I'm out in the black exploring heading back from Colonia. I've come across a system that has a planet very close to two suns.
The locations of the suns mean that the planet should be fairly evenly lit on both sides. However as you approach the planet in supercruise, the side facing away from the planets parent side is in complete shadow.
It's only when you get down to the surface of the planet, that the lighting effect from the second star comes into play, and the surface becomes brilliantly lit as you'd expect.
This seems to suggest that when in at a distance, the light sourcing is modelled more on a single light source, rather than multiple ones. I'm not sure how much it would tax the GPU to model the light sourcing more realistically. But at the moment it does break the immersion a little.
I'll see if I can do a video later.
Tim
The locations of the suns mean that the planet should be fairly evenly lit on both sides. However as you approach the planet in supercruise, the side facing away from the planets parent side is in complete shadow.
It's only when you get down to the surface of the planet, that the lighting effect from the second star comes into play, and the surface becomes brilliantly lit as you'd expect.
This seems to suggest that when in at a distance, the light sourcing is modelled more on a single light source, rather than multiple ones. I'm not sure how much it would tax the GPU to model the light sourcing more realistically. But at the moment it does break the immersion a little.
I'll see if I can do a video later.
Tim