The planets for Beyond look miles in front of what was released in 2.0, no comparison imo.
I still wonder why ED couldn't do close fly by over planet in the stream. It would have taken only a few secs more. I hope textures are as sharp on the ground as now.
It was fully explained by one of the devs in a forum post, updated lighting system interacting badly with the material system. Didn't stop people from moaning still or inventing their own theories. Which is why many devs probably find it a waste of time and energy posting on the forums.
I have plenty of footage of v2.0 planets.From orbit, they were certainly vastly better than what we have right now, but from what we have seen so far, the v3.0 planets are significantly superior in just about every way when compared to v2.0 planets.
Here's some v2.0 planets (the second one is Mercury):
(Current surface textures are also a lot better than what we have now. However geometry / geological formation and variation was far better in v2.0)
I think the fact that this BUG or whatever you want to call it was allowed to remain in the game for over a year is what ticked people off.
It is still a head scratcher that a game developer would allow the entire look of their game to be altered by a mistake and then just ignore the problem for what in video game time is an ETERNITY!