Planetary Surface Improvements in Beyond Chapter One?

Eh, they had 80 minutes to show stuff and they spent 3 of those 80 on the new planets. It wasn't that they didn't HAVE the time, it's that they didn't TAKE the time.

They could have landed at a surface base to do the outfitting instead of a spaceport. ....

If they had spent any less time on the Chieftain the would have been roasted on the Forum.
 
It is highly possible that they didn't prioritize over other things because of still ongoing improvements during internal testing. I personally see it as no big deal breaker considering we will see them ourselves soon enough.

Agreed, in a week I’ll be able to see for myself. I just feel like they could have taken some of the 36 minutes with the Chieftain and spent a bit more time going over the planet changes, or even accomplish both at the same time by flying the new ship down to a surface or two. We will also be seeing the Chieftain for ourselves next week too afterall…

It is a personal huge disappointment with an otherwise good livestream.
 
They were about to actually land on a planet, but then they got carried away with the Chieftain and decided to show off its combat capabilities, which they unfortunately didn't do either :p It would be nice if Ed & co. demo landing on a planet for the next stream. It's the more interesting feature I care about in this release. Based on the videos, one of the planets had a lot of crevasses, so it looks like there's going to be some additional surface deformation we haven't seen before. But then the demo planet they were orbiting looked a bit more flat compared to the videos. Might be having another one of those marketing vs reality videos again :p
 
I'm most curious to know if they have done some optimisation so that the new planet textures don't add lag and/or increase the GPU strain. The new "look" of the rocky planets they showed looked like a graphical improvement over the ones we have in the live game - they had way more visible mountain ranges and were generally a lot less flat and bland looking in terms of geological features. Does that mean the minimum graphics requirements will be raised with Beyond?

I don't imagine the new look will have a large impact on performance, bearing it mind it also has to run on the consoles with fixed hardware specs.

Not an expert at all, but as far as my limited understand goes, the game isn't necessarily generating a more detailed mesh -- it's not churning more polygons -- it's just wrapping each mesh in a more contrasty, varied, vivid texture that better takes into account surface features, etc. The performance hit will hopefully be minimal. Your computer doesn't take noticeably longer to load a detailed photo over a blank one of the same resolution.
 
It won't add much of a performance hit because, as mentioned, it has to run on consoles. I'm not holding much hope out for much improvement on ground textures and features either tbh, as that would be a significant amount of work and WOULD cause performance hits.

I'll be happy to be proven wrong however.
 
The improved airless planets are gorgeous from afar. Does this update include planetary surface improvements or is that coming in Q4 with Beyond Chapter Four?
Because that wasn't shown in the live stream.

https://youtu.be/cGZ4GfR09uo?t=532

To the best of my understanding all of these (3.0) improvements are just changing the colors of the textures. I don't think there's anything else going on at this point. So, yeah I would expect that when you get down to the surface, that the surfaces will reflect those color changes. Does that count as a surface improvement or were you thinking of something else?
 
I doubt we'll see much improvement in the underlying terrain mesh, improved surface texturing is all I'm expecting (though anything else will be a welcome surprise). I did notice on the stream one of the cratered worlds from orbit still has the crappy grid-like crater distribution, thought that would have been fixed by now.
 
Some of the surface will be improved. It won't all turn beige again when we land, so there will be new texture blending and stuff like that. The scatter rock stuff will be updated in Q4 though to co-inside with the new exploration mechanics.

coincide
 
That looks pretty CGI but I hope actual in-game visual can be close to that.

So, our precious ED comes closer and closer to Star Citizen... I can only take Star Citizen as a dummy target since it will never be released though :)

Well, It is, CGI... More precisely a matte painting (some form of photoshoppy concept art, made by either Tom Long, Xavier Henry or Ben Andrews, from what i can guess according to my Artstation subscription list and their styles)...
But according to what they said during FX2017, this is the goal they're aiming for for Q4...

"For for Q4"... Has some sound to it, no ?
 
Last edited:
* Metal and rock planet colouring and surface detail improvements - Q1
* Lighting improvements (multiple star as light sources, etc), surface improvements for all planet types - Q4

They didn't show landing on planets because of time constrains. They won't look dramatically different, but still more colorful and better terrain overall details.

I do wonder if they couldn't have fit in a landing if they didn't spend so much time rambling. I'm not sure if it is out of excitement, nervousness, or what but there was at least enough rambling to cover a landing to look at the surface.
 
I've seen multiple requests about surface landings and the new surfaces in close-up view. The way how they stubbornly ignored these (more than obvious!) questions gave me a strange taste...

Like chicken yeah? But herbed somehow.

Me too. Glad to hear it wasn't just me.
 
Now where you say it...

Anyway, my overall impression of this second stream was that they definitely don't want us to be over-hyped about the new surfaces (from ground level). I think I've got the message and try to keep my expectations as low as possible.

I agree with ya mate. But, I hear it's an on-going thing in Beyond so sounds like this is the first of a number of improvementations. Can't wait - love ED cos I love a bit of the old space - hope they do make it look even more amazinger.
 
That looks pretty CGI but I hope actual in-game visual can be close to that.

Gotta say, one thing I hope they are investigating is the idea of adding "depth" to the surfaces so that we can end up with proper dust, sand and snow rather than jut applying a "tyre tread" texture to the ground where you've been.

It's not a big deal but it's the sort of detail that really makes a game feel classy.
 
Now where you say it...

Anyway, my overall impression of this second stream was that they definitely don't want us to be over-hyped about the new surfaces (from ground level). I think I've got the message and try to keep my expectations as low as possible.

Until the chat in the stream I hadnt even heared anyone suggest there would be any surface improvements at all this round. Kinda puzzled, but at least it means my 'hype' is exactly non-existent. :p
 
Gotta say, one thing I hope they are investigating is the idea of adding "depth" to the surfaces so that we can end up with proper dust, sand and snow rather than jut applying a "tyre tread" texture to the ground where you've been.

LOL

When the SRV was initially released it didn't even have tracks, we had to wait for an update for that.
 
Back
Top Bottom