Plasma Repeater for Ships

Any chance we can get the Plasma Repeater from the SLFs, as a class 1 & 2 weapon for our ships?

They look pretty cool, and feel very starwars-y. Lol
Especially if we can change their colour. :D

Clearly fixed only, and will probably need other balancing too.

I love seeing my fighter use them, and I'd quite like to use them more, but I don't trust my crew member with my main ship. :p



Could be a new PowerPlay weapon for the next new power to arise....?
(Or replace a lesser used PowerPlay module)

Food for thought!

CMDR Cosmic Spacehead
 
+1 Yes, please
But please as regular modules without the need to do Powerplay! I wouldn't mind class 3 either ;D should looks pretty fancy as all non-huge Corvette hardpoints :D
 
:D

That'd be awesome.

Unrelated, but I think all weapons should come in all sizes, but obviously that would need a very careful balance pass to achieve, and would likely cause outrage as no doubt some weapons would get nerfed as not to make the class 3&4 varieties massively overpowered. Lol
That mostly applies to class 3&4 Railguns if we got them. Lol
And probably PowerPlay weapons.

Missiles/Mines/Rockets are the easiest to give a higher class too.
They can simply hold more ammo per magazine, and overall. No extra DPS needed.

Despite the obvious power, heat and capacitor issues it'd cause, seeing a Corvette or Anaconda loaded entirely with all sizes of plasma repeaters would be simply amazing. Lol

Turret plasma repeaters, while likely OP, would also look pretty amazing.
I always love seeing an NPC Anaconda light up it's PDs when missiles are incoming.

#DreamOn
 
Hello Commanders!

The plasma repeater does look pretty cool, doesn't it!

It would take an amount of tweaking to be fit for purpose on a standard ship though.

Nothing to announce at the moment on this, obviously.

Get to tweaking then!

Just tried the repeater for the first time via multicrew. I'm in love. I NEED this in my life (and on my ship)
 
here is my repear suggestion
-Only for Small and Medium HardPoints
-Hybrid Damage type (Thermal and Kinetic)
-Only fixed Mount (Because of ammunition's energy feeder needs a lot of room)
-Reload speed abit slower than multi-canon (Because of the ammo drum's weight)
-projectile speed and rate of fire slower than multi-cannon (Because of ammunition's caliber higher than multi-cannon's and projectile needs to time for energy feed before the fire)
-generates more heat than multi-canon but HPS (heat per sec.) more lower than railgun and plasma-cannon
-consumes less weapon energy than railgun and plasma-canon
 
Hello, how about just making it a clone of multicannon stats but as thermal damage instead of kinetic and same distribution comes in size 1-4 fixed 1-4 gimballed 1-3 turreted, and give it a varriant of the plasma slug engineer upgrade and, also on a side note please give weapons with plasma slug their ammo back and make the effects (damage reduction/fuel ammo cost) only take effect after ammo is depleated. The goal is to maximize ammo capacity not give it an alternative restriction. I would use things like plasma accelerators, rail guns and such more if the ammo wasnt so restrictive, also make an engineer upgrade for mines called "smart targetting" that makes mines only go off if an enemy triggers it, hate that mines are so useless in an age that allows faster than light travel. We have smart mines today in 2018 so why not in space, lore can be the mines use signiture detection to determine targets, would also be cool if you could buy and store ammo in cargo racks, why should a cutters guns have the same ammo capacity as a sidewinder, aslo GIVE US A SECOND NPC FIGHTER multicrew should be a feature not a requirement. If i think of anything else ill check back.
 
So, small/medium plasma repeaters on ships, and would do thermal and kinetic damage? I like this idea. Would options for gimbal/turret be available, or would the PA like qualities make these too OP?

Hello, how about just making it a clone of multicannon stats but as thermal damage instead of kinetic and same distribution comes in size 1-4 fixed 1-4 gimballed 1-3 turreted, and give it a varriant of the plasma slug engineer upgrade and, also on a side note please give weapons with plasma slug their ammo back and make the effects (damage reduction/fuel ammo cost) only take effect after ammo is depleated. The goal is to maximize ammo capacity not give it an alternative restriction. I would use things like plasma accelerators, rail guns and such more if the ammo wasnt so restrictive, also make an engineer upgrade for mines called "smart targetting" that makes mines only go off if an enemy triggers it, hate that mines are so useless in an age that allows faster than light travel. We have smart mines today in 2018 so why not in space, lore can be the mines use signiture detection to determine targets, would also be cool if you could buy and store ammo in cargo racks, why should a cutters guns have the same ammo capacity as a sidewinder, aslo GIVE US A SECOND NPC FIGHTER multicrew should be a feature not a requirement. If i think of anything else ill check back.

The only thing I got from that is an Indentification Friend or Foe special effect for mines. Never thought about it, but I like that idea.
 
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Hello Commanders!

The plasma repeater does look pretty cool, doesn't it!

It would take an amount of tweaking to be fit for purpose on a standard ship though.

Nothing to announce at the moment on this, obviously.

How about a simply welding a fixed plasma fighter, or part of a fighter, to the front of a ship and calling it even? lol
 
Hello Commanders!

The plasma repeater does look pretty cool, doesn't it!

It would take an amount of tweaking to be fit for purpose on a standard ship though.

Nothing to announce at the moment on this, obviously.
What IndogoWyrd said. The addition of SLF class weapons onto select ships could be a really neat balance change. The SLF weapons do substantially more damage than class 1 hard points.
Neither the Eagle nor the Vipers have reason to exist in game right now, aside from as newb bait. Lore-wise they are strictly "fighter" craft and do not do anything else well, problem being there are plenty of better options for combat. I suggest they should get access to the SLF weapon loadouts in addition to existing hardpoints. For balance reasons the loadouts should be locked behind a progression wall such as faction rank and also take up the class 3 military-only slot. (thus excluding the imp. eagle) I don't know much about thargoids but I assume the Guardian SLF weapons could be implemented in a similar manner, balance allowing of course.
There is very little practical reason at the moment for veteran players to continue flying small ships outside of exploration. Giving the "fighters" some teeth will help to both encourage a slight shift in the combat meta and strengthen the lore.

I enjoyed this game for a long time. It is the best spaceship role-playing and especially combat game available. Much of that focus was lost with Odyssey, and it saddens me to see such a sharp, polished, and concise game entomb itself into feature creep disarray. I hope, if but faintly, my suggestions may find their way to the right ears on your team and inspire a renewed vision of "spaceship game first, everything else second."
 
There is very little practical reason at the moment for veteran players to continue flying small ships outside of exploration. Giving the "fighters" some teeth will help to both encourage a slight shift in the combat meta and strengthen the lore.

I enjoyed this game for a long time. It is the best spaceship role-playing and especially combat game available. Much of that focus was lost with Odyssey, and it saddens me to see such a sharp, polished, and concise game entomb itself into feature creep disarray. I hope, if but faintly, my suggestions may find their way to the right ears on your team and inspire a renewed vision of "spaceship game first, everything else second."


Odyssey made small ships useful again.

Four years later and nothing happened in that direction... :rolleyes:

you mean 6?

Anyway, getting back to SLF weapons, they cannot simply add SFL weapons to standard ships without toning down those weapons - a SLF weapon mounted on a tiny fighter being as powerful as a size 3 hardpoint on a real ship.
So to do that, the SLF weapons mounted on ships would need to be heavily toned down and their damage put back in line with ship's weapons. As a result, they will be nothing to write home about and they'll hardly see any use.

I would assume it was considered a wasted effort at the time, and even more so now when ED is running on a such tight budget
 
Odyssey made small ships useful again.



you mean 6?

Anyway, getting back to SLF weapons, they cannot simply add SFL weapons to standard ships without toning down those weapons - a SLF weapon mounted on a tiny fighter being as powerful as a size 3 hardpoint on a real ship.
So to do that, the SLF weapons mounted on ships would need to be heavily toned down and their damage put back in line with ship's weapons. As a result, they will be nothing to write home about and they'll hardly see any use.

I would assume it was considered a wasted effort at the time, and even more so now when ED is running on a such tight budget
To preface, I do not have any interest nor have played Odyssey, so I do not know much about the usefulness of small ships in that context. I will say that landing pad size restrictions is the least genuine way to give a class of ship purpose, and should be discounted whenever possible.

No I'm saying they should be left alone and added to small ships as is. Yes, Elite NPC eagles with SLF beam lasers would be an absolute menace. As they should be in my opinion. Elite anacondas with 4k shields are a complete pain to deal with, not because they are hard, but because they are time consuming. Nothing about the current combat meta is makes sense to the lore, as fighters are supposed to be effective combatants. Faction security flying vipers had might as well fly tie fighters for how useful they are. Right now the only threat a viper or eagle presents to a larger ship is with torpedoes, and that's a shame. (I also agree with "The Pilot's" opinion that the eagle should get some kind of integrated torpedo launcher)

What happens when you fly into a high threat pirate signal? You see a bunch of pythons, fer-de-lances, chieftains, and thoroughly too many anacondas. If there is anything smaller it's meaningless to you as it poses no threat. Image a game where the danger of an NPC target was determined by the combat rank, and not sponginess of ship. Imagine having to balance your loadouts in a large ship to deal with both large and small targets, maybe even turrets would gain a small niche in the meta. (the horror)
 
The new Modified Plasmas - whilst not being “repeaters” - might be worth looking into for C1/2 hard points.
 
To preface, I do not have any interest nor have played Odyssey, so I do not know much about the usefulness of small ships in that context. I will say that landing pad size restrictions is the least genuine way to give a class of ship purpose, and should be discounted whenever possible.

No I'm saying they should be left alone and added to small ships as is. Yes, Elite NPC eagles with SLF beam lasers would be an absolute menace. As they should be in my opinion. Elite anacondas with 4k shields are a complete pain to deal with, not because they are hard, but because they are time consuming. Nothing about the current combat meta is makes sense to the lore, as fighters are supposed to be effective combatants. Faction security flying vipers had might as well fly tie fighters for how useful they are. Right now the only threat a viper or eagle presents to a larger ship is with torpedoes, and that's a shame. (I also agree with "The Pilot's" opinion that the eagle should get some kind of integrated torpedo launcher)

What happens when you fly into a high threat pirate signal? You see a bunch of pythons, fer-de-lances, chieftains, and thoroughly too many anacondas. If there is anything smaller it's meaningless to you as it poses no threat. Image a game where the danger of an NPC target was determined by the combat rank, and not sponginess of ship. Imagine having to balance your loadouts in a large ship to deal with both large and small targets, maybe even turrets would gain a small niche in the meta. (the horror)
It takes me about 5 min to kill an elite lvl npc in one of the big 3 with my Eagle MkII. A Cytoscrambler and a pair of Enforcer cannons make an Eagle more than powerfull enough.
The main problem with NPCs in small ships is how they fly, not their weapons. And adjusting that in a good way might be harder than we think.
 
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It takes me about 5 min to kill an elite lvl npc in one of the big 3 with my Eagle MkII. A Cytoscrambler and a pair of Enforcer cannons make an Eagle more than powerfull enough.
The main problem with NPCs in small ships is how they fly, not their weapons. And adjusting that in a good way might be harder than we think.
I don't think you understand what I'm saying. I know you can kill an anaconda with an anaconda. How long would it take you with a small ship? Would it be possible, and, far more importantly, would it be fun?

To put it in perspective, a fully DPS engineered enforcer literally doesn't have the ammo to kill an anaconda with non-engineered armor. What is your plan then, finish him off with the scramblers? Yeah, the eagle can be potent with scramblers and enforcer, but only against small and some medium ships. That's the meta, bigger=better.
 
I don't think you understand what I'm saying. I know you can kill an anaconda with an anaconda. How long would it take you with a small ship? Would it be possible, and, far more importantly, would it be fun?

To put it in perspective, a fully DPS engineered enforcer literally doesn't have the ammo to kill an anaconda with non-engineered armor. What is your plan then, finish him off with the scramblers? Yeah, the eagle can be potent with scramblers and enforcer, but only against small and some medium ships. That's the meta, bigger=better.
As I said, it takes me 5 min to kill an elite lvl NPC anaconda with my Eagle. You really think over 9k dmg potential, a bit less taking armour hardenss into account of course, isn't enough to take out an Anaconda? Not to mention that the stronger shield it has, the less hp it will have when that shield drops. And yes, this is a lot of fun.
And while I don't argue that the PvE meta is that bigger is better, you clearly haven't used small ships much. And I'm doubtful that you have ever used Enforcers, or cytos. Or you would have known that it's the bigger target the better while using them.
 
As I said, it takes me 5 min to kill an elite lvl NPC anaconda with my Eagle. You really think over 9k dmg potential, a bit less taking armour hardenss into account of course, isn't enough to take out an Anaconda? Not to mention that the stronger shield it has, the less hp it will have when that shield drops. And yes, this is a lot of fun.
And while I don't argue that the PvE meta is that bigger is better, you clearly haven't used small ships much. And I'm doubtful that you have ever used Enforcers, or cytos. Or you would have known that it's the bigger target the better while using them.
My apologies, I read your comment wrong, I though you said you were using one of the big three.

I did my math using Coriolis, and it said one short-range oversized enforcer would need a whole nother minute of ammunition to kill a reactive armor conda. However, Coriolis can be incredibly wrong about some things, so my math may be super off. I've used scramblers, but I've never used enforcers.

My favorite ship to fly is a courier with one short-range plasma slug railgun. So I am quite familiar with the concept of wailing on a conda for 10 minutes. To me that's not very fun, more frustrating than anything. Sitting there trying not to hit modules so they won't halve my dps while this poor npc flails wildly felt like an accomplishment the first time, but after that it got boring.
When I dabbled in minor-faction politics I'd occasionally have to take a mamba out to finish massacre missions within a reasonable time, but I haven't flown it in a while.
 
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