Planets with atmospheres and diverse biomes

Well, one major factor in the decision to completely replace the terrain procgen engine, was supposedly to lay the groundwork for adding new terrain types in the future, and presumably do it in a way that "artists" can do much of the work, and not just maths wizards.

If every different type of terrain and geological feature is essentially the exact same thing to the compositing engine (a heightmap in bitmap form, along with a set of rules determing how and where to place it), then you can "just" "draw" the appropriate heightmaps for rolling hills, or eroded canyons, or tectonic formations, or artificially levelled ground, or whatever, without needing someone to figure out clever fractals to produce realistic approximations of each, and the rendering cost will be identical for them all, no matter how complex.

(Personally I feel they lost a bit too much with the changeover; Things look better in many ways, but the grid-iness, and cookie-cutter-ousity of it all has a tendency to jump out at you, where things, whilst having other problems, used to exhibit some semblence of natural-ish flow; But nothing comes without sacrifices... :7)

I would expect each new class of body opening up to be part of a whole paid expansion of its own; Each adding new gameplay pertaining to the new environment, along with the one-or-a-few new shaders, geometry-generators, and assets neccessary to produce them, and each adding those elements to the toolbelt, for later, more complex planets, which will require them all (gas giant expansion, maritime expansion, and so on).

Exactly how they may make things, eventually, so that a forest canopy "carpet" mesh layer un-jarringly resolves to individual trees and plants on approach, I have no idea -- much less whether fluids will be made to pool, and run downhill, and dry up, after hypothetical passing precipitation events. :p
 
Nah. What was said was they weren't intending to spend time on regenerating the entire universe just to remove the tiling that so many complained about on EDO release.

That was certainly not intended to suggest no changes to planets or other worlds would come in the future. It was simply a statement about the tiling issue.

Of course that's not to say they ever will revisit, well, anything.
I don't think they will ever revisit powerplay, and CQC appeared to be DOA, certain no revisiting that also. Oh yes damage models stopped after the Anaconda. Frontier may be swapping over to a more narrative driven game. They have managed to string out thargoids since 2018.

I think planet generation has stopped in its tracks since Dr Kay departed. Acquiring a talent such as a physicist and coder combined who can create such wonders is a rare and valuable resource. pretty sure frontier are now stumped.

Flimley
 
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I don't think they will ever revisit powerplay, and CQC appeared to be DOA, certain no revisiting that also. Oh yes damage models stopped after the Anaconda. Frontier may be swapping over to a more narrative driven game. They have managed to string out thargoids since 2018.

I think planet generation has stopped in its tracks since Dr Kay departed. Acquiring a talent such as a physicist and coder combined who can create such wonders is a rare and valuable resource. pretty sure frontier are now stumped.

Flimley
Sure, I've no real doubt there won't be any work on planets unless they make a decision to do a new dlc or to work specifically on a planet update. Like every major part of the game. That's different from suggesting they were working on planets but stopped. That's not what Arthur was talking about, it was the decision not to "fix" the planetary tiling that at the time everyone had down as one of the top requested post-release issues.
 
I think planet generation has stopped in its tracks since Dr Kay departed. Acquiring a talent such as a physicist and coder combined who can create such wonders is a rare and valuable resource. pretty sure frontier are now stumped.
She was the head of a team, perhaps the others knew a little too?
(and, to be blunt, messed up terrain generation during Alpha and into the live game, assuming the Head of Dept. takes responsibility for the team's output)
 
AFAIK, she wasn't the only physicist employed by Frontier. Though I have no idea of how many are still working on the game or still employed by the company.
 
Yeah, you don't need to be an expert in a field to write code for it. God knows I know nothing about business and tax laws and I wrote accounting software.

Coders codify things. All we need are the rules. We don't need to know why those rules exist. (and if I'm going to be honest when it comes to economics most of those rules will drive you nutty faster than a night with the Necronomicon).

You need an expert on hand afterwards to look at the results and go "Yeah, nah that's a load of Star Citizen." but that person doesn't need to be a coder. It certainly helps, but it's not needed.
 
This is the ongoing issue though. No one knows what is going on, what the development goals are, who is the president. All we receive is childish stupid hints. Im bored off it.

Flimley
 
I'm convinced the new terrain generation was never quite completed before dispatch.

Flimley
Me too. It's clear a lot of things were rushed as the Odyssey deadline approached. Some, like the performance issues, could continue to be worked on (and were for many many months), But continuing to work on terrain generation would necessarily alter the look of the existing planets again (and require a fresh re-bake of the positioning of all surface settlements) and Frontier's statement re: the tiling issue that's been referred to a few times here was basically their declaration that they weren’t prepared to do that, We'll never know how close that decision was but I think it was a great shame because (unlike other things that can be reworked over time), if you were going to give terrain generation one more pass, that was the time to do it. I fear we’re now stuck with lacklustre canyons and "shark fin" mountains and the fairly certain knowledge that what lies over the next horizon is just more of the same, forever ... or at least until another class of planets is unlocked and has its own opportunity to use new and improved planet tech.
 
Of course in alpha there were amazing landscapes with realistic accumulations of rocks at the bottom of slopes, etc. But they seemingly had to be removed to keep peoples srv's from being dented.
 
I don’t get why people want this feature so much. Seeing earth trees on other planets would make no sense at all. Or any type of earth complex life. So you would end up with no mans sky pretty soon. I think the grasses from current exobiology are already crossing the line.

Yeah if ship interiors are too hard, imagine what they think of proc gen biomes.
 
I don’t get why people want this feature so much. Seeing earth trees on other planets would make no sense at all. Or any type of earth complex life. So you would end up with no mans sky pretty soon. I think the grasses from current exobiology are already crossing the line.
Tbh, with a sample space of 1, anything's possible. It's gonna be pretty funny if we finally get out there and everything does look the same.
 
I think planet generation has stopped in its tracks since Dr Kay departed. Acquiring a talent such as a physicist and coder combined who can create such wonders is a rare and valuable resource. pretty sure frontier are now stumped.
She was the head of a team, perhaps the others knew a little too?
(and, to be blunt, messed up terrain generation during Alpha and into the live game, assuming the Head of Dept. takes responsibility for the team's output)
I'm convinced the new terrain generation was never quite completed before dispatch.

Flimley
Me too. It's clear a lot of things were rushed as the Odyssey deadline approached. Some, like the performance issues, could continue to be worked on (and were for many many months), But continuing to work on terrain generation would necessarily alter the look of the existing planets again (and require a fresh re-bake of the positioning of all surface settlements) and Frontier's statement re: the tiling issue that's been referred to a few times here was basically their declaration that they weren’t prepared to do that, We'll never know how close that decision was but I think it was a great shame because (unlike other things that can be reworked over time), if you were going to give terrain generation one more pass, that was the time to do it. I fear we’re now stuck with lacklustre canyons and "shark fin" mountains and the fairly certain knowledge that what lies over the next horizon is just more of the same, forever ... or at least until another class of planets is unlocked and has its own opportunity to use new and improved planet tech.

Well, FDev were quite clear there wont be any other pass regarding improving the new planet generation and that was (iirc) after dr. Kay Ross left the ship.

Now regarding dr. Kay Ross departure, it would be quite interesting to find out why she left.
Did she quit because the management forced the release of the new planet generation before it was ready and dr. Kay Ross couldn't take the flak anymore (i remember she complaining about people spamming her personal twitter account with nasty things) or because she was not able to deliver in time and the management had enough of her?

I remember the stream when she was talking about new planet generation and we saw in that stream some really nice things, but they didnt quite made it in the game.
 
Lets be fair- if EDO is wheezing a bit with nice but barren worlds now, how sweaty will your RTX 4090s yoga pants be rendering a proc gen Planet Zooscape on every tenth space-ball? I can also then see the whining about clouds not accurate, too / not enough variation, leaves all the same, why only three types of cow, why is this leaf here when the sun is too hot / red / black hole......
 
Lets be fair- if EDO is wheezing a bit with nice but barren worlds now, how sweaty will your RTX 4090s yoga pants be rendering a proc gen Planet Zooscape on every tenth space-ball? I can also then see the whining about clouds not accurate, too / not enough variation, leaves all the same, why only three types of cow, why is this leaf here when the sun is too hot / red / black hole......

IIRC XB Series X renders quite nicely JWE2 maps - and they can have quite some amount of trees and other stuff moving around... like dinos, helis, etc
And it barely matches an RTX 2070 performance
 
Well, FDev were quite clear there wont be any other pass regarding improving the new planet generation and that was (iirc) after dr. Kay Ross left the ship.

Now regarding dr. Kay Ross departure, it would be quite interesting to find out why she left.
Did she quit because the management forced the release of the new planet generation before it was ready and dr. Kay Ross couldn't take the flak anymore (i remember she complaining about people spamming her personal twitter account with nasty things) or because she was not able to deliver in time and the management had enough of her?

I remember the stream when she was talking about new planet generation and we saw in that stream some really nice things, but they didnt quite made it in the game.
Or did she just quit because she got a better paying job elsewhere (most likely option)
 
IIRC XB Series X renders quite nicely JWE2 maps - and they can have quite some amount of trees and other stuff moving around... like dinos, helis, etc
And it barely matches an RTX 2070 performance
But that has to be done on the fly, no hitiching / load issues, clouds matching view from space / ground, instance friendly....I'm not saying it could not be done but its a tall order grafting that into ED when its only just become stable after considerable effort. My guess is whats feasible would not satisfy the hard core.
 
...realistic accumulations of rocks at the bottom of slopes...
Now that you mention it, I can't off the top of my head recall seeing that in quite some time. I really appreciated that aspect of the scatter object system. :/

...
Did she quit because...
I seem to recall she had intended to leave a year or two earlier, as it was, and announced so at the time. Presumably she was persuaded and accomodated, to stay on for a while longer...
 
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