Planet Zoo - Animal Talks needs more!

I am very happy there is this animal talk going on but its not enough for longevity as this needs to progress and get deeper like a skill tree or it will just run boring.

The educators need to have long long bonds with that animal like in real life for them to be equipped enough to talk about an animal they are caring for
TO make it fun and interesting educators needs to be constantly near the animal to see what skills will unlock for them to talk about it.
Educators are given lots of enrichment so they can train the animal to see which of these skills will unlock.
Educators will not just speak but can show unique tricks the animal can do cause of the long bond and the dedication and training provided.
Players can click on guess to see what they have learnt about the animal if the educator have passed on the information to them.
Should be lot of side activities to do!
Permanent long time vistor are also needed as you don't want them to go away and forget but come back and see what you done to improve things???
Educators should also talk about how they are improving? How they are learning in their babble language. So guest will remember the next time they come!
Pressure mount on players to deliver! This can be an option that is turned off.

They should also be varied types of injured animals brought to the zoo so educator can tell the guess how they are providing and caring for them! It can be a player challenge to see what the best way to care for these injured animals.

Should be events where the zoo is needed to take in animals going to be slaughter and this will effect the reputation of the zoo. Give players a problem of what they are going to do!? Help or ignore? As time goes on players can look at what your zoo stands for and what it does not! :) This will encourage players to not just look at the zoo for visual stimulation but actually tour the zoo and see what the player have done to give the best care to the animals? This is why we need more tools for this to occur as right now players are not actively building their zoo for this purpose. You just build it as nice as possible follow a few rules and that is my zoo. But this idea take its further and it not just about placement of objects but how the placement of object is enriching the animals lives in certain ways not seen before. Maybe less animals and bigger area will trigger certain health benefits not see in a cramp zoo? Certain behaviours turned on? Like in the real world? The fin of a killer whale will be straight instead of floppy in zoo with the capability to have such large areas of exploration to swim.

Players will be building to unlock certain health benefits and behaviors and paying close attention to the research of how it should be done. This building now becomes more focus more on conservation and the animal then just building for fun.

It just not enough to put an enrichment bowl and change its object every now and again this is not education as the player is not learning anything of why its done....

I hope there will be long tours of educator just taking a group of people around the zoo teaching them things about each animal.

I hope this get into a DLC if players want to concentrate on this type of activity.

So much more can be done i hope it does not stop with free content I will pay for this! :)

BUILDING WITH PURPOSE THEN JUST BUILDING CAUSE YOU JUST WANT TO BIGGEST ZOO.
 
I think you're making this way deeper than it needs to be in a kids game.

Where you able to understand what was posted in the first place?
English is probably not the first language, therefore I find it hard to understand what's said.
 
Where you able to understand what was posted in the first place?
Yes???? 🤨 Some of it was a good idea like having the staff walk around the zoo with guests and bringing injured animals but alot of it was also too much. Like suggesting having the option to take in an animal or let it go to slaughter is a bit much. Could just have it where you choose to take an injured animal or it will go to a different zoo??? Why slaughter of all places???
 
Yes???? 🤨 Some of it was a good idea like having the staff walk around the zoo with guests and bringing injured animals but alot of it was also too much. Like suggesting having the option to take in an animal or let it go to slaughter is a bit much. Could just have it where you choose to take an injured animal or it will go to a different zoo??? Why slaughter of all places???

That's what I mean, who uses the word slaughter, should have used the word euthanized.
A lot of the things said, doesn't really make sense to me.
 
I think you're making this way deeper than it needs to be in a kids game.

Experience in Development
This is not just a kids game its also for people like me who love Management cause it will happen if Frontier have failed to utilize this feature! I am very experience in development so i know what works and what does not. This will work then just having everything really basic or else as i said in another post it will be like planet coaster where it just all about new content and then once a new game comes out this game get boring. Why do you want that?

And with slaughtering this is more outside the zoo to save them you don't actually see this going on just that animals are getting injured and you bringing them in the zoo to save them.

THe sims 4 have sleeping to make babies but its a family game and it still in there but as an option so if people don't want to see it they can cover it up and if they want to see it they can. :)

ALso in zoo animals are put down its very traumatizing but its done in a very friendly way away from the public and only the keepers who are train do it.

Think about your Dog for example?
I suggest watching sims 4 cats and dogs and see how much interest you can get on repetitive behavior? Do you want to play the same thing over and over again? My idea is to try to and make it as real as possible and keep it fun and entertaining at the same time.

For casual and hardcore
Many who resist these ideas have never playered real management games before it takes a little patient to learn the steps and eventually you will know what to do just like in Planet zoo. WHere you need to learn where things goes it does not come automatic.

I have said in previous post that players can have options of how much they want to get done in the zoo its not compulsory like in cities skyline.
 
I just want to tell you all that its happening with my animal behaviour idea! A game is doing something similar they will be improving their animal behaviour over time and i wish planet zoo and the fans here will see how beneficial this is!

Streamer tell me this is not a kids game as they love the complex design the game gives them so why not have add more things to the animals? Bring alive the zoo and make players spend more time with the animals then just the design let the players choose. As i see the hype of one pack coming out and then players get bored of it cause the animals do not do much at all.

There is already so many animals why not just work on those and build its behaviour tree so they do more things and players can then have more activities to do with them?
 
While the original idea goes a bit too far for me, I agree that the educators need a little more to them. Maybe enrich the animals. I dunno. Someething at least. The repetitive rawring in front of a tortoise habitat (example) is laughable..

I also don't know how anyone can think this is a kids game, though... Believe it or not, not everything with animals in it is made for kids. Most kids will actually not even be able to play PZ without the help of an adult, due to its complexity.
 
Back
Top Bottom