Newcomer / Intro Planetary Landing Tips

The "DRP" line on the altimeter is another indication (along with the yellow line that Varonica described above) that you are getting close to the transition to glide.
Thanks Tetra. I hadn't noticed the DRP line before, I'll keep an eye out next time. I anticipate the droping to glide at around 30km, give or take 10, so I've always tried to keep in roughly horizontal at that alt until I get closer.
 
First attempt was clumsy and I knew it early but I stupidly tried to save it. It was too steep and I boosted up and initially saved it. What I should have done is re-enter SC and start all over. I almost made it but I never fully regained a controllable descent and sploded. With a sizable amount of explo data I might add. Just stupidity on my part and I paid for it.

Round 2 was textbook. Easy really. Just enter at a shallow angle. Use maximum patience. Level your ship and never roll or pitch more than a few degrees. Do not use up or down thrusters because of the way that FA on works. Lower ship by cycling FA-off off-then-on. It’s a good idea to temporarily change the FA off control to the setting where it is only FA off while you are holding the button. Not at my computer atm so I cannot remember the exact setting, but it’s the opposite of toggle. Anyway cycle FA off momentarily to drop and let FA on stop your descent. When you get close to the ground lower landing gear and using yaw only find a landing spot. Touch down by cycling FA off very quickly and wait till stable before touchdown. ED cheats to allow any thrusters you have installed be able to overcome any gravity so that nobody gets stranded. But this is only true for your “up” and “forward” thrusters.

To lift off, use up thrusters with ship level and do not stop for any reason or you will crash. Keep increasing altitude till you are at a safe altitude. I waited till 10km. While continuing to thrust up, go to to full speed forward. After achieving full speed while thrusting up, pitch up, boost and slowly release thrusting up while continuing to boost. That should get you back to SC.

Until about a week ago, I'd forgotten what the Flight Assist was meant to do (recently returned after 5 years). I thought it was used to turn the Supercruise Assist on and off! The default setting on my PC is press and hold to turn it on and off, not very responsive. Thinks I'll check my bindings, thanks.
I'm using mouse and keyboard, and the mouse seems to want to yaw all the time if you don't move it back to the recticle, so I don't think I'll be attempting any heavy G landings. Well, obviously not intentionally but if I lose it while landing in the coming weeks, I'll know why.
 
Your can do three solutions for your mouse issue:
  • Add a deadzone, just big enough so you can "zero in" your mouse by hand (if it is too big, you'll have trouble aiming)
  • Use relative mouse axis (you have to actively move your mouse for pitch/yaw), the preferred setting for FA off flying
  • Set a button to reset your mouse to zero (preferably on the mouse itself), so you can "force" all yaw an pitch to end (works for me far more realiable than deadzone, without any aiming issues)

And make sure the mouse indicator is on so you can see where you are pointing your mouse.
 
Your can do three solutions for your mouse issue:
  • Add a deadzone, just big enough so you can "zero in" your mouse by hand (if it is too big, you'll have trouble aiming)
  • Use relative mouse axis (you have to actively move your mouse for pitch/yaw), the preferred setting for FA off flying
  • Set a button to reset your mouse to zero (preferably on the mouse itself), so you can "force" all yaw an pitch to end (works for me far more realiable than deadzone, without any aiming issues)

And make sure the mouse indicator is on so you can see where you are pointing your mouse.

For resetting the mouse, I use the wheel to unlock the "free view". It also resets the mouse to dead center. Just click 2 times on che mouse wheel in rapid succession to get the controls reset.

In my (little) planetary landing experience (disclaimer: never landed on high g planets yet), I found a good way to enter glide when around 4-500 kms from the target and making a slow, controlled glide (but I guess on high-gs this is way harder to achieve) untile about 10-15 km from the target. With engineers planetary outposts it works quite well.
 
Going in slow enough to feel in control is good.
Once in orbital cruise (at least at the moment you enter glide), pitch of minus 10-20 degrees is good in my experience, depending on the ship (type, loadout, engineering, cargo) in high G environments.
With some shields & armour*, everywhere is safe to land and even goof off a bit:
Source: https://www.youtube.com/watch?v=ok8QYnT3gzs


*at least do heavy duty engineering on that lightweight alloy, might save the day (but will of course not protect from really derpy moments, like accidentally hitting boost) :)
 
Well, Thank you CMDRs.
I've been coming in at <15°. I've found that the gravity of the planet affects when I enter glide mode, so been trying to work out how to delay that till I'm <200km from target.
The ideal angle I've found is 25 degrees. Puts me right over the target 6kn out every time
.
 
I'm not even sure what angle I take to enter planets. I just throttle to 50%, pitch up until the curvature of the body is just hidden below my hud and then watch my distance/height until I'm within 100km and 60km ish respectively, then pitch down a bit and enter glide from there. And if you ever see giant red bands in the middle of your view you're coming in too steep.
 
Assign up and down thrusters to an axis then you can use that axis for descent and get a constant downward speed, e.g. 2 or 3 or 4 km/s for a very soft touchdown regardless of gravity.
 
Assign up and down thrusters to an axis then you can use that axis for descent and get a constant downward speed, e.g. 2 or 3 or 4 km/s for a very soft touchdown regardless of gravity.
Did you try that on high G worlds, like HD 148937 3?
Downward thrust sounds to me like a very unsoft touchdown.
 
Hawk has already touched that, I'll give you bit more details:

  • enter the orbital zone
  • fly leveled towards your target
  • depending of the size of the planet fly at 30-50% throttle, do not pitch down or up yet, keep it around 0% pitch
  • if you want to see your target, you need to fly upside down, if you are Ok just following your heading instrument on the left from your radar, you dont need to turn upside down
  • when your target distance is roughly 1.5x or double your altitude, just quickly nose down towards your target and keep at it, until you drop

This way you will be gliding at a reasonable angle and you will drop directly over your target.

An example:
  1. altitude: 400km
  2. distance to target: 6790km
  3. keep flying at 400km altitude until the distance is 600-800km
  4. now pitch down directly towards your target.

EDIT> I did not land for a while and was speaking from the top of my head... I was wrong regarding the altitude/distance ratio... Sorry mate! :)
 
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2 or 3 or 4 km/s for a very soft touchdown regardless of gravity.
4km/s descent rate is a bit extreme. Maybe a typo. That is 8947 miles per hour. It is also several times faster than any ship in Elite can fly.


I like to keep to 45° - 50° - just feels better but it is only a personal choice.

Same, I feel like my best ones are at around 40 degrees, entering glide between 50 and 70km
 
Hawk has already touched that, I'll give you bit more details:

  • enter the orbital zone
  • fly leveled towards your target at 50% throttle, do not pitch down or up yet, keep it around 0% pitch
  • if you want to see your target, you need to fly upside down, if you are Ok just following your heading instrument on the left from your radar, you dont need to turn upside down
  • when your target distance matches your altitude, just quickly nose down towards your target and keep at it, until you drop

This way you will be gliding at a reasonable angle and you will drop directly over your target.

An example:
  1. altitude: 400km
  2. distance to target: 6790km
  3. keep flying at 400km altitude until the distance is also 400km
  4. now pitch down directly towards your target.
That sounds a bit dangerous. On occasion, I've had to exit glide to prevent me crashing by tipping my nose up above 5°. Not sure how you do that quickly from ~90°.
Then again, it's the name of the game!
 
That sounds a bit dangerous. On occasion, I've had to exit glide to prevent me crashing by tipping my nose up above 5°. Not sure how you do that quickly from ~90°.
Then again, it's the name of the game!
Impossible to crash directly from glide...
Also, by doing it like I told you will give you an angle of around 45 degree...
After you get within roughly 7km of your target, you are automatically kicked out of glide and your speed decreases to normal speed... If you throttle down during the glide, you will immediately stop after you are kicked out of the glide and you will end up hovering at the altitude of around 6km above your target...

The only location where you need to be careful, is planets with more than 2G gravity... Anything below 2G is pretty safe using the method above, unless your ship has super weak thrusters...
 
Impossible to crash directly from glide...
Also, by doing it like I told you will give you an angle of around 45 degree...
After you get within roughly 7km of your target, you are automatically kicked out of glide and your speed decreases to normal speed... If you throttle down during the glide, you will immediately stop after you are kicked out of the glide and you will end up hovering at the altitude of around 6km above your target...

The only location where you need to be careful, is planets with more than 2G gravity... Anything below 2G is pretty safe using the method above, unless your ship has super weak thrusters...
I wasn't aware of that, thanks!
 
I wasn't aware of that, thanks!
I had to correct my initial guide, I was wrong about the altitude/distance ratio... Sorry, now it should be ok... One has done it so many times, that you no longer think about it and then when you have to describe it to someone when sitting away from the game, you make a mistake...
 
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