Planet ground textures look like asp

I'm taking sunday off.... and do I understand that I need to reduce my fps to 60?

Back in the day if I dared even compare my PS4 to an XBox, the mod bat smacked me upside the head. I guess platform-bashing is now kosher. I'm cool with that, as long as I can play, too! :D
 

Ian Phillips

Volunteer Moderator
Back in the day if I dared even compare my PS4 to an XBox, the mod bat smacked me upside the head. I guess platform-bashing is now kosher. I'm cool with that, as long as I can play, too! :D

When comparing platforms, there are different sorts of comparisons made.

Some are deliberately formenting conflict under the mistaken idea of someone being superior because they use a bigger tool.

Others are made from a position of ignorance.

Occasionally a post is made from a knowledgeable and informed standpoint, but they are rare.
 
Just to be clear, I’m no platform snob. My comments were aimed at GG7 who quite obviously is. :)

People play a game and enjoy it, I don’t care what system they play it on.
 
(FYI: The human eye can not discern the difference between 60fps and anything higher. FACT! - Any perceived difference is in your mind)

i am interested in any actual backing of that FACT, because i've experienced myself the difference (much to my surprise).
 
Is now the time to start the discussion of how many FPS the eye/brain can actually perceive? ;)

Oops... ninja'd. Ah well. Though it isn't fact that the eye/brain can only perceive 60FPS, as the eye and brain do not see in frames...

Their have been plenty of double blind tests that have shown that the typical human being cannot discern the difference between 60fps and 144fps. Any perceived differences are down to OTHER factors in the monitor's hardware capabilities at various resolutions and frame rates.

While we are capable of discerning 60fps from 1000 fps, it takes an exponential increase like that for any difference to be noticeable, and only then, by a fraction of the population.

But...continue to make the argument that it actually matters folks. The PC monitor makers LOVE you and your cash! ;)

Why not pick up some $1000.00 speaker wire while you are at it? [haha]
 
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Except 60fps on a 144hz screen looks terrible. 80 is okay and over 100 is perfectly acceptable.

How many esports FPS pros do you see using 60hz screens?

Yeah, none. There’s a reason for that.

You keep on inventing justifications for your sub standard hardware, kiddo. You absolutely love to brag about your 1080Ti every chance you get. It’s hardly a Titan V though is it, otherwise it may be able to do 4K at a proper frame rate, 140+.

:)
 
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Not quite. Tessellation is used in conjunction with displacement mapping which reads the height information to move the smaller vertices up or down. This means having a lot of vertices in the terrain mesh and more computer power to process the height data. There's a good article by Nvidia here.

I suspect FD already uses a form of tessellation and displacement mapping (however described) on the planet surfaces simply to achieve the cratering effect, but it does not have the level of detail in the example "Ghost Recon Wildlands" image shown earlier in this thread. A re-working of the planet surfaces has been announced as part of the Beyond Series Chapter 4 update. Tessellation and displacement mapping may well need work to achieve the detail shown in the concept art, but it's not going to be easy.

this. i would ask how op knows if (and how) frontier is not using tesselation on terrain. tesselation is not a silver bullet magic trick that makes everything so shinier just by dropping it in.
 
i'm not typical. i knew it! [haha]

If you want to do this right... Put your 144hz monitor down to 60fps next to a 60hz monitor running at 60fps.

The 60hz monitor will look noticeable smoother at 60fps than your 144hz monitor does. THAT will be the difference you think you are seeing.

Do you honestly believe that the panel manufacturers don't see you coming? lol!
 
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Their have been plenty of double blind tests that have shown that the typical human being cannot discern the difference between 60fps and 144fps. Any perceived differences are down to OTHER factors in the monitor's hardware capabilities at various resolutions and frame rates.

You're comparing apples and tractors. The eye/brain can perceive one frame in 1000 per second under some circumstances, because FPS has no meaning there (i.e. an image can be hidden in a single frame of a 1000FPS video, and the human brain, when trained, can spot it). Subliminal messaging uses this technique (though obviously 1000FPS is an extreme example of that).

Now, whether a gamer gains anything by using high FPS monitors is another discussion entirely. And personally, my gaming screen is a 1080p projector - which gives me a 60FPS image that is around 3m wide. I have no desire for any higher framerate. Though of course my Rift runs at 90FPS. :)
 
Like I said, there’s a reason FPS esports pros exclusively use 144hz screens and are making the transition to higher refresh rates.
 
Tessellation has been around for more than 8 years. We should have an option to enable it, because it adds amazing depth to dull flat textures.

[video=youtube;PK8Jun0dguU]https://www.youtube.com/watch?v=PK8Jun0dguU[/video]

For those wondering, this is the sort of difference tessellation can make:

https://80lv-cdn.akamaized.net/80.lv/uploads/2017/05/InEngineTerrainForeground.jpg

I would absolutely love to see Frontier use this technique to make planetary surfaces appear less flat up close.

Yeah the ground textures are improved in 3.0, but it would look 100 times better with tessellation.
 
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I took this from my humble PS4 Slim. I was pretty impressed at the time...

DYB4PKRWsAE629f.jpg:large
 
If you want to do this right... Put your 144hz monitor down to 60fps next to a 60hz monitor running at 60fps.

The 60hz monitor will look noticeable smoother at 60fps than your 144hz monitor does. THAT will be the difference you think you are seeing.

Do you honestly believe that the panel manufacturers don't see you coming? lol!

that sounds wicked, but wouldn't surprise me.

what i did is this:
- i have asus pg348q (oc 100hz) + 1080ti
- my son has asus mg287q (144hz) + 980ti
get in practice game in overwatch and just do some fast turns on both systems. the difference in smoothness is huge in his favor (he's more into twitch type games, that's why he chose that monitor, and he makes damn sure his fps never drops below 144, graphic detail is secondary).

of course it depends on the type of game, and of course absent direct comparison you get used to anything. but i'd say the difference is very real.
 
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this. i would ask how op knows if (and how) frontier is not using tesselation on terrain. tesselation is not a silver bullet magic trick that makes everything so shinier just by dropping it in.

All you have to do is take a closer look at the terrain. You will see that the textures are absolutely flat. And if and devs are not taking Sunday off They will probably confirm.

And the reason why 60 fps looks bad on a higher refresh monitor is that said monitors are designed to display perfectly at a higher refresh rate. It's like using an off resolution on a 1080 monitor. It won't look good.
 
A 60hz monitor running 60fps at the side of a 144hz monitor running 144fps. Difference is night and day.

I should know, I have a 144hz as my middle screen, with 3 60hz monitors around it, one to each side and one above.

https://www.testufo.com/photo is the only suite of tools you'll ever need to see the difference.
 
All you have to do is take a closer look at the terrain. You will see that the textures are absolutely flat. And if and devs are not taking Sunday off They will probably confirm.

textures do vary with distance. i'm guessing that's some form of tessellation. maybe you just want higher detail?

And the reason why 60 fps looks bad on a higher refresh monitor is that said monitors are designed to display perfectly at a higher refresh rate. It's like using an off resolution on a 1080 monitor. It won't look good.

just to be clear, i tested a 100hz monitor running at 100fps, vs a 144hz monitor running at 144fps, so just their respective native frequencies. even 100fps vs 144fps the difference is quite noticeable.
 
Because AMD's GCN architecture isn't terribly strong at tessellation and ludicrous NV HairWorks levels of tessellation would tank performance on consoles.
 
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