Why isn't ED using tesselation? Using the srv using and looking at the ground feels like driving on a sheet of paper with a few rocks here and there. And it looks even worse in vr. Tesselation would give these 2d textures depth, and add to what the ground should actually look like.
This also affects planets. Approaching planets you don't get a sense that it has a surface. Only when you get closer does the terrain starr to differ, but these 2d textures just kill the effect.
FD, can you look into enabling tesselation in ED?
This also affects planets. Approaching planets you don't get a sense that it has a surface. Only when you get closer does the terrain starr to differ, but these 2d textures just kill the effect.
FD, can you look into enabling tesselation in ED?