You won't be seeing cliffs or overhangs in Elite Dangerous. The Stellar Forge uses height maps to create the planet surfaces, meaning every pixel of land has a vertical only "Z" dimension to it which gives it's height value, but the pixels next to it also have their own "Z" values. So each point of surface can be any height but can never go over top of or underneath the points next to it, so overhangs or cliffs are impossible to generate, even truly vertical surfaces are impossible to do.
Now that said, by using hand crafted or inserted assets Frontier could "fake" overhangs or cliffs, but seamlessly integrating them into the height maps would be difficult to make look good. This is why caves are technically impossible to do in ED, but by using placed assets they can be faked, like how they were done in the Thargoid bases. Caves as "buildings" is essentially how they did it.
Of course the other option is to rewrite the entire surface generation engine to use something like voxels instead of height maps, thereby allowing horizontal deformations as well. At this point in the game though that is a huge undertaking and probably not feasible. I fear it's too late.