Before Odyssey I used to let the NVIDIA driver handle Anisotropic Filtering, but when I changed computers and lost my profiles I kinda forgot to change the settings back. I'm not sitting on a planet surface at the moment and have no time to fly, so I can't really test things right now.
Back then it made the image a lot more crisper, especially in the distance where it usually went all blurry on surfaces.
I also switched Anti Aliasing mode in the driver to enhance the application settings and put it to x4. Not entirely sure because I didn't test much, but I'm under the impression my ship is less aliased now.
LOD bias is also set to clamp. No clue if that changes anything visually in the end, but well, it wasn't on the vanilla setting to begin with, so...
No clue about AMD cards, but if you have an NVIDIA card, try around with it? Before Odyssey dropped I tried around a lot with it and it really made a difference.
(Obviously this doesn't help with drawing distance though.)
Back then it made the image a lot more crisper, especially in the distance where it usually went all blurry on surfaces.
I also switched Anti Aliasing mode in the driver to enhance the application settings and put it to x4. Not entirely sure because I didn't test much, but I'm under the impression my ship is less aliased now.
LOD bias is also set to clamp. No clue if that changes anything visually in the end, but well, it wasn't on the vanilla setting to begin with, so...
No clue about AMD cards, but if you have an NVIDIA card, try around with it? Before Odyssey dropped I tried around a lot with it and it really made a difference.
(Obviously this doesn't help with drawing distance though.)