Look, it's quite simple. IRL a light source on one side of a sphere can never illuminate more than 50% of the sphere. The other 50% is always entirely in the shadow of the lit 50%.
But in answer to your arguments: neither the nature of the light source nor perspective have anything to with it. Imagine the planet isn't a planet but a flat disc of equal diameter to the planet. No matter how big the star is in front of the disc, every part of that star is completely obscured to everything immediately behind the disc. None of its light shines behind the disc. There is no way around the disc for the light. So light rays from a star incident on a planet always behave as though they run parallel to the line joining the centre of the star and the centre of the planet. There is no way they can shine down over the top of or under the bottom of a planet, no matter how big the star is or how close in to it the planet is. That's not an assertion, that's just how the observable fact that a single star never illuminates more than half of a planet at a time is explained. And for perspective to make a half-illuminated planet look more than half-illuminated, the observer would have to be closer to the lit side of the planet than the dark side, in which case perspective would make the terminator line between the light and dark appear curved and not straight at all anyway. Obviously.
Now take a look at Cmdr Spanksh's screenshot from some free simulator he downloaded from some amateur programmer somewhere:
View attachment 76064
You can see that the terminator line is vertically straight, and cuts the planet unequally in two. If you look closely it curves at the top and bottom of the planet as if suddenly changing direction for no reason and impossibly cutting even further into the unlit side of the planet on the far side of the view, presumably in an attempt to simulate atmospheric light scattering. But if you ignore that, logically the vertical terminator line must extend all the way around the planet in the same plane (what else can it do?) so that when viewed from exactly the other side from the same distance, the planet's illumination appears identical but laterally reversed, like so:
View attachment 76065
This is of course impossible. There is no way that the terminator should appear vertical unless the observer is looking from directly above it, so the terminator runs straight through the middle of the circle the planet presents to the observer, cutting it clean in half. Plainly the simulation used to produce Cmdr Spanksh's image is wrong as well as that used in ED. Perhaps they're using the same budget algorithm. The point being amateur simulations prove nothing. I challenge anyone to find a single photograph of any planet or moon IRL which shows such an illumination as in Cmdr Spanksh's simulated screenshot. And it's no use trying to bully me into conceding the point even though I'm right. This is the Internet. You can't touch me.
Seriously, take it from me, I'm an astronomer, and I have never seen anything in Outer Space lit up like that. It's simply not possible. Believe me. I know all about what planets look like under different illuminations, indeed I've trained myself to recognize every slight disturbance in a terminator line that might indicate something going on in a planet's atmosphere or on the surface. And they look nothing like what you see in ED, nor in Cmdr Spanksh's simulations. I know what I'm talking about. In an annular Solar eclipse, you don't see some of the half of the Moon facing away from the Sun still lit up in a ring around the edge do you now. Similarly in a transit of Mercury or of Venus, even with Venus' thick atmosphere. QED.
So can I get a moderator's opinion and an answer to my tickets now? The game's great and everything, but every time I see the planets lit up all wrong in a realistic recreation of the Galaxy it kinda breaks the immersion y'know what I mean? It's not a difficult fix. Ask DB about the following line of BBC BASIC code, as used by the BBC Microcomputer which ran the original Elite. It draws a silhouette of a globe for any percentage of illumination. I wrote it myself to make templates of Venus and Mars to draw on whilst I'm observing them at the telescope.
MO.0:I.'"PHASE (%):"P

=(50-P)/50:CLS:MOVE640,0:F.X=(0-(PI/2))TO(PI/2)S..1

R.640+(512*COS(X)),511+(512*SIN(X)):N.:F.X=(PI/2)TO(0-(PI/2))S..1

R.640+(512*P*COS(X)),511+(512*SIN(X)):N.