Planetary Features / Draw Distances

Before Odyssey I used to let the NVIDIA driver handle Anisotropic Filtering, but when I changed computers and lost my profiles I kinda forgot to change the settings back. I'm not sitting on a planet surface at the moment and have no time to fly, so I can't really test things right now.
Back then it made the image a lot more crisper, especially in the distance where it usually went all blurry on surfaces.
I also switched Anti Aliasing mode in the driver to enhance the application settings and put it to x4. Not entirely sure because I didn't test much, but I'm under the impression my ship is less aliased now.
LOD bias is also set to clamp. No clue if that changes anything visually in the end, but well, it wasn't on the vanilla setting to begin with, so...

No clue about AMD cards, but if you have an NVIDIA card, try around with it? Before Odyssey dropped I tried around a lot with it and it really made a difference.

(Obviously this doesn't help with drawing distance though.)

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The planetary LOD tables were severely nerfed from alpha to release to now. I really hope that Fdev could reinstate the old LOD tables so that planets would again look as amazing as they were with the original UltraforCapture quality setting.
 
Here's a quick video to demonstrate the problem:
The draw ranges and LODs have been downgraded pretty soon after release, but not that much. I can't recall ever experiencing the issue illustrated in your video.

Would probably be helpful to get a bit more context (settings, hardware specifications, et cetera) as I don't think it's a very common issue based on what I've read on the forum over the year.
 
Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz with 32GB of RAM and a NVidia GTX 1080 videocard running at 1080p
My only concern is the pop in. The LOD is low because I had turned everything down in an attempt to fix it.
The low settings don't seem to help. It still happens and seems to be better or worse depending on the planet.
 
The draw ranges and LODs have been downgraded pretty soon after release, but not that much. I can't recall ever experiencing the issue illustrated in your video.

Would probably be helpful to get a bit more context (settings, hardware specifications, et cetera) as I don't think it's a very common issue based on what I've read on the forum over the year.
I have noticed similar effects, back in January, but I have been assuming it is down to my current system.

Intel Core i7 6700HQ @ 2.5GHz, 8GB DDR3, Nvidia GTX 950M 2GB.
Settings high and medium.
 
Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz with 32GB of RAM and a NVidia GTX 1080 videocard running at 1080p
My only concern is the pop in. The LOD is low because I had turned everything down in an attempt to fix it.
The low settings don't seem to help. It still happens and seems to be better or worse depending on the planet.
i5-7500, 16 GB, 1060 6GB at 1080p as well. During my trips I usually run at High settings (despite the subpar FPS) and even though I did suffer some stutters and streaming issues while flying fast, I still didn't get those massive delays you were experiencing.
 
The planetary LOD tables were severely nerfed from alpha to release to now. I really hope that Fdev could reinstate the old LOD tables so that planets would again look as amazing as they were with the original UltraforCapture quality setting.
Not for the draw distance of the objects. We used to get popping even on foot. But yes, the UltraforCapture was nerfed with the Ultra+ and then they nerfed Ultra+ even more. I didn't really notice when, but the planets look now really flat and blurry during approach.
 
Whats sad is even tho it has lower resolution textures and lack of any rock scattering even space engine has better looking planets terrain wise than elite dangerous and they were created by one man.
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Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz with 32GB of RAM and a NVidia GTX 1080 videocard running at 1080p
My only concern is the pop in. The LOD is low because I had turned everything down in an attempt to fix it.
The low settings don't seem to help. It still happens and seems to be better or worse depending on the planet.

Im running a AMD Ryzen 7 3700X 8-Core Processor with 16g ram and an NVIDIA GTX 1060 with 6g.
I see the same pop in issue and draw distance problem.
I also see random points on planets where my FPS drops to below 15 and stays there tell I exit the game and reload it.

Ill note that normal FSP @ 1080p tends to be 60+ for me in the game.

Though I tend to not report this kind of thing because Im running Steam on a Linux Desktop, so the game is running in proton. Just figured it was an issue with proton and not ED.
 
Turn off the antiAlias, and the amd up scaling.
Supersampling gives better visuals.

but that doesn’t stop the popping.
 
I have been dealing with the same issue. Massive new gaming rig, 3080, i9-11, 64GB RAM and still get lower res textures and the annoying popup. I swear after Update 11 this is when the quality was reduced. Update 10 was nice.

Glad I am not the only one experiencing this.

Gary
 
The spawn- and draw distance of scatter entities has been very restricted for me all along, with Odyssey, making spotting flora from above all but hopeless; But what I have noticed with the latest update, is that the sharp line between things that are nearer than a certain distance, and decently detailed, and things that are farther, and less detailed, is sharper and closer-looking than ever. The lower detail bit seems to drop an extra LOD, and does not seem to improve if one throttle down to give a better one time to get generated...

(EDIT: I still, also, have the bit where it takes many seconds for lower-to-high LODs of my ship in the menu scene to stream through, by the way... It is not as bad as during "alpha", where one could look at its lowliest "shoebox" countenance for almost half a minute, but...)
 
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Alright, in regards to my severe pop in lag issue: It must have been an old Horizons tweak I did to the xml file that I carried over to ED:O and was made worse in recent update. I deleted my graphics config folder and ran a file check. The pop in greatly improved to what I think everyone else gets (but in my mind is STILL too slow) and I now get the weird bacteria look like black puddles at far LOD but then look normal at around 250m.
Thanks to all input. Just knowing my issue was apparently unique helped me troubleshoot.
 
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