I'm looking at Inara's list of possible experimental upgrades for what I plan to do with a couple of plasma accelerators that I'm looking at adding to a ship (they're to replace a pair of medium dumb-fire missile racks). I'm aware that the usefulness of the experimental upgrades can vary wildly and some are bugged or make the weapon worse.
(If it changes anything, the ship that's getting the PAs is a PvE FdL used for bounty hunting and combat zones, mostly compromised nav beacons at the moment.)
Here's the list of possible PA mods, according to Inara:
Dazzle Shell
Experimental shells that temporarily reduce a targets sensor acuity upon impact.
Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.
Phasing Sequence
Bleed through Modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction.
Target Lock Breaker
Experimental upgrade that breaks target lock on successful strikes.
Thermal Conduit
Experimental upgrade that increases damage output based on heat level of the firing ship.
(If it changes anything, the ship that's getting the PAs is a PvE FdL used for bounty hunting and combat zones, mostly compromised nav beacons at the moment.)
Here's the list of possible PA mods, according to Inara:
Dazzle Shell
Experimental shells that temporarily reduce a targets sensor acuity upon impact.
Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.
Phasing Sequence
Bleed through Modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction.
Target Lock Breaker
Experimental upgrade that breaks target lock on successful strikes.
Thermal Conduit
Experimental upgrade that increases damage output based on heat level of the firing ship.
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