Does anyone know if the problem with trade centre has been fixed? I'm not home until Sunday to check this. Was hoping it would be fixed by time im back from holiday. Currently have a break from the heat in turkey
Sadly, it looks like these were not included in this update. Hopefully in the next one?
I can report that the specific Franchise bug that came with 1.10 still exists, after this 1.10.1 update, where having an animal up for trade with a long species name (such that the species name gets abbreviated with "...") will block the ability to trade any other animal so long as the first one is visible in the window. (I'm not a tech expert, but I'm led to believe that the issue is any time that it's still registering as an "active script"(?), so in some cases this may also include one or two rows above or below what you can actually see.) Thankfully, the work-arounds where we need to re-sort the list and scroll until the offending animal is no longer visible (and/or re-sort and scroll until the active script is no longer registering?) do seem to work, at least as well as they did before.
The updates that have been included all look really nice though! So we'll hold our breath that the trade center problems are on the devs' radar, but just taking a bit more time to implement.