Newcomer / Intro Planetary Transformation.

Hi everyone,

I was just wondering. When it comes to the payout for having scanned planets with the DSS. If a planet is stated as 'a suitable canidate for terraforming' the payout is obviously better but if the planet is 'currently being terraformed' does that extra value still apply or has the moment passed as it were for the extra value.

Thanks all.
 
Yes, a "Being terraformed" planet should pay the same, or even slightly higher, than a planet still in its native "candidate" state.

Exploration payouts are directly proportional to the quality of the planet - how "easy" it would be to turn the planet into an Earth-like. The number of times a planet has been previously scanned is irrelevant. And a planet halfway through being terraformed ought to be "higher quality" than a fully un-terraformed planet, while a fully terraformed planet is higher still.

A tip, if you haven't yet noticed: an Earth-like in an inhabited system still pays you a ridiculous amount of cash for mapping it. Most ELWs in inhabited systems have high populations, so you can't scan them, but you can still map them, though there are a few low-pop ELWs you can both Scan and Map (hint: if you're in the vicinity of Sol, check out Fomalhaut and TRAPPIST-1), though finding them is a matter of luck (or using a cheat sheet).

So, if you want to get lots of in-bubble Exploration credits without using a Road to Riches "cheat sheet", then switch your Galaxy map to Economies mode and deselect everything except Agricultural and Terraforming. Every single star system remaining visible on the map should now have at least one ELW or high-value terraformable.
 
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Wiki has a table of payouts, plus explanation.
 
Just as an aside here.
I've filtered the Galaxy Chart by star type, namely KGBFOAM so that I know that I can always scoop fuel. I did wonder today though, if I,m filtering out a lot of potentially good stuff by doing it this way? I'm sort of just heading constantly downwards through the galaxy until I more or less run out of things to scan, then I'll probably meander back up via a different route. I've also heard of the horrors of the stars which suck your ship in if you aren't careful, Neutrons? I'd hate to have a load of cartographic goodies and then lose it all by jumping straight to certain death! Is there any way of recognising the dangerous stars?
 
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I've filtered the Galaxy Chart by star type, namely KGBFOAM so that I know that I can always scoop fuel. I did wonder today though, if I,m filtering out a lot of potentially good stuff by doing it this way?............

I know that there is a higher chance of ELW in AFGK - so if that is what you mean by "good stuff" then you are not missing those. As for AW and WW probability I am not sure and if you factor in stuff like stellar phenomena, biologicals, etc then I am completely lost on probability. Maybe the guru that is @Sapyx will pop up and dish the gen.
 
Oh Be A Fine Girl Kiss Me is not only a list of scoopable stars, but is also in descending temperature. The hotter a star, the bigger the Goldilocks Zone, and that is where you will find the high value scans.
Cooler systems like Y and T have virtually no chance of having an Elw or Terraformable due to a tiny GLZ. M and even K are not much better.

A bit of understand you can make decisions yourself rather rely on amateurs who use KGBFOAM.
 
I've also heard of the horrors of the stars which suck your ship in if you aren't careful, Neutrons? I'd hate to have a poopooload of cartographic goodies and then lose it all by jumping straight to certain death! Is there any way of recognising the dangerous stars?
When you initiate the jump, the upper right of your HUD will tell you what kind of star you're about to jump to. At that point you can cancel or prepare accordingly.

As to the Neutrons and White Dwarfs (the latter are the dangerous ones although both look the same for some odd reason), just make a habit of throttling down while in hyperspace and, if it's a White Dwarf, turn away from it immediately and you'll be just fine.

The only thing really dangerous is if you're jumping into a system with two or more really close stars and your drive decides to drop you immediately in between them. That's what heat sinks are for, in case you ever wondered. Point away and run as fast as you can while popping those sinks as needed. Unfortunately, there is no way of knowing whether the FSD is going to do that to you. At least not to my knowledge.

Fly crazily, CMDR!

o7
 
Some of the non main sequence stars are more valuable than the fuel scoopable ones but they are probably not good candidates for high value systems.

Neutrons or White Dwarfs are somewhat more risky when you enter the system but there are only two plumes so the odds of them being unavoidable are pretty remote and while the exclusion zone is large relative to the visible surface if you arrive in the system concentrating on your piloting there is no need to throttle back unless you like to fly that way.
 
I've filtered the Galaxy Chart by star type, namely KGBFOAM so that I know that I can always scoop fuel. I did wonder today though, if I,m filtering out a lot of potentially good stuff by doing it this way?
I know that there is a higher chance of ELW in AFGK - so if that is what you mean by "good stuff" then you are not missing those. As for AW and WW probability I am not sure and if you factor in stuff like stellar phenomena, biologicals, etc then I am completely lost on probability. Maybe the guru that is @Sapyx will pop up and dish the gen.

It's more "what you're not filtering out" that will cause you frustration at the lack of good targets, rather than skipping things already in your filter. Specifically, keeping M and K stars in the mix is a surefire way to Boring Iceball City. Because M and K stars seriously out-number the heavier stars, if you include these in your route, then your route will comprise almost exclusively of these stars, with only the occasional AFG star, and it's those AFGs that have the highest chance of finding planets that are both valuable and interesting - ELWs, Ammonia Worlds, Terraformables and Water Worlds.

Non-scoopable stars are generally quite rare, unless you travel Up or Down about 1000 LY, to get into the "neutron fields". The rare star types (Carbon stars, non-sequence stars and white dwarfs) are much more common int he neutron fields. Neutron stars and black holes (the two "non sequence stars" types) are the most valuable star types, but they aren't as valuable as rare planet types and they're less likely than AFG stars to have valuable planets, so it's advised that, if max profits is a motivation, then skip the black holes and neutrons.
 
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It also depends on what you're looking to do with your exploration. If it's money and the really cool/rare finds, using the filter is not a bad idea at all, as you're bound to draw quite a few "duds" if you don't.

If you're a bit like me, terrified of missing out on some very nifty sights in systems you've filtered out and you also just want to tag a lot of previously unseen systems, using the filters are going to have you jump into a lot of systems by other "filterers". Granted, that won't spoil the joy of finding an ELW that nobody's ever found before, but you may have to travel quite a bit to get there.

It's all a matter of what you like best.

There is one "trick" that I use, though, in order to not have to spend all my time in the black wading through the empty beer cans and discarded food wrappers of previous explorers. I didn't learn it from anybody, but I'm sure that I'm far from the first to come up with it. Anyway, here goes:

I personally like to have a "goal" at the end of each trip like, say, "I want to see Sag A*" because, seriously, who doesn't? Don't go straight from the bubble to Sag A*, you'll be traveling along the same path that countless others used. It'll still be profitable, but you're much less likely to get that cool "I'm the first here" feeling from it.

Instead, what I do is I pick an interesting destination that is relatively close to the Bubble. I'll have my heat vents clogged with old Kumo Burger wrappers by the time I get there, but that's not the point. What I then do is NOT go back to the bubble. I pick another interesting destination. Then another one, and another one, until I finally feel space madness creeping up on me and head back to the Bubble. Why does this work? Because even though every one of my destinations have most likely already been visited, it's quite unlikely that everybody else who was there followed the same route. Take A-D and back again. You're not going to see anything new. Take A-B. You won't see much on that leg. But if you then go to C, you'll only be traveling through space used by others who chose to go in that exact order, A-B-C. Then go to D. I'm sure you get the point by now. More first discoveries that way.

Another one I like is to go in one direction using "fastest route" and then, when I get to a point where the last several systems I've dropped into were unexplored, I'll switch to "economic route", which will give me more stops. Again, a lot of explorers just set a destination and use "fastest" all the way, meaning that even on a well-traveled route, they probably skipped a lot of systems worth stopping at, systems you won't be missing because you'll be stopping more often.

Just a few things I do because it fits my play style, use them or not :)
 
IC 2602 has a load of non-scoopables - I went there once and it was... uneventful :D

I'm now in SWOIWNS and it seems there's a lot of non-scoopables here too. Mind you, I did just stumbles across an ELW (not a first disco though, sadly) and I have also found another Tri2, so all is well so far!
 
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