Main problem with these is the system doesn't seem to create unique bases for each mission,
When you're doing that, you shouldn't be surprised when wacky things happen.
Gotta say, the repeated messages can be irritating.
If you've got, say, a scan job in the same system where you're also making a bunch of deliveries you end up getting the same bloody message over and over and over again, every time you dock at a station, leave a station, enter SC, leave SC, land on a planet, leave a planet etc.
Surely it couldn't be that hard to set it up so it gives you the message once and that's your lot?
Not that fussed about things that happen as a result of stacking missions.
When you're doing that, you shouldn't be surprised when wacky things happen.
Is this since 2.4 dropped? Since the update, any missions on the same planet usually require me to go into supercruise again to get to the next search zone. Prior to 2.4 they'd all spawn in the same place (and all be completed by scanning one of them anyway).
Why should that result in wacky things?
I've done quite a few of these over the last week, and they are working much better than pre 2.4, but they still have a bug occasionally.
If stacking 2 or more in a single system, they do send you to different locations, sometimes on the same planet.
But sometimes when I scan one site, the wrong mission completes. If I am supposed to go to planets A and B, I scan A, and B shows complete. Then you just have to get into supercruise, and come right back to A to re-activate the beacon and scan it again.
Otherwise they are working well, albeit a bit dull.
I went on to one of the multiple missions in a system - Siren, and 3 scan tasks. These actually all came up as different planets, which is great - but the issue here is different. It was also a malfunctioning equipment scan, but it is full of "wanted" drones and had a navy Python hovering overhead, waiting.
This is really ridiculous. I don't mind getting difficult missions, but this is folly. I know they can be cancelled, but why should I lose rep and money for such a stupid task? If I shoot the skimmers, the Python will attack me and kill me - if not in the SRV, then almost certainly in my DBX, before I have a chance to get the gear up. If I go close enough to scan the beacon, I will get a bounty (forbidden zone) with the same result.
We need missions that are plausible and possible - not suicide missions.
The situation you described is actually doable...(And protected planetary scan locations are more common now, although it is all just RNG.)
When you land, and get into your SRV, if the outpost has an exclusion zone, marked in red, then it will be a private data point. There's no way of getting around becoming wanted for completing the mission, but if you are clever you will escape, the bounty will be 400 credits (or thereabouts), and will expire after 8 minutes.
Do not dismiss your ship, but try and land in a place that is not visible to turrets at the outpost, behind a hill, or perhaps in a crater.
(If there are skimmers or turrets present, but the outpost has no exclusion zone and the data point is marked as public, you can safely ignore them.)
Drive up to the exclusion zone, but don't trigger it. The skimmers will act menacing, but ignore them, they won't attack until you become wanted. There will be one place around the perimeter where the data point will be targetable without entering the exclusion zone. You just have to find that place. Target the data point in turret mode, you should see that it is marked as private. Ideally you want to be positioned for a quick getaway, because things are about to get messy...
Scan the data point. As soon as the scan completes you become wanted. Turrets and skimmers will attack you immediately, so you already need to be speeding away towards your ship. If there is a ship present, it will now take off and as soon as it can it too will start to attack you. Your SRV is a small target for the ship to hit easily, you can survive. Get back to your ship and board it.
As soon as you are back in your ship you will get messages that the ship is under attack, so without further ado, take off, stow landing gear and boost away from the attacking ship. Have pips to SYS also for stronger shields. Depending on your ship, you will, with a bit of boosting be able to get away from the NPC ship, then jump to supercruise and out of the system.
I guess much depends on your ship. I typically use a Viper MkIV or an Imperial Courier for these missions, so it's relatively easy to find decent hiding places on the ground, and both are fast enough and have strong enough shields to get away from the attacking ship. I actually quite like the defended outpost missions as they offer a little bit of tactical challenge. Anyway, above is how I approach them, and they are definitely possible, and as mentioned, the fine you pay after the bounty expires is nothing in comparison to the payment for the mission.
i quite like it when there is an exclusin zone amongst my scan job missions, stops them being too dull. Todo: Must read text on mission givers screen, is there a hint on the missions where I will become wanted, so I can plot my route properly to minimise risk of having to scan whilst wanted?
There are 2 methods above on how to achive these, quite like the fact one is "sledgehammer", taking the defences out before the scan, the other is "stealth" trying to avoid triggering till the last minute, and then the run for the ship.