Plasma Repeater for Ships

My apologies, I read your comment wrong, I though you said you were using one of the big three.

I did my math using Coriolis, and it said one short-range oversized enforcer would need a whole nother minute of ammunition to kill a reactive armor conda. However, Coriolis can be incredibly wrong about some things, so my math may be super off. I've used scramblers, but I've never used enforcers.

My favorite ship to fly is a courier with one short-range plasma slug railgun. So I am quite familiar with the concept of wailing on a conda for 10 minutes. To me that's not very fun, more frustrating than anything. Sitting there trying not to hit modules so they won't halve my dps while this poor npc flails wildly felt like an accomplishment the first time, but after that it got boring.
When I dabbled in minor-faction politics I'd occasionally have to take a mamba out to finish massacre missions within a reasonable time, but I haven't flown it in a while.
Dude, using only one hardpoint on your courier is not exactly giving you the best data to base your opinion on. I'm also rather flabergasted that you aren't going for the powerplant. Not to mention that the addition of a pair of cytos, and a switch to super penetrator on the rail would probably make that courier more fun in combat.
Also, why did you only do the math with one Enforcer cannon in mind? The Eagle has 3 hard points, you know.

The massacre missions aren't balanced with you doing them in a small ship in mind. And, sadly, there are no missions that are designed for small ships, or even the less powerful medium ones.*
One solution to this could be missions that are only avaiable if you are in certain ships as the one hiering you want to keek it low key, witch is somewhat hard when you're stomping around in a corvette or an FDL. Or you could have systems that doesn't even allow cmdrs to enter if they're flying anything but small ships and, possibly, some of the weaker medium ones because they don't a bunch of cmdrs roving araound in heavily armed warships.

*true enough for what's being discussed here.
 
Dude, using only one hardpoint on your courier is not exactly giving you the best data to base your opinion on. I'm also rather flabergasted that you aren't going for the powerplant. Not to mention that the addition of a pair of cytos, and a switch to super penetrator on the rail would probably make that courier more fun in combat.
Also, why did you only do the math with one Enforcer cannon in mind? The Eagle has 3 hard points, you know.

The massacre missions aren't balanced with you doing them in a small ship in mind. And, sadly, there are no missions that are designed for small ships, or even the less powerful medium ones.*
One solution to this could be missions that are only avaiable if you are in certain ships as the one hiering you want to keek it low key, witch is somewhat hard when you're stomping around in a corvette or an FDL. Or you could have systems that doesn't even allow cmdrs to enter if they're flying anything but small ships and, possibly, some of the weaker medium ones because they don't a bunch of cmdrs roving araound in heavily armed warships.

*true enough for what's being discussed here.
My bad again, I thought you said two scramblers and one enforcer.

Tbh I have never ever had good luck going for powerplants. I'll zero it out, just so the target can't use all his modules. But continuing to pound it hoping that he'll explode has never proven fruitful for me. Almost every time I focus on the powerplant I end up getting his hull to zero anyway before he finally explodes, thus why I focus on hull damage (thus no super penetrator) instead of the powerplant after it's dead. But hey, maybe I'm doing something wrong, I would love any advice for getting condas to pop without having to chew through a sponge. I thought maybe it's random chance rolled for each hit but multicannon do the same thing for me.

If my goal is big ships then I'll go with 2 torps or plasma accelerators on top of the railgun. I generally try to avoid big ships, because of the aforementioned lack of fun. So most of the time I'll leave the extra hard points at home to save weight because the rail is more than adequate for all small/med ships, although chieftains still give me a hard time. (ship weighs 72t wet, very fast)

I like your idea about the missions. It seems a little contrived, as generally everyone can see you from the same distance no matter what size ship you're flying. But that sounds like a good way to encourage small ships without just restricting landing pads.
 
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My bad again, I thought you said two scramblers and one enforcer.

Tbh I have never ever had good luck going for powerplants. I'll zero it out, just so the target can't use all his modules. But continuing to pound it hoping that he'll explode has never proven fruitful for me. Almost every time I focus on the powerplant I end up getting his hull to zero anyway before he finally explodes, thus why I focus on hull damage (thus no super penetrator) instead of the powerplant after it's dead. But hey, maybe I'm doing something wrong, I would love any advice for getting condas to pop without having to chew through a sponge. I thought maybe it's random chance rolled for each hit but multicannon do the same thing for me.

If my goal is big ships then I'll go with 2 torps or plasma accelerators on top of the railgun. I generally try to avoid big ships, because of the aforementioned lack of fun. So most of the time I'll leave the extra hard points at home to save weight because the rail is more than adequate for all small/med ships, although chieftains still give me a hard time. (ship weighs 72t wet, very fast)

I like your idea about the missions. It seems a little contrived, as generally everyone can see you from the same distance no matter what size ship you're flying. But that sounds like a good way to encourage small ships without just restricting landing pads.
It's not so much about somone seeing you as it is about how conspicuous you are. Think of it as the the different between smuggling in an old fishing trawler compared to the Knyaz Suvorov, or assassinating someone by parking your Honda Civic around the corner from were your target is, quietly unalive them, and calmy walk back to your car, compared to ramming whatever building they're in with a Type-62 before opening fire with the main gun.
All would be of interest to the police and to whatever criminal organisation's toe you just step on. But some action would draw a lot more attention than the other.

This might sound a bit harsh, but you need to adjust your expectations regarding small vs large ships combat in general, and to your courier in particular.
The smallest ship can kill the largest ship in this game. In PvE it doesn't, as I've pointed out, even take long. That's with one small ship; in a wing it would be a roflstomp. That's of course if the small ship is propperly specced. And, quite frankly, your courier isn't. You have a speedster that can pew...singular. You can either adjust your build, or accept its limitation in this regard. And you don't like fighting large ships with it, then don't.
 
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