Planet graphics is broken in many ways and FDEV is in silence. Why?

There is only one playable game version in Odyssey. I did the screenshot literally today.
Framerate doesn't matter for screenshot, they are pictures.

Screenshots & vid may be from earlier versions though. I added the framerate part in brackets only for completeness, although it can be useful in other topics. It's the work of a moment to take two shots, one for the pretty (without ctrl-F), one with.

The shortcut is Crtl-F btw, my mistake (going from memory).
 
Screenshots & vid may be from earlier versions though. I added the framerate part in brackets only for completeness, although it can be useful in other topics. It's the work of a moment to take two shots, one for the pretty (without ctrl-F), one with.

The shortcut is Crtl-F btw, my mistake (going from memory).
Screenshot for "actual" gameplay are taken today. If you think I'm misleading, you are free to go to the planet and take your own screenshots to prove me wrong.
Obviously, pre alpha and alpha screenshot were done in the appropriate timeframe.

In any case, my travel log is available for all to see in EDSM, and you can see that today I only went to the planet mentioned. I can provide the link if you will, don't know exactly how that work.

One of the planet was at 200k+ from the sun, and a total of 15-20 jumps. Not going there again.

If you think quality is poor and your only argument is about not using the proper version, then it's perfectly fine by me. Especially since all the patches since odyssey have barely touched upon planet gen.
 
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I see exactly what was shown in the pre alpha trailer and seen in the alpha itself, really.
Villae C 4, horizon vs pre alpha :
ynpn0der72l61.png

Odyssey today vs odyssey pre alpha, bigger picture :
IXDJzOq.jpeg

View attachment 249227
🤔
It seems someone tried to make the same planet out of plastic, but couldn't get the mountains quite right.

A planet that was visited by player during alpha, AKA the "Frozen planet". It's actually a decent planet, if you don't take the bugs into account (tilling, lod issue). But it's nowhere near what was in alpha.
pegasi sector db-n b7-1 1

For funsies, I'm going to tell you which one is which. You have to tell me the best picture !
Space :
v6hd3en5mdt61.png

View attachment 249228
Low atmo flight. One have already visible snow/ice on the ground, the other a weird dotted camo. Also volumetric atmo vs shader atmo.
044tb8p5mdt61.png

View attachment 249229
On the ground now !
3371xep5mdt61.png

Cold fog weather effect ✅
Large amount of scattering ✅
Visible ice on the ground and rocks ✅
Volumetric atmo ✅
Verdict : (y)

Versus :
View attachment 249230
🤷‍♂️

Bonus shots !
Nice texture instead of actual ground noise :
View attachment 249231
Such high quality ! Wow !

So much tilling I think someone is planting a crop :
View attachment 249232


Now, as I said, the second planet is decent. But it's nowhere NEAR what we had in pre alpha-alpha.
Spot on.

I dont care much about the 'repeating tiles', it seems a no issue when I just play. The reduced graphics is a shame though, and for seemingly no gain.
 
I tried all that. max slider, all settings to ultra... didn't work. I didn't even notice a difference.

At this point I think what's happening is the planet details are transmitted from the server on demand and even though we're talking transmission rates of less than 1 kilobyte/s the server can't keep up because it's dealing with so many players.

I've tested and even in large areas of similar terrain the world can go flat if you fly too fast and it really looks like it's because the data isn't coming in fast enough, and not because my 1080ti doesn't have the VRam.
 
I tried all that. max slider, all settings to ultra... didn't work. I didn't even notice a difference.

At this point I think what's happening is the planet details are transmitted from the server on demand and even though we're talking transmission rates of less than 1 kilobyte/s the server can't keep up because it's dealing with so many players.

I've tested and even in large areas of similar terrain the world can go flat if you fly too fast and it really looks like it's because the data isn't coming in fast enough, and not because my 1080ti doesn't have the VRam.
You did nothing wrong. Your earlier screen is an "invisible rocks". Known bug that will likely be solved, some time in the future.
For the rest of the lack of details on planet, and lod issue, that's also Fdev problem.

Nothing you can do do but wait.
 
Only this "sometime in the future" worries me a little. Not sure if you were around in the early days of Horizons. If so, do you remember the ugly black squares when approaching planetary surfaces? It took months to finally find the culprit...
I wasn't there. So I don't know^^ I believe you though, apparently horizon planet gen was rough, from what I was told :)
The CM collected data about the invisible rocks a few weeks back, with the intent of fixing them. I can't tell when, just that they are aware of it and want to fix it.
 
I tried all that. max slider, all settings to ultra... didn't work. I didn't even notice a difference.

At this point I think what's happening is the planet details are transmitted from the server on demand and even though we're talking transmission rates of less than 1 kilobyte/s the server can't keep up because it's dealing with so many players.

I've tested and even in large areas of similar terrain the world can go flat if you fly too fast and it really looks like it's because the data isn't coming in fast enough, and not because my 1080ti doesn't have the VRam.

The packets do not have anything in common with how fast the details are loaded unless you have a really bad connection, the servers and the rest of Amazons infrastructure can keep up with ease.
What makes a difference is the texture streaming from the drive the game is on, do you have an SSD or HDD?
Is the drive defragmented(HDD) / TRIM optimized(SSD)?
Tried to benchmark it to make sure that there is no bottleneck?
As for SSD, without measuring milliseconds I experience zero difference between an 870 EVO and 980 Pro, HDD's and older SSD's may have an issue with the streaming though, but there are workarounds like caching textures into RAM or to a newer SSD.

EDIT: If you ever played Skyrim with huge texture packs you know what it is about, Odyssey has also over twice the amount of data than Horizon.

Also, the settings do make a difference:
Source: https://youtu.be/G7efYzpquIs
 
The packets do not have anything in common with how fast the details are loaded unless you have a really bad connection, the servers and the rest of Amazons infrastructure can keep up with ease.

I'm running it on a Raid0 drive using pair of 980s. It isn't the loading time that's at issue here. As I said: Areas where the textures have already been loaded STILL are flat if you fly to them too fast. As for your claim that the servers can keep up with ease: No, they can't. They should, absolutely, but they aren't. I'm not saying it's the hardware underspecced, I'm saying there is a problem either in FDev's client software requesting it too slowly, or the server isn't responding fast enough (but I think it's again likely an issue with the software the server has to use). It seems this issue is worse the better your system (if the pile of anecdotal evidence that suggests this is correct) so I'm not sure how this is happening.

As for the 'vid settings matter'. That video is horizons relevant not ED:O. I know because I went through it all long ago and tweaked my VR setup. Those settings being equal the pop-in shouldn't be this atrociously bad in ED:O. As for the new settings: that slider doesn't change a thing on my end. Fdev clearly has work to do.
 
Well, not sure. I disabled shaders preloading in steam.
Try restart game directly in settlement when landed. So all VRAM will be free for that to load up.
Also things like google chrome love VRAM too, for example mine with this this single forum page eats 200Mb of VRAM.
Wouldn't constant restarting be a clue that the game is crap?
 
How dare you to expect FD answer those questions!!!

Now if you go make a new thread with stupid and game irrelevant questions or praise thread i'm sure CM's will show up and post something game irrelevant😄
 
Wouldn't constant restarting be a clue that the game is crap?
It has problems for sure. But "memory leak" is so common problem, that there is no soft at all which don't have it during life cycle.
Game is OK for me, reloading once per hour is a reason to lay down and rest a little any way.
Most likely it is circular reference there, A refs B and B refs A., so when u lose ends to A & B, both entities still in memory. And that cannot be found by tools, because at the end it will be released properly.
 
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I'm running it on a Raid0 drive using pair of 980s. It isn't the loading time that's at issue here. As I said: Areas where the textures have already been loaded STILL are flat if you fly to them too fast. As for your claim that the servers can keep up with ease: No, they can't. They should, absolutely, but they aren't. I'm not saying it's the hardware underspecced, I'm saying there is a problem either in FDev's client software requesting it too slowly, or the server isn't responding fast enough (but I think it's again likely an issue with the software the server has to use). It seems this issue is worse the better your system (if the pile of anecdotal evidence that suggests this is correct) so I'm not sure how this is happening.

As for the 'vid settings matter'. That video is horizons relevant not ED:O. I know because I went through it all long ago and tweaked my VR setup. Those settings being equal the pop-in shouldn't be this atrociously bad in ED:O. As for the new settings: that slider doesn't change a thing on my end. Fdev clearly has work to do.
Didn't notice that issue and my hardware is not low end either, settings do work for me too, been playing around with them quite a lot and also got them a bit different than for Horizons.
Linket the Video since it still covers some basics even if it was made during Horizons.
Your mentioning VR, is that where you see it happen or does that go with a monitor too?
What is your ping to the servers btw.? (23ms on my end)
 
It has problems for sure. But "memory leak" is so common problem, that there is no soft at all which don't have it during life cycle.
Game is OK for me, reloading once per hour is a reason to lay down and rest a little any way.
Most likely it is circular reference there, A refs B and B refs A., so when u lose ends to A & B, both entities still in memory. And that cannot be found by tools, because at the end it will be released properly.
Not in this magnitude, you're comparing car whose light bulb dies once a year with a car whose engine dies every mile!
And reloading once per hour is not ok, for any software....ever....that is crap software which should be removed from market!
 
Not in this magnitude, you're comparing car whose light bulb dies once a year with a car whose engine dies every mile!
And reloading once per hour is not ok, for any software....ever....that is crap software which should be removed from market!
It is not correct to compare with car :D
...because I wouldn't use any car made in such pressure as programs. Current SW industry works like - hey, we sell you car with 1 wheel, next year we will add 2nd wheel, and for additional price u can buy 3rd and 4th something about 2 years later. Every single piece of software is done in such way last couple years, including web sites etc. With exception for space things I think. NASA still have that old people there, who works for 40+ years.
 
It is not correct to compare with car :D
...because I wouldn't use any car made in such pressure as programs. Current SW industry works like - hey, we sell you car with 1 wheel, next year we will add 2nd wheel, and for additional price u can buy 3rd and 4th something about 2 years later. Every single piece of software is done in such way last couple years, including web sites etc. With exception for space things I think. NASA still have that old people there, who works for 40+ years.

Not single game or software i've ever played/used was in such miserable state as Odyssey is.
There simply is no excuse for that and as long some keep justifying them they'll keep doing it.
 
Not single game or software i've ever played/used was in such miserable state as Odyssey is.
There simply is no excuse for that and as long some keep justifying them they'll keep doing it.
Really? Short list of 2020-2021 games (in russian):
Source: https://www.youtube.com/watch?v=hT0HJ3VfLTM

1. EDO
2. biomutant
3. outriders
4. destruction allstars

....well, more then 10 in list in video and only 2 were +/- acceptable.
Those guys are "about gaming" magazine.
 
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