The title says it all, I think the landing alignment indicators used during rough planetary landings should also be active over landing pads. Especially for larger ships, anyone else agree?
No.
The alignment indicators are useful for landing in unprepared terrain so that your ship lands relatively flat.
Landing pads are prepared terrain designed to be flat for ease of landing so you don't have to waste time trying to orient you pitch/roll to land. Just set down.
Use your instruments for crying out loud. You get a full ship indicator to replace your radar at the bottom when you're close enough to the landing pad you can tell if you're off balance.
No.
The alignment indicators are useful for landing in unprepared terrain so that your ship lands relatively flat.
Landing pads are prepared terrain designed to be flat for ease of landing so you don't have to waste time trying to orient you pitch/roll to land. Just set down.
Use your instruments for crying out loud. You get a full ship indicator to replace your radar at the bottom when you're close enough to the landing pad you can tell if you're off balance.
Something is a bit weird after 2.2 - it almost seems like the border between aligned and not aligned has gotten tighter. Takes more time pitching up and down when dropping onto the pad.
Somehow I don't think I suddenly forgot how to land a Python in the space of a few days.
I've been having a lot of trouble landing the beluga in stations to be honest. Lousy piloting skills I know - but a level indicator wouldn't be a bad idea.![]()
I'm not changing my stance. With unprepared terrain you get all those little bumps and hills you can't really see rendered on the radar which makes landing more difficult. With a flat surface you can see in the impact/damage indicator just to the right of the radar flash telling you what's impacting the ground and it gives you an idea of what angle your ship is at so you can adjust accordingly.
Also looking out your front viewport to ensure you're level with the horizon helps too. If the tower looks wrong, you're probably not oriented correctly. There's already several dozen indicators alone before Horizons that tell you if you're off balance.
What you thought piloting was easy? You sit back and let the computer do the work? That's just horsecrap.
People already don't pay enough attention to their instruments as it is and ask for more instruments they'll ignore just so they can ask for something else try and make their lives easier? Automation is a beautiful thing but the more sophisticated something is, the more likely something is going to go wrong. (Docking Computers slamming you into the station because their pathing corrupted. Sounds realistic to me.)
I'm not changing my stance. With unprepared terrain you get all those little bumps and hills you can't really see rendered on the radar which makes landing more difficult. With a flat surface you can see in the impact/damage indicator just to the right of the radar flash telling you what's impacting the ground and it gives you an idea of what angle your ship is at so you can adjust accordingly.
Also looking out your front viewport to ensure you're level with the horizon helps too. If the tower looks wrong, you're probably not oriented correctly. There's already several dozen indicators alone before Horizons that tell you if you're off balance.
What you thought piloting was easy? You sit back and let the computer do the work? That's just horsecrap.
People already don't pay enough attention to their instruments as it is and ask for more instruments they'll ignore just so they can ask for something else try and make their lives easier? Automation is a beautiful thing but the more sophisticated something is, the more likely something is going to go wrong. (Docking Computers slamming you into the station because their pathing corrupted. Sounds realistic to me.)
What you thought piloting was easy? You sit back and let the computer do the work? That's just horsecrap.
Had this problem today with docking - check out the first 30 seconds or so. A lot of people are telling me I pointed the nose of the Beluga too low (it was very low). Many other people are saying since 2.2 they are having this same issue with their Cutters, Anacondas and Pythons:
https://youtu.be/7gLK3LP5K0Q?t=10s
Thats... well, strange. Currently flying a Liner myself and so far i never had this problem. Sure, a little bump to the shields due to incorrect placement every now and then, but never something like what can be seen in you vid
But yea, at least compared to the first few secs i usually have my ships in a balanced position or the rear a bit down like a plane during touchdown.
I've been having a lot of trouble landing the beluga in stations to be honest. Lousy piloting skills I know - but a level indicator wouldn't be a bad idea.
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I agree that it feels like something has changed.
That's interesting to hear. My initial thoughts were that this is a bug, but many of the comments on the video told me I was mis-aligned. However since then many more comments have appeared from other people saying they are having this exact same problem in other ship types.
So maybe something has changed regarding the landing parameters and we now need to have a more accurate approach?
That's interesting to hear. My initial thoughts were that this is a bug, but many of the comments on the video told me I was mis-aligned. However since then many more comments have appeared from other people saying they are having this exact same problem in other ship types.
So maybe something has changed regarding the landing parameters and we now need to have a more accurate approach?