Disclaimer: I love Elite, I love Odyssey and what it can bring and congrats to the dev, art, community, narrative team etc. for what they've done so far.
Except to whoever is preventing the developers from making small quality-of-life changes that would take very little time and effort to implement.
My issues are the following:
These 2 issues are especially unpleasant when using the Executioner, which even in its current state is my favorite weapon in the game. I have the long-range mod and the scope mod, as well as both silence mods, which makes it the perfect assassination/long-range kill weapon. I love games where I can snipe people from miles away (like in Sniper Ghost Warrior Contracts) and, while I don't expect anything close to that from Elite, the effective range of 150m WITH the long range mod is simply not enough.
150m... and a bullet slower than most ships... on a sniper rifle. The only sniper rifle currently in the game.
These changes wouldn't make weapons much stronger on their own, but it would raise the skill ceiling for the players with higher skills in marksmanship, like leading shots and waiting for the right time to fire.
The most prominent example of where a much longer range and bullet speed would be needed is the hypothetical scenario where Thargoid Imprint Sites eventually become AX battlegrounds. The exterior structures would make for excellent vantage points, since they're pretty hard to reach as it is. the problem is the plasma bullet fizzles out not even halfway there.
There's also the rare opportunity to climb on a mountain or your parked ship and snipe an NPC 600 or so meters away. That would feel sooo good. But currently both the max range and the bullet travel time make this full stop impossible.
My suggestion is making plasma bolts twice as fast*, and the effective ranges of every weapon multiplied such that the Executioner's bullet can at least reach the lower boundary of the NPC render distance. Maybe, increase the ranges six or eight times and worsen the falloff for shorter weapons?
Edit: *just for players. Sharpshooter NPC's can already one/two shot you if you don't pay attention
Except to whoever is preventing the developers from making small quality-of-life changes that would take very little time and effort to implement.
My issues are the following:
- Plasma bolts are way too slow
- The effective ranges for weapons are too low, even with the lore justification that "it's harder to make hand weapons work in vacuum", and
These 2 issues are especially unpleasant when using the Executioner, which even in its current state is my favorite weapon in the game. I have the long-range mod and the scope mod, as well as both silence mods, which makes it the perfect assassination/long-range kill weapon. I love games where I can snipe people from miles away (like in Sniper Ghost Warrior Contracts) and, while I don't expect anything close to that from Elite, the effective range of 150m WITH the long range mod is simply not enough.
150m... and a bullet slower than most ships... on a sniper rifle. The only sniper rifle currently in the game.
These changes wouldn't make weapons much stronger on their own, but it would raise the skill ceiling for the players with higher skills in marksmanship, like leading shots and waiting for the right time to fire.
The most prominent example of where a much longer range and bullet speed would be needed is the hypothetical scenario where Thargoid Imprint Sites eventually become AX battlegrounds. The exterior structures would make for excellent vantage points, since they're pretty hard to reach as it is. the problem is the plasma bullet fizzles out not even halfway there.
There's also the rare opportunity to climb on a mountain or your parked ship and snipe an NPC 600 or so meters away. That would feel sooo good. But currently both the max range and the bullet travel time make this full stop impossible.
My suggestion is making plasma bolts twice as fast*, and the effective ranges of every weapon multiplied such that the Executioner's bullet can at least reach the lower boundary of the NPC render distance. Maybe, increase the ranges six or eight times and worsen the falloff for shorter weapons?
Edit: *just for players. Sharpshooter NPC's can already one/two shot you if you don't pay attention
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