I wonder if it’s a new development stage - subadult/adolescent maybe? It does look different.And... the bear sitting in the front of the pic looks different than the others, or is it just me?
I think it is just photoshopped in with the rock it sits on as that feels different tooI wonder if it’s a new development stage - subadult/adolescent maybe? It does look different.
If I had a nickel for every time there was speculation about update to the brown bear model based on a teaser picture for the upcoming update I'd have two nickels. Which isn't a lot but it's weird that it happened twice.I wonder if it’s a new development stage - subadult/adolescent maybe? It does look different.
Quote this 100%, at this point of the game i wish we had a sandbox market update and a terrain texture tool, other than that everything that comes is a plus for me.For me, this update annoucement is not that exciting. I'm happy about flexicolour staff which will be useful to make our zoos more unique. It's also always nice to see new animal behaviors being added to older animals. I really appreciate that the devs keep updating the animals to make them behave more and more realistically. That being said, those are two relatively "small" things and I'm not really interested by the camera effects. I'm sure YouTubers will love it but I don't think I will ever use it. But, oh well, every update can't be for everyone.
True, the sandbox market is really Baba.Quote this 100%, at this point of the game i wish we had a sandbox market update and a terrain texture tool, other than that everything that comes is a plus for me.
Ok, so, this'll be perfect for me to customize different workzones. Maybe zone 1 has gray pants while zone 2 has green pants. While it seems not interesting, this may be useful. I'm kinda tired of having to go one by one in my staff panel to look for who I need since I forget their names...Staff Flexicolour
New season, new wardrobe! With the addition of Staff Flexicolour options for your Zoos, you'll be able to customise the colour combinations of your staff's uniforms, allowing for a whole new range of possibilities. These options will allow you to create custom colour schemes for your favourite members of staff through their individual info panel, or select different colourways for each staff type through the Staff Overview screen so you can get an at-a-glance overview of where they are in your zoo. The decision is yours!
This'll be fun to watch. I'm sure guests will wipe their faces, but it'd be super funny if they start spitting because the camel spit got into their mouth...Spitting Behaviours
Guests might be in for a surprise next time they're a little too close to your habitats...some animals will now exhibit spitting at guests as a new behaviour! They'll be able to spit through some of the fences, and you might even be able to spot them attempting to spit through the glass walls of their habitats . Both the Bactrian Camel and Llama are capable of spitting at your guests in-game, so you'll want to keep an eye out to spot this behaviour in-action. Luckily, guests who experience spitting behaviours first-hand won't have their happiness impacted - how understanding!
Very cool and useful for videos. Reminds me of the cinematic camera from JWE 2. Great as a screensaver maker...Scenic Camera Mode
Lights, camera, action! With the new Scenic Camera Mode, you'll be able to create smooth vista shots throughout your Zoos.
Just place the camera in your desired location and select from a few predefined camera behaviours like spin, ellipse, spiral in, spiral out, then further adjust the zoom and movement speed of the camera to experience cinematic views of just parts of your zoo or your whole zoo if you'd like!
Not too interested in this, but nice for YouTubers nonethelessCinematic Route Editor
That's not all, for our nifty Planet Zoo community who love creating more intricate and compelling videos and views of your park, we've added a new Cinematic Route Editor! This tool will put you into digital animation mode, allowing you to add specific key frames to any area of your park that can all be connected or separated in sequence to create a unique and defined path for the camera to transition through. You can add as many key frames as you like and each key frame can be customised by changing camera position, rotation, focus, zoom or cutting directly to the next key frame. There are also some route settings you can add once you've created your key frame animation that include: hiding the UI whilst your route is being played, looping the route or changing the speed of the animation as a whole. It's a truly dynamic way to show off all your hard work to the world, so make sure you have a play around with it!
Yeah, after the weird diorama stuff, this again feels very much catered to Content Creators but not at all useful for the average player. (At least I like watching PZ content, so we'll see how that plays out).I’m keeping an open mind but so far I find this update very underwhelming.
I’m really keen for updates that contribute to the versatility of what we can build - more varied maps and map skirts, better biome options - than camera tricks and ways to show off what we build.
Another case of putting content creators first as far as I am concerned.
For me there’s nothing really to get excited about.
Congrats on your new job!Ah no way!!! So excited for this and the livestream! What an excellent day for me: started a new job and there’s a Planet Zoo update announcement