alpha 3, so you'd have to make changes before sharing it on Steam Workshop. But as they've stated numerous times around this forum, you should be able to open older parks in Alpha 3.
 
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