Plasma defence.

I'm getting wrecked by PA's (PvE and PvP) even when I'm flying fighters with decent shields. 2-3 shots = shields down (A grade bi-weave). 1-2 more shots my modules are wrecked; seconds later dead :(
Is there any loadout to mitigate the PA's?
 
PAs are specifically designed to circumvent and take down enemy defenses.
It's like asking if there is an armour against an armour-piercing bullets. :D

You have to learn to dodge. ;)
 
The best defence is not getting hit. At least with NPCs this is quite doable if you keep a moderate distance and fly in a "corkscrew" pattern, some CMDRs may have better aim and hit you anyway.

If you do get hit, only more shield MJ and hull HP will help as plasma accelerators deal a good amount of absolute damage, ignoring resistances. As far as I know pips in SYS do work against PAs.
 
Maybe I've kitted out my Vulture with too much weight? Probably need to hone my dogfighting skills too

How do I delete my own posts?
 
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Maybe I've put too much weight on my Vulture? Need to hone dogfighting skills too.
https://eddp.co/u/YrS2xAwQ

One thing that I would do just from the quick glance of it is to equip C-rated SCB and use the saved power for A-rated thrusters.
Or, especially for PvE, ditch the SCB entirely and put a module RP in there. Bi-weaves reboot fast enough and you can hull-tank in the meantime or take a short break from fighting.

One way or another, if you can afford them, A-rated thrusters make a world of difference.

As for dodging itself, it's no that difficult. If you're not flying in straight lines and use your lateral and vertical thrusters all the time, there's little chance they will hit you, unless you try to face-hug them.
 
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One thing that I would do just from the quick glance of it is to equip C-rated SCB and use the saved power for A-rated thrusters.
Or, especially for PvE, ditch the SCB entirely and put a module RP in there. Bi-weaves reboot fast enough and you can hull-tank in the meantime or take a short break from fighting.

One way or another, if you can afford them, A-rated thrusters make a world of difference.

As for dodging itself, it's no that difficult. If you're not flying in straight lines and use your lateral and vertical thrusters all the time, there's little chance they will hit you, unless you try to face-hug them.


Thanks.
I might be able to upgrade my thrusters by engineering my PP (I bought Horizons this week). :)

Module RP? Is that the repair unit?

Is it possible to delete a post on the forum? I accidentally repeated myself and couldn't find a way to delete it.
 
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Thanks.
I might be able to upgrade my thrusters by engineering my PP (I bought Horizons this week). :)

Module RP? Is that the repair unit?

Is it possible to delete a post on the forum? I accidentally repeated myself and couldn't find a way to delete it.

No. "Module Reinforcement Package" - Just like HRP but protects modules (up to, I think 60% damage reduction) instead of adding "hitponts" to the hull.

You can't delete messages yourself. If you really want, you can use "Report this post" button at the bottom left of the post and ask moderator to remove it. Although in this case I think it's no need. Nobody minds.
 
Agreed - the best defense against Plasma is not to get hit with big, slow-moving balls of charge gaseous particles.
Being that Plasma does Absolute Damage in addition to its other damage types, and there is no defense against Absolute Damage, other than evasion...

That said, I'm rather fond of using Plasma myself, for the same reason.
 
There's something deeply satisfying about that "SPLAT" sound upon impact, isn't it? :)
Plus one-shotting those pesky Eagle and Adder pirates. Yum.

You know, there really is... it gives me the same sort of feeling that sparrow flying overhead gets when he drops a bomb into a convertible below and nails the driver right in the forehead.
 
Reread what I said. Pips will essentially increase your shield strength, but it does not effect your resistances. Watch this informative video.

https://www.youtube.com/watch?v=RrSXvCEergY

*chuckle* So what you're saying is it makes your shields stronger and thus more resistant...? [haha]

Seriously though, if you need me to I'll dig up the dev explanation but basically it boils down to this -- more pips = less damage taken by shields = more effective strength, which is achieved by reducing damage before it's applied to shields' "hitpoints" (so in other words, they resist more...); furthermore, this reduction granted by SYS pips is the only one that affects damage from PAs. Not quite sure where's the confusion here?
 
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Reread what I said. Pips will essentially increase your shield strength, but it does not effect your resistances. Watch this informative video.

https://www.youtube.com/watch?v=RrSXvCEergY

Can't watch the video at work, but don't need to, know very well how it works and can tell you CATEGORICALLY that increasing pips to sys increases your shield's resistance to all damage types including absolute.

As said, look at edcd.coriolis.io and click the defence tab, then add pips to SYS and watch the 'effective strength' go up along with resistances. Coriolis may not be very good with diminishing returns (its formula is wrong, or at least it was before last update), but it is accurate in this respect.
 
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